Fastest RPG Ever by stigmawall

[raw]
made by stigmawall for LD31 (JAM)
Fastest RPG Ever is a minimalistic-fast-endless-exploration RPG, where you control a tiny piece, and have to go in the bigger piece before the time runs out.

Control with mouse, you can't hit anything, just the piece exactly equal to you. You can hit the dragon if you catch a sword.

Ratings

Coolness 28% 2025
Overall(Jam) 3.33 393
Fun(Jam) 3.43 221
Graphics(Jam) 2.67 776
Humor(Jam) 2.65 460
Innovation(Jam) 3.53 227
Mood(Jam) 2.71 733
Theme(Jam) 3.17 804

Feedback

Kuupu
09. Dec 2014 · 02:13 UTC
Bem legal, rápido mesmo! hehehe
Só as vezes o inimigo já nasce em cima de mim, e eu morro sem ter reação D=
mutatedsoftware
09. Dec 2014 · 04:23 UTC
I like the transition style and minimalist design. Nice work!
SinistraGames
09. Dec 2014 · 04:52 UTC
You did the minimalist style pretty well. I admire that there's some PCG involved (or RNG?). Quirky title that made me have to play it. Neatly designed!
Shivur
09. Dec 2014 · 05:36 UTC
Funny and fast
MrBadIvan
09. Dec 2014 · 09:16 UTC
Nice, simple intuitive rules. I recommend to tune difficulty and remove situations, when the dragon spawns right after you at the start of level.
MurderSantaTeam
09. Dec 2014 · 09:34 UTC
i like it :)
RobustInteractive
09. Dec 2014 · 12:28 UTC
a little adjustment on the starting position of the dragon would be nice. Great title, forced me to play the game. the game feels good to play.
pht59x
09. Dec 2014 · 14:00 UTC
Nice concept for a future great serious game to contribute to the teaching of geometry.
hogtrick
09. Dec 2014 · 14:55 UTC
Pretty nice idea. Super easy to know how to play simply by looking at it. Awesome work guys =D
Sora
09. Dec 2014 · 15:39 UTC
Simple design and generally fun, though a few things I wasn't too fond on, like the way things where randomly generated, for example that the fish thing could spawn 2 pixels away and kill you before you can click.

I find that the object you play as slows down too soon when getting close to its target and it gives movement a very odd feel.

Other than that, great job
xexeo
09. Dec 2014 · 16:21 UTC
Nice ideia. Liked it, but missed more swords ;-).
Show importance of visual hints.
I will use as class example!
Tiago Ling Alexandre
09. Dec 2014 · 18:09 UTC
Very interesting idea, simple yet fun. I had trouble with the dragon insta-killing me at the beginning of some levels.
psydack
09. Dec 2014 · 18:21 UTC
Interesting idea.
NeithR
09. Dec 2014 · 20:18 UTC
Nice simple game ;).
Sometimes the player and the enemy spawned too near :).
BoxedMeatRevolution
09. Dec 2014 · 20:19 UTC
Neat idea. Add some more depth and replay value and it would be awesome!
AMS
09. Dec 2014 · 21:05 UTC
This is awesome! Addictive gameplay, and I personally love minimalistic graphics in games, well done!
Pestel Crew
09. Dec 2014 · 21:12 UTC
Good idea and good work. Minimalist feed is very suitable for this game
redoxkun
09. Dec 2014 · 21:35 UTC
I love it! Is really addictive! A very nice game!
FerraWare
09. Dec 2014 · 21:37 UTC
Didn't get why it's an RPG, but it surely has a never-used mechanic, and I found it quite fun to play. It lacks some depth, but I can really see it fitting into a smartphone. Nice job!
TZeroth
10. Dec 2014 · 16:28 UTC
Parabéns amigo! Muito bom, e muito interessante o progresso. Gostaria de ter um equilíbrio maior entre níveis e possibilidade de combater o "inimigo". Acho que o fator tempo precisava de um equilíbrio maior. Mas ficam meus parabéns.
Webravenz
10. Dec 2014 · 20:24 UTC
Very simple but funny :)
zanenga
21. Dec 2014 · 19:10 UTC
Very clean design and concept. I like it.
FrederickK
29. Dec 2014 · 23:26 UTC
At the beginning I was very confused of what to do, but after I got it, it was a nice experience!
Clever, good job!