Pickup Styx by tcarter
Help Death ferry souls across the Styx to pay off his broken boat!
Programming: Ted Carter - Blogfolio: http://www.robotinker.com/
Graphics: Magdalen Rose - Twitter: @codename_nycea
Audio: Will Bucknum - Twitter: @voicetogame
Also check out the post-jam version for difficulty and VO tweaks: http://www.stencyl.com/game/play/29106
Programming: Ted Carter - Blogfolio: http://www.robotinker.com/
Graphics: Magdalen Rose - Twitter: @codename_nycea
Audio: Will Bucknum - Twitter: @voicetogame
Also check out the post-jam version for difficulty and VO tweaks: http://www.stencyl.com/game/play/29106
| Web | http://www.stencyl.com/game/play/29070 |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=31008 |
Ratings
| Coolness | 69% | 3 |
| Overall(Jam) | 3.05 | 638 |
| Audio(Jam) | 3.57 | 145 |
| Fun(Jam) | 2.64 | 806 |
| Graphics(Jam) | 3.12 | 573 |
| Humor(Jam) | 3.20 | 218 |
| Innovation(Jam) | 2.61 | 768 |
| Mood(Jam) | 2.95 | 569 |
| Theme(Jam) | 3.22 | 765 |
It sometimes took a long time for any clouds to pass through particular rows -- since that doesn't really add any strategy, it's probably best to not make the player wait.
Also, the spacing of the fog needs a bit more balancing, I think (although I think you're already aware of that).
It also would have been nice to ease the player into the gameplay a bit more. I did figure it out, of course, but not without a strong "wait, what am I doing?" moment.
Overall this game has a lot of spirit -- haha -- nice work!