Goblin Rush by goblin

[raw]
made by goblin for LD31 (JAM)
Created by Goblin Corp.

Israel Fleitas - Production
Estanislao Castro - Programer
Bernardo Rodriguez - Background designer
Francisco José Montesdeoca - Character designer
Javier Afonso - Items designer
Oliver González - UI designer



-----------------------------
Controller:

A, D: Move
Space: Jump
C, Mouse click: Attack
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Saturday the 6th

On Saturday the 6th we began to give ideas on what kind of genre we wanted to develop in relation to the theme set by the Ludum Dare 31. After several hours of discussion, we decided that the most attractive idea was a defense game in waves.
Having established the style we were going to work on, illustrators got down to work while other team members were looking for sounds, music and setting up the game mechanics.

Sunday the 7th

The day after the Ludum Dare 31 was spent on the technical development of programming and game logic, establishing there the different functions of the hero and the enemies as well as objects and items.

Ratings

Coolness 57% 3
Overall(Jam) 2.74 870
Audio(Jam) 2.94 413
Fun(Jam) 2.52 866
Graphics(Jam) 3.76 255
Humor(Jam) 2.70 435
Innovation(Jam) 2.00 964
Mood(Jam) 2.64 780
Theme(Jam) 3.18 799

Feedback

SuperPokeunicorn
08. Dec 2014 · 23:55 UTC
I like the visuals. Gameplay was a bit repetitive though.
Asaratha
08. Dec 2014 · 23:55 UTC
Please make a way to turn off the music/sounds. They are very loud and obnoxious (although I turn down the sound to like 20% in almost all games I play). There is no difficulty curve from what I noticed so the game is pretty simple, just walk left and right spamming left click. Sometimes the enemies fight back but there is no indicator as to why.
cinderous
09. Dec 2014 · 00:01 UTC
I like the graphics and art style a LOT! Game itself got pretty redundant and lacked variety.
error031
09. Dec 2014 · 00:02 UTC
Very nice graphic, but i have fealing that game always reload the same scene when I kill two knights. Other than that very nice game.
zulubo
09. Dec 2014 · 00:03 UTC
Not super fun. Repeating gameplay and annoying music. Cool graphics though!
sollinxp
09. Dec 2014 · 00:03 UTC
nice game!
dallonf
09. Dec 2014 · 01:16 UTC
Ehh... there's not really a whole lot of gameplay here. The sprites are very nice looking, but in motion they lose something; I guess the animations feel stiff.
OccamsRazor
09. Dec 2014 · 04:11 UTC
Great visuals and audio, especially considering the time frame. Though I agree, gameplay felt repetitive quickly though.

The base elements are all there, it really just needs more within the gameplay itself.
DavidLv
09. Dec 2014 · 12:03 UTC
If I move out of the screen, I can't come back.

Loading unity game is very slow.
stvr
09. Dec 2014 · 12:49 UTC
Great graphics, gameplay needed some refinement but it's not bad. Interestingly, the counter for enemies defeated doesn't increment if you jump on their head!
mrhill
09. Dec 2014 · 12:51 UTC
thats a weak jump, nice graphics though ;)
Kovalsky
09. Dec 2014 · 12:51 UTC
Visuals good )
PlasterPhantom
09. Dec 2014 · 12:54 UTC
I like the style of your game! :) However the game feels really linear unfortunately.. Still, a pretty decent game. I rated 3/5.
folmerkelly
09. Dec 2014 · 13:01 UTC
Visuals and audio are top notch, gameplay indeed lacks variety / challenge
alwaysinbeta
10. Dec 2014 · 14:58 UTC
Nice graphics. Felt like the attacks could have had some more feedback.
WojWorks
11. Dec 2014 · 00:49 UTC
Pretty good game.
sP0CkEr2
12. Dec 2014 · 05:13 UTC
graphics were there but the gameplay was very repetitive - nice job
blackmagic
12. Dec 2014 · 13:08 UTC
the art are not bad but the animations are hawkward. The game lacks feedback to understand what is good or bad.
Pulsartronic
12. Dec 2014 · 13:30 UTC
:D ... nice one, it is simple and adjust very well to the theme ... 5 stars on audio !!!!!!!!!

Take a look at our game http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=45161
insane66
14. Dec 2014 · 02:10 UTC
...
Saf
14. Dec 2014 · 19:20 UTC
Liked the name, i was expecting some kind of new mobile game :)
The combat system can use some more details, this has potential
pkenney
15. Dec 2014 · 01:37 UTC
Incredible art assets! Gameplay was a bit simple but I think it would really have felt so much better if there was a little juice - for example if the guys got knocked back into a death animation with a flash or something, instead of simply disappearing.

Excellent looking game, though, and nice tight controls on the main character. Also liked the metal track in the background, kudos to you if you recorded that for the jam!
maxmetallica
29. Dec 2014 · 22:29 UTC
mice work