infinifall is out jam entry by vel0h and Bloxri. The original concept was an infinite platformer, however during Ludum Dare we were not able to achieve the random generation required to make the game infinite, so instead we opted for a fixed map and a hidden time attack element to add some replayibility. Following Ludum Dare, we plan to add this random generation element, which will shift the goal from fastest completion to furthest distance traveled. As a note, to compensate for the lack of random generation, we made the map very hard. While possible, ideally you won't ever reach the bottom, so you won't know that it doesn't end ;)
The programming was mostly vel0h, while the level design and art was mostly myself (Bloxri).
Quiet difficult actually. Died a few times not really knowing what killed me or why it happened so quickly. The spikes are kinda hard to see at times. Liked the music and lighting.
Nice style but clumsy gameplay. Obstacles are hard to see. Also collision are to tight, player have to stand perfectly on a hole to fall through it, it shouldnt be so hard.
(circle collider for the player would solve this problem)
Learned a lot of mechanics through trial and error. Opened a chest for a much-needed heart only to have it spawn inside a wall. Neat atmosphere, and the character was smoothly animated.
I like the simple graphics. The gameplay is a little traditional, maybe you can try adding some more features to it. And it seems the character got hurt too easy...
Cool game, harder than it seems at first! The subtly encroaching darkness was a great touch.
I wished I could have seen the lower depths but I was too bad at the game to get all the way down. Difficulty is great but some checkpoints would have motivated me to keep going to the end, but as I got further it got harder plus I had to repeat the entire game every time so I eventually gave up. Dang that spring! But what really got me was those white icy blocks.
Cool entry. Would have been even sweeter replay value with the random generation you talked about!
The hard to see spikes really took away from being able to play the game comfortably. I had to bring my face up to the screen in order to even play properly. Some more warning about certain obstacles and objects would definitely improve the experience. What is that cracked stone? It hurt me at one point but didn't at another. Stuff like that could use more clarification.
when using surfaces in game maker, always check if the surface exists. The surface is saved in the graphicsmemory and is easily overwritten by ctrl alt delete. Fun game though :D
I agree with others that checkpoints would be great motivation to keep going, as it's quite frustrating dying on spikes hidden in water. Overall I like what I see in your entry and I hope you get the chance to make a polished version!
(circle collider for the player would solve this problem)
I wished I could have seen the lower depths but I was too bad at the game to get all the way down. Difficulty is great but some checkpoints would have motivated me to keep going to the end, but as I got further it got harder plus I had to repeat the entire game every time so I eventually gave up. Dang that spring! But what really got me was those white icy blocks.
Cool entry. Would have been even sweeter replay value with the random generation you talked about!
Awesome job, overall!