ATTACK ON RADMARS by radmars
ATTACK ON RADMARS
An unknown alien force is attacking your home planet of RADMARS! The planet can only withstand 10 missile impacts! Divert the missiles, block them with your body, do whatever it takes to survive the incoming onslaught.
Shoot tiny black holes to redirect their attacks!
Don't forget to protect the escape pods!
left / right or a / d = move
up / w = shoot black holes!
Team:
Spacemars
Adhesion
Emarcotte
Brendo
Steakzzz
An unknown alien force is attacking your home planet of RADMARS! The planet can only withstand 10 missile impacts! Divert the missiles, block them with your body, do whatever it takes to survive the incoming onslaught.
Shoot tiny black holes to redirect their attacks!
Don't forget to protect the escape pods!
left / right or a / d = move
up / w = shoot black holes!
Team:
Spacemars
Adhesion
Emarcotte
Brendo
Steakzzz
| Web | http://radmars.com/minimars2/submission/ |
| Source | https://github.com/radmars/ld31 |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=18627 |
Ratings
| Coolness | 81% | 2 |
| Overall(Jam) | 3.95 | 51 |
| Audio(Jam) | 3.85 | 67 |
| Fun(Jam) | 3.91 | 42 |
| Graphics(Jam) | 4.21 | 100 |
| Humor(Jam) | 3.40 | 150 |
| Innovation(Jam) | 3.83 | 91 |
| Mood(Jam) | 3.58 | 165 |
| Theme(Jam) | 4.02 | 129 |
That's a really good game, one of my favorite (if not the one) !
The difficulty curve felt very appropriate, and the controls were tight and responsive. Great art, fitting music too!
Positives:
1. Great graphics
2. Funny planet
3. Neat mechanic of blackholes redirecting missiles into themselves, ships, and pods.
Negatives:
1. It would be nice to have a win condition instead of playing forever and losing. Maybe destroying a set number of ships or saving a set number of people.
I miss some indicator of how far I am from dying...
The game make my pc lags and i think is there a limit to where you can go because there are too much missile that you can't avoid after a certain time.
As per my observation, all the enemies are always in the same orbit. It would be cool to introduce multiple enemy types with different behaviour and difficulty level and place them in several orbits. I would definitely play the complete version of this game with proper progression and other stuff.