Goblin Rush by goblin
Created by Goblin Corp.
Israel Fleitas - Production
Estanislao Castro - Programer
Bernardo Rodriguez - Background designer
Francisco José Montesdeoca - Character designer
Javier Afonso - Items designer
Oliver González - UI designer
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Controller:
A, D: Move
Space: Jump
C, Mouse click: Attack
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Saturday the 6th
On Saturday the 6th we began to give ideas on what kind of genre we wanted to develop in relation to the theme set by the Ludum Dare 31. After several hours of discussion, we decided that the most attractive idea was a defense game in waves.
Having established the style we were going to work on, illustrators got down to work while other team members were looking for sounds, music and setting up the game mechanics.
Sunday the 7th
The day after the Ludum Dare 31 was spent on the technical development of programming and game logic, establishing there the different functions of the hero and the enemies as well as objects and items.
Israel Fleitas - Production
Estanislao Castro - Programer
Bernardo Rodriguez - Background designer
Francisco José Montesdeoca - Character designer
Javier Afonso - Items designer
Oliver González - UI designer
-----------------------------
Controller:
A, D: Move
Space: Jump
C, Mouse click: Attack
-----------------------------
Saturday the 6th
On Saturday the 6th we began to give ideas on what kind of genre we wanted to develop in relation to the theme set by the Ludum Dare 31. After several hours of discussion, we decided that the most attractive idea was a defense game in waves.
Having established the style we were going to work on, illustrators got down to work while other team members were looking for sounds, music and setting up the game mechanics.
Sunday the 7th
The day after the Ludum Dare 31 was spent on the technical development of programming and game logic, establishing there the different functions of the hero and the enemies as well as objects and items.
| Web | https://dl.dropboxusercontent.com/u/5113656/LudumDare31/GoblinRush.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=44367 |
Ratings
| Coolness | 57% | 3 |
| Overall(Jam) | 2.74 | 870 |
| Audio(Jam) | 2.94 | 413 |
| Fun(Jam) | 2.52 | 866 |
| Graphics(Jam) | 3.76 | 255 |
| Humor(Jam) | 2.70 | 435 |
| Innovation(Jam) | 2.00 | 964 |
| Mood(Jam) | 2.64 | 780 |
| Theme(Jam) | 3.18 | 799 |
The base elements are all there, it really just needs more within the gameplay itself.
Loading unity game is very slow.
Take a look at our game http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=45161
The combat system can use some more details, this has potential
Excellent looking game, though, and nice tight controls on the main character. Also liked the metal track in the background, kudos to you if you recorded that for the jam!