I am Sigma by GeeItSomeLaldy
I suppose the question of "Entire Game on One Screen" could be answered with "How deep is your screen?"
And, indeed, answering that question with another question is just another way of saying you're determined to bend the rules as much as possible.
I am Sigma is a deep game. About a robot. Who works in a warehouse, in space. Getting the items required by the people queuing up. The warehouse is also quite deep.
As a matter of fact you can see the *entire* warehouse from the entrance.
Strangely, it's also full of lasers and traps that Sigma will have to navigate in order to retrieve the latest thingamabobbies and whosamawotsits that are so in demand.
And, indeed, answering that question with another question is just another way of saying you're determined to bend the rules as much as possible.
I am Sigma is a deep game. About a robot. Who works in a warehouse, in space. Getting the items required by the people queuing up. The warehouse is also quite deep.
As a matter of fact you can see the *entire* warehouse from the entrance.
Strangely, it's also full of lasers and traps that Sigma will have to navigate in order to retrieve the latest thingamabobbies and whosamawotsits that are so in demand.
Ratings
| Coolness | 100% | 1 |
| Overall | 3.71 | 124 |
| Audio | 3.32 | 201 |
| Fun | 3.31 | 355 |
| Graphics | 2.96 | 637 |
| Humor | 2.88 | 313 |
| Innovation | 3.86 | 127 |
| Mood | 3.18 | 341 |
| Theme | 4.30 | 50 |
(Oh, and challenging without being *quite* impossible. After 23 minutes and 111 deaths, I finally made it to the end!)
I like it but it's too damn hard! I didn't know where to go at all, and after dying a million times to get somewhere to find out you can't pick the thing up there I rage quit XD
Also, perhaps it's not entirely clear but the item you're after is labelled with the Area Letter and the door number (ie, A1 is Section A, door 1)
My wife made a "Mum plays..." of your game: http://youtu.be/flMrNd6UmQE
The thing I would change would be how it takes a lot of time for your character to start running. It would be more responsive this way.
Otherwise, good job on the game ! Its quite long as well for a jam.
I got the item and die to back to drop area, but its hard to localize some itens..
cool game, great job!
Sonic 4eva))
Game is fun and I love the story behind that.
Although the idea of different depth rooms is not completely original (I see another game like this), it was well implemented and I like it!
The controls make it hard to play properly, but it's not necessarily a bad thing.
The idea and realization are fantastic. The gameplay is actually quite good and the length is appropriate.
After finishing it with there are only a few things to say for improvement:
1) Once you have colltected an item and die in that level, the item should be reset. Otherwise the way back is actually often given instantly.
2) A little indication before the lasers shoot would be nice. Like a charging light or something. Otherwise you end up jumping right into them quite often.
Like it very much!
took from me 22:19 to complete
Despite that, the game has it's charm. I like like the robot is rolling :) And pretty cool idea for taking a theme.