Mobster Massacre by Shpuld
You have found yourself in the dark and dangerous downtown district. The local mobsters want you dead. Collect better weapons to (temporarily) boost your abilities to fight back, avoid their punches and you will survive some rounds.
Run around in the small (one screen) district with right click, shoot with left click. Handling both moving and shooting with mouse only generates interesting system where doing the both requires some mouse dexterity.
Game is running on FTE QuakeWorld. The game code is completely in QuakeC, the engine source code hasn't been touched by me. You can find sources and everything related to the engine from fteqw.com
You can find the Mobster Massacre source code in game/gamecode folder, or download it separately from the source link.
SMALL UPDATE:
Added linux port in, also fixed 1 small bug that I consider typo tier.
Run around in the small (one screen) district with right click, shoot with left click. Handling both moving and shooting with mouse only generates interesting system where doing the both requires some mouse dexterity.
Game is running on FTE QuakeWorld. The game code is completely in QuakeC, the engine source code hasn't been touched by me. You can find sources and everything related to the engine from fteqw.com
You can find the Mobster Massacre source code in game/gamecode folder, or download it separately from the source link.
SMALL UPDATE:
Added linux port in, also fixed 1 small bug that I consider typo tier.
Ratings
| Coolness | 92% | 2 |
| Overall | 3.18 | 578 |
| Audio | 2.91 | 435 |
| Fun | 3.02 | 633 |
| Graphics | 3.49 | 316 |
| Humor | 2.20 | 760 |
| Innovation | 2.55 | 925 |
| Mood | 2.98 | 503 |
| Theme | 3.62 | 528 |
The game feels good though, the controls are tight, the sound is pretty cool and the graphics are great too. Real shame I can't get it to run properly :(
And why the mafia comes only with fists?
I assumed this was designed into the game and loved it tbh, it added a certain level of difficulty to the game and made sure i was focused.
Great game :D
I know there's keyboards and all, but I rather liked the mouse controls. Moving and shooting at the same time with a simple few clicks felt smooth.
No technical issues for me. But the graphics were a bit dark for a windowed game.
It just seemed the pistol was the best weapon to be honest, after two rounds of running arount frantically to always get the shotgun, I just stood around, shooting guys with the pistol, which was much easier. :P
Also, it would have been nice if each enemy left a small blood decal on the ground, letting you see your "progress".
I really enjoyed this take on the overhead shooter. Good job, especially as a compo entry!
I saw a video on "game feel" for shooters. I think the pointers said in the video would apply here. There were at least 20, but I'll only list a few: bigger bullets; faster enemies; less hp on enemies; faster respawn.