Underwater Fortress by orion_black
This game is my attempt at making a simplified strategy/city management game. As the time went by features got thrown away and it started resembling more and more a tower defense.
The firsts two "levels" are kind of hard but then you just snowball until the game crashes :P. Perhaps I'll try to fix the game balance and a couple of the features I originally intended to implement(a lot off them are basically coded already). If I do so I'll do it in a separated version.
The game is supposed to take place at an underwater fortress. Silly me and my silly programmer art.
A little explanation on how the game works:
-Farms and mines will produces 1 resource every 5 second. -Workers(the little white thingies) will produce 1 resource every 4 seconds depending on which terrain they are occupying.
-Guns need to be operated by soldiers(the green ones) the more soldiers they have the fastest their fire rate.
-Soldiers can work multiple terrains at a time(even multiple guns). Say one of them is half over a mine and half over a gun. As a result that soldier will be giving you 1 resource every 4 seconds plus the gun will be firing.
UPDATE 1:
Game is the same I just removed all non functional options.
The firsts two "levels" are kind of hard but then you just snowball until the game crashes :P. Perhaps I'll try to fix the game balance and a couple of the features I originally intended to implement(a lot off them are basically coded already). If I do so I'll do it in a separated version.
The game is supposed to take place at an underwater fortress. Silly me and my silly programmer art.
A little explanation on how the game works:
-Farms and mines will produces 1 resource every 5 second. -Workers(the little white thingies) will produce 1 resource every 4 seconds depending on which terrain they are occupying.
-Guns need to be operated by soldiers(the green ones) the more soldiers they have the fastest their fire rate.
-Soldiers can work multiple terrains at a time(even multiple guns). Say one of them is half over a mine and half over a gun. As a result that soldier will be giving you 1 resource every 4 seconds plus the gun will be firing.
UPDATE 1:
Game is the same I just removed all non functional options.
| WEB | http://orion-black.com/LD31/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=1990 |
Ratings
| Coolness | 48% | 1414 |
| Overall(Jam) | 3.00 | 679 |
| Fun(Jam) | 3.11 | 455 |
| Humor(Jam) | 2.38 | 604 |
| Innovation(Jam) | 3.30 | 333 |
| Mood(Jam) | 2.65 | 772 |
| Theme(Jam) | 3.46 | 589 |
Good job.
Took me 8 attempts to survive first wave
Sorry if i'm missing something obvious!
-Farms and mines will produces 1 resource every 5 second. -Workers(the little white thingies) will produce 1 resource every 4 seconds depending on which terrain they are occupying.
-Guns need to be operated by soldiers(the green ones) the more soldiers they have the fastest their fire rate.
-Soldiers can work multiple terrains at a time. Say one of them is half over a mine and half over a gun. As a result that soldier will be giving you 1 resource every 4 seconds plus the gun will be firing.
PS: I'm adding this to the description.
Would like to see how far can this get pushed.
By the way, your game is really hard!