Shifting Dungeon by codeapparat
You venture into a dungeon in search for loot (cliche!!!). It seems quite small at first glance... but is it really?
A game where the dungeon does the crawling...
Who can amass the most riches? And who can defeat the evil that inhabits these walls?
Post your high-scores!
WASD to move, left click to attack.
The Windows download was the version initially released for Ludum Dare. It is written in XNA 4, so you probably have to install that if the game won't start. Run the included CheckPrerequisites.exe in this case and it'll tell you what you need to install.
The Unity Web Player version was created post-compo, but is a direct port of the XNA version and contains the same content, features and bugs.
Things that i wanted to do, but couldn't in time:
- different enemy types (skeletons with bows, charging knights)
- different weapons (bow for example)
- more refined game mechanics. some parts are quite "rough".
- a more interesting boss battle concept.
A game where the dungeon does the crawling...
Who can amass the most riches? And who can defeat the evil that inhabits these walls?
Post your high-scores!
WASD to move, left click to attack.
The Windows download was the version initially released for Ludum Dare. It is written in XNA 4, so you probably have to install that if the game won't start. Run the included CheckPrerequisites.exe in this case and it'll tell you what you need to install.
The Unity Web Player version was created post-compo, but is a direct port of the XNA version and contains the same content, features and bugs.
Things that i wanted to do, but couldn't in time:
- different enemy types (skeletons with bows, charging knights)
- different weapons (bow for example)
- more refined game mechanics. some parts are quite "rough".
- a more interesting boss battle concept.
| Web (Unity Web Player) | http://www.codeapparat.de/games/shifting_dungeon/play/ |
| Windows (XNA4) | http://www.codeapparat.de/files/ShiftingDungeonLD31.zip |
| Source | http://www.codeapparat.de/files/codeLD31.zip |
| Timelapse | https://www.youtube.com/watch?v=bjCOU0GCvMU |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=7512 |
Ratings
| Coolness | 63% | 3 |
| Overall | 3.64 | 177 |
| Audio | 2.76 | 531 |
| Fun | 3.56 | 176 |
| Graphics | 3.19 | 488 |
| Innovation | 4.35 | 19 |
| Mood | 3.16 | 356 |
| Theme | 4.30 | 50 |
@PERECil: Sure. It's written in C++ to make sure that it doesn't depend on any libraries. The code is messy, though, because i don't really have a cliue what i'm doing in C++. :) Here's the code:
http://www.codeapparat.de/files/ReqCheck_XNA4.zip
More weapons and enemies and some time to polish this up could really round it out into something amazing.
On the side note, care to share how did you use web player with XNA game?
well polished
movement need to be more accurate for killing mob but ist ok
Good game to that point, would be better if the money had some purpose, some random shopkeep sliding in who can sell upgrades or something. At least, if there is anything like that, it never showed up.
@Tifu: Thanks for the feedback and the idea with a shop. That's something a more advanced version of the game would most likely contain. Right now the gold only serves the purpose of a highscore. Wouldn't have had the time in the 48 hour compo to implement a shop. I'm glad that i got the boss in, at least, pretty much last minute. There is a strategy for the boss, albeit not a very good one. The trick is to slow the boss down, either by dodging or by letting him bump into pillars. This allows to damage him quite safely. It's a pretty bad boss mechanic, to be honest, because it's not clear to the player what went wrong when it seems to be impossible to fend off the boss. That would definitely be replaced with a better mechanic in a more advanced version of the game. Thanks again for you suggestions.
Also the sword swing sounds like someone saying "woosh" into a microphone :P