Marelda by Peach Pie Productions

[raw]
made by Peach Pie Productions for LD31 (COMPO)
A procedural RPG platformer, hack and slash, rogue-like adventure. The world is infinite and completely random, no play through will ever be the same, including randomized weapons and dungeons. See how far you can get! Inspired by Castlevania, Mario, and Zelda!

THEME: Single "Screen" is continuous throughout the entire game. You have to make it to a dungeon to see how this works. :)

This is the first platformer I've ever made. I slept 9 hours this weekend. It was worth it! This is my second Ludum Dare Entry. Thank you for giving me your time and attention :)

Some gameplay tips:
- Kill skulls, sometimes they drop hearts.
- Buying randomized swords from the shop will allow you to do more damage.
- Delving dungeons is a great way to get gold.
- Entering dungeons and shops collapses the entrances, so save shops for later use.
- You can backtrack up to 60 blocks. Going forward is forever infinity.

Ratings

Coolness 89% 2
Overall 3.43 324
Audio 3.46 141
Fun 3.69 108
Graphics 3.23 467
Humor 2.39 626
Innovation 2.76 804
Mood 2.93 561
Theme 2.38 1172

Feedback

ViliX64
08. Dec 2014 · 03:20 UTC
Procedurally generated stuff is neat!
lxd1
08. Dec 2014 · 03:20 UTC
What about this is has "Entire game on one screen"?
vekjeft
08. Dec 2014 · 03:20 UTC
Nice feel, like the gfx.

The keys where a bit messed up for me on my laptop, the left mousebutton is never used and is far away from wasd and space.
madlee
08. Dec 2014 · 03:23 UTC
Very nice! The screen transitions work really well for the theme.
EndingChaos
08. Dec 2014 · 03:27 UTC
I updated the description to include more details about the theme. You have to play it to fully understand. Thanks for the feedback guys!! :D
DevoNoel
08. Dec 2014 · 03:27 UTC
Awesome music, creative interpretation of the theme
Pete_H
08. Dec 2014 · 03:28 UTC
Old school fun :)
woodecker
08. Dec 2014 · 03:34 UTC
I liked the platform rpg style.
EndingChaos
08. Dec 2014 · 05:27 UTC
updated to fix bug where shop spawned too often instead of dungeons!
maxyan
08. Dec 2014 · 06:00 UTC
Awesome graphics, realy amazing.
pjimmy
08. Dec 2014 · 20:01 UTC
love it, very smooth, great graphics and sound. well done
OccamsRazor
08. Dec 2014 · 20:04 UTC
Great! Really impressive for only 48 hours, the procedural generation seems to be working quite well.

It's a little too difficult to regain health I think, I lost it too frequently when swarmed by imps :P
panda
08. Dec 2014 · 21:09 UTC
Wow, all that in 48h? I'm so impressed! The game's very fun, the music is catchy, the graphics and sound effects are good! This is a complete game! Just wow.
UlydevSecondGame
08. Dec 2014 · 21:10 UTC
I have to agree, procedurally generated games are awesome ! Good job ! Though I don't understand how this has something to do with the theme.
arzi
08. Dec 2014 · 21:15 UTC
While RPGs (even lite ones) are always impressive during game jams, I really don't see what makes this a single screen game.
rzuf
09. Dec 2014 · 13:21 UTC
Great Zelda/Swordigo clone with nice gfx and fitting music. Doesn't really fit the theme though.
Really solid game, but I wish it had some story. :)
JJEvil
09. Dec 2014 · 13:53 UTC
Love the way the game feels. Coming back to play more later.
Msquirrel
09. Dec 2014 · 15:12 UTC
Really Nice! I liked how seamless the transition between the top down areas and the platformer area was! Good Job :)
LostTrainDude
09. Dec 2014 · 15:14 UTC
Love the procedural generation :D
At the beginning I thought that using W to jump was not so great, but then after I entered a dungeon it all made sense.

I may be wrong but it seems that there's no increase in difficulty. If so, I think it could benefit the gameplay giving more challenge and variety.

I'm pretty sure that you thought about that, anyway :D Give me a shout if you plan a PostDare version of the game!

Great job!
DaRaziel
09. Dec 2014 · 15:20 UTC
I like the game in generall BUT as an entry for this ludum dare you failed. Sorry, this is not "Entire game on one screen"! Then every game which does not run on dual monitors would be fitting the theme which was not intended.

Though the generated world seems to be quite good in general you also suffer from unreachable content (like almost every generated game). I appreciate the amount of work you put in it but it needs more polishing.
MurrayL
09. Dec 2014 · 15:21 UTC
A fun little action-platformer. The randomly generated nature of the levels isn't too obvious, which is nice.
imaginarymonsters
09. Dec 2014 · 15:22 UTC
Pretty fun. Some odd things happen when I can run up the wall of a low platform and it turns into a pretty high jump. Has some wonky charm regardless.
Zimennik
09. Dec 2014 · 19:47 UTC
A little buggy, but cool game!
Lynx
10. Dec 2014 · 05:16 UTC
Neat game all around but you failed to meat the Ludum Dare theme :(
Geckoo1337
11. Dec 2014 · 05:56 UTC
Good game which is really ambitious. I think it's a good starter in order to create an amazing adventure game. Maybe ++
barryrowe
12. Dec 2014 · 03:37 UTC
Awesome job. So much packed into a Jam entry.
BCSGame
13. Dec 2014 · 18:16 UTC
When we were trying to think up an idea for a game we said "I'd rather make a game I can be proud of than a game that fits into the ludum dare theme and sucks" I can tell you felt the same. Awesome game, keep it up man.
perfect victim
18. Dec 2014 · 16:55 UTC
really fun retro game with a awesome tune , well done
LarryChupacabra
19. Dec 2014 · 18:15 UTC
Really love the idea of procedurally generated roguelike games. Had fun playing around with this for a showcase. Like the work, the art, and the derpy little gremlins. Just needs a bit more variety in enemies and items with crazy powers and you've got yourself a super adventure.

Can check out the showcase it was featured in here: http://youtu.be/6K5GAU2WwtY
banana4life
21. Dec 2014 · 17:30 UTC
Quite a cool game