Underwater Fortress by orion_black

[raw]
made by orion_black for LD31 (JAM)
This game is my attempt at making a simplified strategy/city management game. As the time went by features got thrown away and it started resembling more and more a tower defense.

The firsts two "levels" are kind of hard but then you just snowball until the game crashes :P. Perhaps I'll try to fix the game balance and a couple of the features I originally intended to implement(a lot off them are basically coded already). If I do so I'll do it in a separated version.

The game is supposed to take place at an underwater fortress. Silly me and my silly programmer art.

A little explanation on how the game works:

-Farms and mines will produces 1 resource every 5 second. -Workers(the little white thingies) will produce 1 resource every 4 seconds depending on which terrain they are occupying.
-Guns need to be operated by soldiers(the green ones) the more soldiers they have the fastest their fire rate.
-Soldiers can work multiple terrains at a time(even multiple guns). Say one of them is half over a mine and half over a gun. As a result that soldier will be giving you 1 resource every 4 seconds plus the gun will be firing.

UPDATE 1:
Game is the same I just removed all non functional options.

Ratings

Coolness 48% 1414
Overall(Jam) 3.00 679
Fun(Jam) 3.11 455
Humor(Jam) 2.38 604
Innovation(Jam) 3.30 333
Mood(Jam) 2.65 772
Theme(Jam) 3.46 589

Feedback

Liam :D
09. Dec 2014 · 18:08 UTC
After like 10 attempts, I finally managed to survive the first wave, however took a casualty. I see great potential, but the game could stand to be easier - or at least an easy option to exist. I like resource management games otherwise.
jhrrsn
09. Dec 2014 · 18:11 UTC
Nice simple art style, and core concept is cool! Could do with a basic tutorial splash, but was good fun none the less. Nice work!
sprawl
10. Dec 2014 · 13:25 UTC
Couldn't get past the first level. Managed to kill about 70% of the ennemies, but they just get too fast in the end. The game is fun and interesting, but a little too hard.

Good job.
Cake&Code
10. Dec 2014 · 16:11 UTC
Agreeing with the others, the first level wiped me out! It's pretty difficult, but the mix of resource management and defense was very well done. Hope you polish it up post-ld! :)
ViliX64
10. Dec 2014 · 16:13 UTC
Very challenging and it could have been more explained. Very solid entry, though :)
goodbadokay
10. Dec 2014 · 16:20 UTC
A bit too hard, should start easier
Took me 8 attempts to survive first wave
NoahbroCZ
10. Dec 2014 · 16:46 UTC
Too hard! Died in second wave :D. Check my game too: President's bodyguard simulator.
hogtrick
10. Dec 2014 · 16:48 UTC
A little buggy but the idea was nice. Loved the graphics and the gameplay is a good idea, just need more polish
Basim
10. Dec 2014 · 16:55 UTC
Too hard to start of as mentioned before but very cool idea nonetheless1
Dream Of Sleeping
10. Dec 2014 · 18:45 UTC
I must be being thick but I haven't got a clue what I'm supposed to do? I clicked on the big square and built a farm, and clicked and the little square and built a gun. Then what? how do I shoot the aliens?

Sorry if i'm missing something obvious!
🎤 orion_black
10. Dec 2014 · 19:28 UTC
@Dream Of Sleeping Well, It's pretty much a consensus that the first wave is not easy, plus the game barely explains anything. So let me do it:

-Farms and mines will produces 1 resource every 5 second. -Workers(the little white thingies) will produce 1 resource every 4 seconds depending on which terrain they are occupying.
-Guns need to be operated by soldiers(the green ones) the more soldiers they have the fastest their fire rate.
-Soldiers can work multiple terrains at a time. Say one of them is half over a mine and half over a gun. As a result that soldier will be giving you 1 resource every 4 seconds plus the gun will be firing.

PS: I'm adding this to the description.
Shimone
10. Dec 2014 · 20:31 UTC
I like the concept but as many others have already said, I would appreciate a slower start. A tutorial would be great as well. I spent the first few attempts trying to understand what I had to do. Nice game by the way: it has a lot of potential.
snickersnacks
12. Dec 2014 · 03:13 UTC
It's annoying having to scroll up and down on my laptop's screen to see the whole game. I didn't get very far but I can see how it could be challenging in a fun way -- good job!
xerohuang
12. Dec 2014 · 03:20 UTC
Cool idea. But hard to survive.
Larry
12. Dec 2014 · 03:26 UTC
It took me a while to realize I had to click on the small gray box to build a gun. There is potential here like the others have said.
pht59x
16. Dec 2014 · 23:00 UTC
Some explaning is always useful in this kind of simulation-like game. No sound. I like the layout and transition effects.
Dissiden7
16. Dec 2014 · 23:01 UTC
Too unforgivable from the get go, but a lot of potential.
Would like to see how far can this get pushed.
ManuSaiz
25. Dec 2014 · 11:49 UTC
Hi, you commented my entry, Picofrio. You gave me feedback on the poor level design, so I've been working on a better crafted level and I would love that you tested the improved version and give me the new feedback.

By the way, your game is really hard!
01rafael
25. Dec 2014 · 17:29 UTC
Awesome implementation of space invaders machanics!
Piscythe
30. Dec 2014 · 01:09 UTC
Really cool! I like the idea and the implementation, though it leaves a lot to be explained. It was hard at first, but once I read your tips, I was able to survive the first wave, and it was easy after that - at least, until the game glitched out and hit me with an unstoppable waterfall of doom. The winning strategy is: immediately build a gold mine, farm, and iron mine in the first row and an army camp in the second row, then buy one gun. That should leave you with no iron. Put all civilian workers on food, then buy as many soldiers as possible and have them work gun/resource. With a little practice, I can get 3 soldiers on the gun before the enemy is halfway to the base. I noticed that it's possible to drag people off the field. Also, I didn't see the use of the birthing center, because you don't need civilians to make soldiers, soldiers are better, and once you have civvies you can't turn them into soldiers so you aren't getting the most out of your population cap, and the birthing center even costs extra to build. Still a cool game, even if in the end I'm still not really sure what Rl'yeh actually does.