{"author_link":"\/author\/foodzilla\/","author_name":"foodzilla","author_uid":"35418","comments":[{"author_name":"Yarek","author_uid":"22486","time":"Dec 10, 2014 @ 4:01pm","epoch":1418226960,"text":"I could win the first one but then it was too hard for me :) If you want to improve this idea I would suggest to use mouse to point while you keep the keys to move. That would bring a lot more fun and of course 2 players for this game would be a really good feature :)"},{"author_name":"mrexcessive","author_uid":"20788","time":"Dec 14, 2014 @ 10:06am","epoch":1418551260,"text":"Hi there. Interesting idea. Found it very tricky as dodging red circles basically impossible they move so fast.  Shame no sounds."},{"author_name":"Wilson","author_uid":"21565","time":"Dec 17, 2014 @ 5:53pm","epoch":1418838480,"text":"I really enjoyed this, a somewhat different take on boss fights. Love the way the enemy bullets work (though I didn't immediately realize they hurt me just by being next to me, maybe some sparks when that is happening?\r<br\/>\r<br\/>Managed to beat the two enemies, couldn't take the three though. Agreed with Yarek that the game is probably tough enough without needing to move up to aim up :)"},{"author_name":"jonah1nine","author_uid":"45941","time":"Dec 18, 2014 @ 12:40am","epoch":1418862900,"text":"Simple but fun. Would be great if there's sound. Well done! Keep making games."},{"author_name":"pht59x","author_uid":"36239","time":"Dec 20, 2014 @ 10:30am","epoch":1419071100,"text":"Quite funny little game with different controls to mine. A pity there is no sound. I also like the minimalist graphics. Well done. Why going with Unity next time?"},{"author_name":"Cake&amp;Code","author_uid":"10976","time":"Dec 29, 2014 @ 2:43am","epoch":1419820680,"text":"2067 was my high score, got to the three enemies circles and managed to knock one out before dying. Pretty fun!"},{"author_name":"foodzilla","author_uid":"35418","time":"Dec 29, 2014 @ 3:42am","epoch":1419824220,"text":"pht49x &gt;&gt; I was meaning to this time around, but the compo happened two months earlier than I was ready for.  The thing is, raw JavaScript doesn't get me past a lot of the limitations I've experienced with rapidly designing display effects as well as putting in music\/sound. \r<br\/>\r<br\/>Even pre-building and submitting a framework doesn't get me enough resources to make games that feel more 'complete' to me. :\/ At the least, I'm looking to make 'small and polished'... so:\r<br\/>\r<br\/>1) I need better graphical tools even just for feedback\/display,\r<br\/>2) Better ability to handle music\/sounds\r<br\/>3) More options in development direction (letting me pivot better or design more variety of games)\r<br\/>\r<br\/>A good enough explanation for you? :D"},{"author_name":"maxmetallica","author_uid":"47374","time":"Dec 29, 2014 @ 8:06pm","epoch":1419883260,"text":"nice work"}],"images":["ld31\/35418-aca9aa8f42eeb161d2066ddf2ef35a3b.jpg"],"links":[{"url":"http:\/\/gwbloom.com\/dev\/games\/ludum\/ludum31\/index.html","text":"Web"}],"metadata":{"g_key":"14901","g_author":"35418","g_event":"LD31","g_eventkey":"26","g_subevent":"JAM","g_urlkey":"14931","g_title":"Circle Sumo","g_status":"UCHK1","g_place":"938","g_commentcount":"8","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/35418-shot0.png-eq-900-500.jpg"],"text":"Circle Sumo!\r\n\r\nMove with the arrow keys, push (fire) with the space... and don't be beaten down or leave the ring yourself!\r\n\r\n----\r\n\r\nIt was meant for the compo, but a severe AI bug kept me from finishing it before then. :\/ But I darn well wanted to get something in!  All the vector math was a huge ordeal to get right, next time definitely going with Unity...","title":"Circle Sumo"}