Fido, Fiona & Fidel by pjimmy
You have to solve a maze, but you can't look at the remote screen in which the game is running. But fear not, you have the help of Fido, Fiona and Fidel.
Fido is loyal, but an idiot. Fiona is smart, but lazy. The only one you can fully trust is Fidel.
Goal: There are 3 goal points to find.
Controls: Arrow keys to move through the maze, ENTER key to Pause.
Hint: The maze is 19x19, and you begin in the center.
This is my second entry in this competition. Any modern browser should run this game without problems. At least 800x600 resolution is advised. Please rate and leave feedback.
Hope you enjoy ;)
Fido is loyal, but an idiot. Fiona is smart, but lazy. The only one you can fully trust is Fidel.
Goal: There are 3 goal points to find.
Controls: Arrow keys to move through the maze, ENTER key to Pause.
Hint: The maze is 19x19, and you begin in the center.
This is my second entry in this competition. Any modern browser should run this game without problems. At least 800x600 resolution is advised. Please rate and leave feedback.
Hope you enjoy ;)
Ratings
| Coolness | 100% | 1 |
| Overall | 3.04 | 723 |
| Audio | 2.16 | 824 |
| Fun | 2.83 | 799 |
| Graphics | 2.80 | 726 |
| Humor | 3.25 | 152 |
| Innovation | 3.80 | 144 |
| Mood | 2.94 | 549 |
| Theme | 3.92 | 202 |
It's a bit hard to play, especially when following the dog instructions, but congrats on creating such an original game!
I like the graphics and the sound, it "fits" nicely.
PS That cat dozing off had me laughing. The internet loves cats!
Very amusing art and sounds though, I overall liked it ^^
It makes me think of playing a tabletop RPG like Dungeons and Dragons, being lost in a labyrinth I can't see, relying on DM clues that may or may not be true. Under the right circumstances that sort of thing can be fun.
This is the part where I'd try to leave some sort of useful feedback on how to improve the game, but, really, there's nothing left to add or take away without fundamentally changing it into a different game. You've basically converged on a local maxima.
Took me a while to complete the maze)
Very original
Nice use of the theme
Gostei da proposta, mas achei complicado. Quando eu acreditei estar entendendo o jogo, eu ficava perdido.
You may also want to tweak the sound a little more. Right now the thumping (snoring/purring?) is very low and the parrot is very high. The contrast in frequency can sometimes be painful for certain people. (I did not find it painful, but it's right on the border, so something to consider for post-compo.)
Overall it was a fun play and an innovative game that I've never really seen before. Thanks for sharing and congrats! :D
Well it's a difficult game. Can't really tell who I'm supposed to be paying attention to! When the dog tells me to go up and the cat says go left and both directions lead to a wall!
Give mine a try, http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=44154
I think it could be interesting to carry the concept further. Maybe a platformer where you can't see the obstacles or the enemies but instead they are described? Could be cool.
Enjoyed it! Thanks!
Cool take on the theme, really. Sound is a bit annoying though.
Good job!
I left the sound for last, so it was a little rushed. For next versions I will add better sound effects, or at least a mute option. I could also tweak Fiona's AI a little and reduce her time of sleep, maybe that will also reduce the difficulty of the game.
Again, thanks for all the feedback, keep it coming ;)
The graphics are AWESOME!!!
Would like to have, as a final reward, a recorded replay view of all my game, to watch (and laugh) while seeing me stuck in invisible obstacles... :D
I have a terrible sense of direction, so I couldn't solve the path but trying to guess around was fun. Good work!
From what I gather (SPOILER!), Fido will always point you in a direction, but the wrong one (or perhaps a random one?), while Fiona points you in the right way when she decides to help, but hardly ever "updates" her direction, which makes her wrong most of the time. Finally,
I think Fidel's distance-to-goal check doesn't take walls into account, but even if it does I'm okay with it; I prefer when rules aren't outright explained, but rather hinted at (exactly as you did), leaving the player to experiment and layering the puzzles.
One of my favorite entries, very elegant gameplay and humorous to boot. Quite Looking forward to your next LD!
I find it really difficult to play, though... But I keep trying! haha
fantastic colors and sound
Really awesome idea!! I wish I could see the labyrinth when I finish it!
That thumping sound that comes (also now when writing since web version is embedded) is really quite horrible, I'm sorry to say, and what it is supposed to indicate is all but clear.
From the, what I think are brain displays of the cat and the dog, I guessed I should listen more to the lazy cat, but it too was not agreeing with itself, so even though I tried to use the hints of the animals, I was basically just pushing different directions. Maybe the parrot should say things like "Bad" and "Good" instead of "Cold" depending on what how good the player's move was.
But I loved the concept, really creative :)
I'm still not sure I cracked the way the cat & dog give hints, but I eventually made it to the end B)
Would be nice to start off a bit easier (smaller maze and/or just 1 goal point for example) and then make it harder as it goes on, but if you're willing to butt up against a couple walls, this game is quite fun as it is.
If you have a feature where you can see a map and your movement history after you finish, I think it could sell.
But, I think this would work well as a mini game inside a more conventional game, where trust has already been earned.