Marelda by Peach Pie Productions
A procedural RPG platformer, hack and slash, rogue-like adventure. The world is infinite and completely random, no play through will ever be the same, including randomized weapons and dungeons. See how far you can get! Inspired by Castlevania, Mario, and Zelda!
THEME: Single "Screen" is continuous throughout the entire game. You have to make it to a dungeon to see how this works. :)
This is the first platformer I've ever made. I slept 9 hours this weekend. It was worth it! This is my second Ludum Dare Entry. Thank you for giving me your time and attention :)
Some gameplay tips:
- Kill skulls, sometimes they drop hearts.
- Buying randomized swords from the shop will allow you to do more damage.
- Delving dungeons is a great way to get gold.
- Entering dungeons and shops collapses the entrances, so save shops for later use.
- You can backtrack up to 60 blocks. Going forward is forever infinity.
THEME: Single "Screen" is continuous throughout the entire game. You have to make it to a dungeon to see how this works. :)
This is the first platformer I've ever made. I slept 9 hours this weekend. It was worth it! This is my second Ludum Dare Entry. Thank you for giving me your time and attention :)
Some gameplay tips:
- Kill skulls, sometimes they drop hearts.
- Buying randomized swords from the shop will allow you to do more damage.
- Delving dungeons is a great way to get gold.
- Entering dungeons and shops collapses the entrances, so save shops for later use.
- You can backtrack up to 60 blocks. Going forward is forever infinity.
Ratings
| Coolness | 89% | 2 |
| Overall | 3.43 | 324 |
| Audio | 3.46 | 141 |
| Fun | 3.69 | 108 |
| Graphics | 3.23 | 467 |
| Humor | 2.39 | 626 |
| Innovation | 2.76 | 804 |
| Mood | 2.93 | 561 |
| Theme | 2.38 | 1172 |
The keys where a bit messed up for me on my laptop, the left mousebutton is never used and is far away from wasd and space.
It's a little too difficult to regain health I think, I lost it too frequently when swarmed by imps :P
Really solid game, but I wish it had some story. :)
At the beginning I thought that using W to jump was not so great, but then after I entered a dungeon it all made sense.
I may be wrong but it seems that there's no increase in difficulty. If so, I think it could benefit the gameplay giving more challenge and variety.
I'm pretty sure that you thought about that, anyway :D Give me a shout if you plan a PostDare version of the game!
Great job!
Though the generated world seems to be quite good in general you also suffer from unreachable content (like almost every generated game). I appreciate the amount of work you put in it but it needs more polishing.
Can check out the showcase it was featured in here: http://youtu.be/6K5GAU2WwtY