Game System by Catwheel
Thank you for Purchasing the New Game System Entertainment System. To start having fun, please insert your favorite cartridge.
Play with mouse and gamePad(recommended) or Keyboard and mouse.
Controls:
-Use the mouse to interact with the GameSystem and Cartridges.
-Use an xInput(xbox controller style) gamepad or the keyboard ("A button" = left ctrl, "B button" = left Alt, arrows to move) to interact with the games.
If your having trouble, try turning the game system on.
If you are still having trouble, I wrote some hints ^^. Here is a link: https://docs.google.com/document/d/1d4C9N-I0A1VSbdtfEWId2mltkMERgbHDG91yZfe3o2M/edit?usp=sharing
When you have beaten it, you will see a black screen with the words "Ludum Dare #31" on it.
Constructive feedback, always good!
Changlog:
The scripts that teleport the player were fixed so that the player no longer teleports ahead frames.
A collision wall was placed at the edge of the party room.
Blinders were added to the side because some players said they could see the level behind the screen sometimes.
Play with mouse and gamePad(recommended) or Keyboard and mouse.
Controls:
-Use the mouse to interact with the GameSystem and Cartridges.
-Use an xInput(xbox controller style) gamepad or the keyboard ("A button" = left ctrl, "B button" = left Alt, arrows to move) to interact with the games.
If your having trouble, try turning the game system on.
If you are still having trouble, I wrote some hints ^^. Here is a link: https://docs.google.com/document/d/1d4C9N-I0A1VSbdtfEWId2mltkMERgbHDG91yZfe3o2M/edit?usp=sharing
When you have beaten it, you will see a black screen with the words "Ludum Dare #31" on it.
Constructive feedback, always good!
Changlog:
The scripts that teleport the player were fixed so that the player no longer teleports ahead frames.
A collision wall was placed at the edge of the party room.
Blinders were added to the side because some players said they could see the level behind the screen sometimes.
Ratings
| Coolness | 75% | 2 |
| Overall | 3.19 | 560 |
| Audio | 2.59 | 618 |
| Fun | 3.05 | 598 |
| Graphics | 2.98 | 626 |
| Humor | 3.19 | 177 |
| Innovation | 3.63 | 221 |
| Mood | 3.12 | 393 |
| Theme | 3.86 | 256 |
The controls were irritating at first-- stick to one control scheme.
I did hit a glitch, however; I had it open in fullscreen, and it. Would. Not. Close. I had to shut my computer down to close it.
Good job finishing this game in 48h, that's quite a lot of different content you have here!
I really liked this game! The graphics were well designed, and that on noise was just perfect. I can't really say much about the use of the theme though, since I did something pretty close. Switching between the game worlds was pretty clever, though I wouldn't have figured it out myself without prompting.
The only annoyance I noted was sometimes the game would eat jump inputs, though that was a lot less of an issue once I realised that tall tree wasn't just a really hard jump.
All in all, a good showing!
Another thing: the games themselves reminded me of was those weird pirate creations that come on the powerjoy and other NES clones. They share similar music and, no joke, the EXACT same sound effects. It's pretty uncanny!
The music was grating and just bad though. Sorry. Otherwise, cool.