Infinifall by Bloxri
infinifall is out jam entry by vel0h and Bloxri. The original concept was an infinite platformer, however during Ludum Dare we were not able to achieve the random generation required to make the game infinite, so instead we opted for a fixed map and a hidden time attack element to add some replayibility. Following Ludum Dare, we plan to add this random generation element, which will shift the goal from fastest completion to furthest distance traveled. As a note, to compensate for the lack of random generation, we made the map very hard. While possible, ideally you won't ever reach the bottom, so you won't know that it doesn't end ;)
The programming was mostly vel0h, while the level design and art was mostly myself (Bloxri).
Ratings
| Coolness |
57% |
3 |
| Overall(Jam) |
2.88 |
771 |
| Fun(Jam) |
3.06 |
484 |
| Graphics(Jam) |
3.12 |
573 |
| Humor(Jam) |
2.55 |
528 |
| Innovation(Jam) |
2.29 |
899 |
| Mood(Jam) |
2.86 |
637 |
| Theme(Jam) |
2.34 |
987 |
Feedback
(circle collider for the player would solve this problem)
I wished I could have seen the lower depths but I was too bad at the game to get all the way down. Difficulty is great but some checkpoints would have motivated me to keep going to the end, but as I got further it got harder plus I had to repeat the entire game every time so I eventually gave up. Dang that spring! But what really got me was those white icy blocks.
Cool entry. Would have been even sweeter replay value with the random generation you talked about!
Awesome job, overall!