AGE of OORGH by pi_pi3

[raw]
made by pi_pi3 for LD36 (COMPO)
​This is my scrapped Ludum Dare 36 compo entry.

If you just want to play the game, skip to Gameplay. If you want a premature post-mortem (pre-post-mortem? pre and post cancel each other out, meaning it's a mortem?), read on.

Why scrapped?

I intended to do much more with it. LD36 theme was 'Ancient technology'. My initial plan was that Oorgh is an inventor and a hunter. He'd be able to gather wood, stone and other resources to invent and create advanced tools and weapons like stone, club or even a spear!

So what happened?

3 reasons.

1. If you follow me on twitter (@pi_pi314), you might know that I developed this game in ANSI-C STD-99. And I didn't have nearly enough experience to develop in C like I do in Java. I also didn't have as many tools as I do when developing in Java, so I had to code some of them (and learn libpng to load images).

2. Early on I chose a bad structure for the game. Due to this I had to either follow it til' the end or rewrite it. Rewriting and debugging for the 2nd time would take a hell of a lot time, so I decided not to do that.

3. I had a hard time focusing. This was in fact the first time I couldn't focus properly. This has to do with some unrelated personal stuff.

What now?

​Nevertheless this Ludum Dare was an amazing experience. I learned what is good and what is bad in C (still kinda new to it, considering how extensive and powerful it is). I did some work on the tiny framework that was used in this project. I think this might've been my favorite Ludum Dare yet just because I learned more than ever before during a game jam. I wonder what will be in december. Maybe a 4.0+? That is the goal anyway.

What am I proud of?

Actually, the graphics. I like how they turned out. I'm also proud of some of the internal work I did.

Gameplay, or how does this game work?

While this game is unfinished, it still has some "gameplay".

There are exactly three mechanics:

1. Walking left or right.

2. Pressing w at the bush. This triggers the hunt sequence.

3. The actual hunt. It's pretty self explanatory. Press space at the right time AND when the animal isn't looking up. If you hit green, you succeed instantaneously. If you hit red, you fail instantaneously. Yellow and orange have a chance of 30% and 60% of succeeding. Whether you fail or not after hitting yellow or orange is determined semi-randomly.

After that the game ends and you get either the good or the bad ending, depending on the hunt outcome.

​Source

Full source code for the game is included with the game in the archive below.

Only a linux build is available. You may try to compile for Windows, but I really doubt it's possible.

So, now I'll play your submissions and do the feedbacks on the feedbackfriends. After that, see you in december!

Feedback

onyon
29. Aug 2016 · 11:41 UTC
Interesting concept, looking at the description I can see that you wanted it to be much much more than what it is and I respect it. Had hard time focusing becouse of personal stuff too, I know how hard it is. I really like the graphics and well ugh everything that is made so far.

Good luck in the future and hope to see you focused for future jams :)
Yngvarr
30. Aug 2016 · 04:07 UTC
I want to see post-compo version! Graphics are really cool, I wish I could do like that.
GFM
01. Sep 2016 · 23:57 UTC
First of all, thanks for the comment on my "I'm in" post and on my game! =D

I tried to play your game, but I couldn't find libGLEW 2.0 and libpng16 through apt-get... So I've built it and bundled it into a package! There's even a (untested) 32 bits version. :)
You can get it here: https://dl.dropboxusercontent.com/u/55733901/random/age_of_oorgh.tar.gz
If you upload it to itch.io, it should even work through the itch app.


The game is indeed simple, but I can easily see why... Developing in C from scratch (without a base lib) seems insane! It's also too difficult (and crashes if I close it before the ending... XD)

However, I really liked the graphics! Specially the hunter. Its animation came out really cool. :)
Nice job! Hope to see you again on future jams! o/