Colosseum Brawl by deadpixelsociety

[raw]
made by deadpixelsociety for LD31 (JAM)
Colosseum Brawl thrusts you into the world of intense, bloody gladiatorial combat where you must fight with everything you have to survive!

Colosseum Brawl is a single-screen 2D fighter game where you must survive round after round of bloody fighting to curry the favour of the fickle crowd.

* Jump, dodge, and roll away from harm while doing your best to survive as long as possible.
* Land hits to build up combo multipliers then land a kill for increased favour!

NOTE: There are no sound/music controls in game, sorry. You'll have to use your system volume to make it comfortable if needed. <3

EDIT @1:30am: Recompiled for Java 1.6 to help alleviate possible issues on OSX. No game changes.

Requirements:
* Java 6+
* OpenGL 2.0+ Compatible graphics driver
* 800x600 resolution (fixed screen size atm)

Programming: Matt Sams/The Dead Pixel Society (@deadpxlsociety / http://www.thedeadpixelsociety.com)
Art: Ajmal Rizni
Music: DST (http://www.nosoapradio.us)

Ratings

Coolness 57% 3
Overall(Jam) 3.37 358
Fun(Jam) 3.31 306
Graphics(Jam) 3.78 242
Innovation(Jam) 2.62 764
Mood(Jam) 3.19 388
Theme(Jam) 3.73 324

Feedback

Antworks
09. Dec 2014 路 02:41 UTC
Fun and pretty! A little hard not to get hit, though :P
LexGear
09. Dec 2014 路 05:18 UTC
Saw screenshots on twitter. Loved the gif. Unfortunately I'm having issues running JAVA games on my mac. :(
sorlok
09. Dec 2014 路 05:19 UTC
Good game! Needs some variety though, but it sets the "arena" mood very well!
馃帳 deadpixelsociety
09. Dec 2014 路 05:29 UTC
@LexGear, what kind of issues? I'd love to try and help if possible.

@sorlok, thanks! I agree and we wanted more/different enemy types, but ran short on time (like always).
OttersDen
09. Dec 2014 路 05:41 UTC
Simple concept, a lot of fun. I love the rolling. I became a boss at evading that way after a while. I got a score of 13700! Not sure if that's a good score or not though.
馃帳 deadpixelsociety
09. Dec 2014 路 05:43 UTC
I think that beats any score of mine so far. :) Thanks!
davient
09. Dec 2014 路 05:48 UTC
Fun little brawler. Would like a bit more depth to combat. Slash and run, rinse repeat works. Like crowd!
DefectiveMelon
09. Dec 2014 路 05:49 UTC
I really liked the art style! The gameplay itself gets a little stale after a while, but the challenge of avoiding hits makes up for it a little i feel.
ViliX64
09. Dec 2014 路 06:35 UTC
Combos & shielding could improve this game by a lot :)
Germanunkol
09. Dec 2014 路 06:35 UTC
Just wondering - what's your own highscore? This game is pretty hard :)
Tater_hater
09. Dec 2014 路 06:38 UTC
Love the art a lot! looks very clean
Red Sigma
09. Dec 2014 路 06:39 UTC
Wow man, we had a great time playing this game. Everything it tried to be it definitely succeeded. Probably our favorite entry so far. Great job!
馃帳 deadpixelsociety
09. Dec 2014 路 06:41 UTC
@ViliX64, we agree! It was on the nice-to-have-but-not-vital-to-core-game-play list. :)

@Germanunkol, a quick run just now got me to 8000 flat so not too bad.
Alendro
09. Dec 2014 路 19:58 UTC
I like the violence. Good Job
fergarram
09. Dec 2014 路 20:08 UTC
Looks good, but the download link doesn't work D:
馃帳 deadpixelsociety
09. Dec 2014 路 20:22 UTC
@fergarram, Hi which link isn't working for you? I'll check it out.
Trite Games
09. Dec 2014 路 20:46 UTC
Oh yeah 4100 points haha. Actually a lot of fun. Agreed, combos and shielding would add so much more layers to it + enemies with different weapons and LIONS :D
馃帳 deadpixelsociety
09. Dec 2014 路 20:52 UTC
@ Trite Games, If we could improve it now, I'd probably add more enemy types including lions. Glad you enjoyed it :D
runvs
09. Dec 2014 路 21:18 UTC
Nice game! Simple concept but very well executed.


It would have been nice if the crowd woud support you with healtphpotions or a shield when you reach certain scores (like in the hunger games).
馃帳 deadpixelsociety
09. Dec 2014 路 21:19 UTC
@runvs, thank you! And we agree that was another on-the-list item.
Elemental Zeal Games Studios
09. Dec 2014 路 22:28 UTC
Nice entry, well done. :)
Wertle
09. Dec 2014 路 23:41 UTC
I really liked the aesthetic of this game. There was a lot of nice little details in it. I was a little confused with how my sword works as sometimes it felt like I couldn't stab for what seemed like no reason.
PapaCheech
09. Dec 2014 路 23:44 UTC
this was so epic, and brought my wildest dreams to life in pixel form. Kudos. Kudos. FOR SPARTA
MrSun
10. Dec 2014 路 00:56 UTC
This is great, really like the art style!
ChronusZ
10. Dec 2014 路 00:59 UTC
The timing on the slash felt a little bit long for the hit-and-run type combat mechanics I think you were going for, but it wasn't a huge issue. I really liked the graphics!
LegacyCrono
10. Dec 2014 路 01:09 UTC
Hmm it was a bit too easy for me. Avoiding damage is simple once you get the hang of it. Before I stopped I scored 52200. It needs some variety to spice it up and add some challenge. Regardless, it was very well done. Congrats! =)
MrShoestore
10. Dec 2014 路 01:21 UTC
Having trouble on Mac. When pressing Enter to start, the game crashes.
sP0CkEr2
10. Dec 2014 路 04:22 UTC
Nice game but it needed a little more. May more variety enemies? Nice Job.
ciaodavinci
12. Dec 2014 路 01:49 UTC
Great animations! The game happens very far down the screen, you could use more of the screen-space.
I wanted more depth from the gameplay
Small note: the high score didn't update with my score on the first death.
BuzzJeux
13. Dec 2014 路 00:31 UTC
Ahah remind me Barbarian game, hard to bit but really fun to play, gfx is also very cool, nice work !
Taunia Sabanski
13. Dec 2014 路 07:48 UTC
There is a great color palette going in this one. The muted, sandy tones give a very immediate "gladiator" appearance and feel. It fits the theme very well, and the way the character handles is quite good.

The only thing I had repeated issues with was the responsiveness of the sword and actually swinging/hitting enemies. A lot of my sword swings didn't seem to register while interacting with the enemies -- either the sword didn't swing at all, or it swung a few milliseconds after hitting the space bar. There was no real problem without enemies on the screen, but once they came on board, I had a hard time slaughtering them. The sword swings were also a challenge to hit. I didn't know if I was supposed to keep them on the tip of my sword, or somewhere in the middle, or something else, due to the sticky interactions. :(

The game does need a bit more balance in terms of fighting, and it needs more content, but overall, it's definitely one of the more visually appealing games out there. :) Good work!
JJEvil
13. Dec 2014 路 20:02 UTC
Nice one. Controls a a little tough at first. Good looking game.
JJEvil
13. Dec 2014 路 20:03 UTC
Nice one. Controls are a little tough at first. Good looking game.
abdurrahmankh
13. Dec 2014 路 22:25 UTC
I had fun playing this game. good arts.
I only hoped if there were some more mechanics, because it felt doing the same stuff over and over after a while. maybe some enemy types would help.
JJEvil
14. Dec 2014 路 01:02 UTC
I awarded you a trophy. This post explains why: http://ludumdare.com/compo/2014/12/13/my-picks-for-ld31s-top-10-best-beards-manly-mustaches/
Anshul Goyal
14. Dec 2014 路 04:37 UTC
Downloaded the Mac build. Tried twice but none of my attacks ever hit the enemy. However, enemy is able to attack me. May be its mac specific or may be its my machine. I am not OSX 10.10.1.
spotco
14. Dec 2014 路 06:34 UTC
Enjoyed it, couple of problems though. Felt the invulnerable-flash was too long, and you could just stun lock an enemy AI since they would never move or attack while invulnerable. Also, got repetitive for obvious reasons.