Ex Nihilo by CScribes

[raw]
made by CScribes for LD31 (JAM)
"Out of nothing, we must make a miracle happen."

Play as Fiah as he tries to escape a strange dimension and gain enough life force to return home. Avoid the elements and finish before time runs out! Short and sweet :)

Features:

- Three Levels

- Cute Graphics

- Cool Music

- A whole lot of love put into it

Controls:

- Right and Left Arrow Keys = Move

- Space bar = Jump

Built in Unity 3D. Tested on Windows 8.1

Credits:

Cauá Picetti/@cauapicetti: Main Artist

@CScribes: Co-Artist

Kara Square /@ThinkrootRecords: Music

- http://thinkrootrecords.com/

Douglas Novakoski: Programmer

Matheus Schneider: Animator

Special Thanks: Vinicius Brochetto

Ratings

Coolness 45% 1550
Overall(Jam) 2.86 787
Fun(Jam) 2.50 872
Graphics(Jam) 3.21 532
Innovation(Jam) 2.62 764
Mood(Jam) 2.70 741
Theme(Jam) 2.83 923

Feedback

SnoutUp
09. Dec 2014 · 00:23 UTC
Pretty cool game, but waaaay too hard for me. Restarting it quickly without going back to menu would've helped a lot!
Ozcr
09. Dec 2014 · 01:04 UTC
Cool.
tobyp
09. Dec 2014 · 09:09 UTC
Neat little number, but the controls are a bit hard for me. Also for some reason it annoyed me that the circle of light would wrap around the screen. A quick restart would have been SO much nicer though. But it was immediately easy to see what had to be done.
MurderSantaTeam
09. Dec 2014 · 09:33 UTC
i like idea and the polished aspect :)
the controls make it a bit hard to play. i mean, i just press a little one arrow and the ball is already on the other side of the screen.
to me, it seems that you forgot a deltaTime multiplication, or was it supposed to be this hard o_O ?
tripleVisionGames
09. Dec 2014 · 10:01 UTC
Cool little game. Like the idea of not being able to see the world.
Pestel Crew
09. Dec 2014 · 21:05 UTC
I liked it =) But too sensitive control.
Otrora Games
10. Dec 2014 · 01:35 UTC
Nice one. I like the idea. It can get a bit hard because of the control being too sensitive, but you get used to it quickly. Music is cachy too. No sure about the theme, though
WhoaConstrictor
10. Dec 2014 · 06:11 UTC
As others have said, controls were really finicky. Player felt too "heavy" while still having floaty physics, if that makes sense.

I sort of liked the restricted vision, but I could still faintly see the environment through the darkness. Restarting to the first level on death felt really frustrating and artificially prolonged the time it took to get to the end.
pkenney
10. Dec 2014 · 06:18 UTC
A game this difficult requires a faster retry loop I think. There's a lot of good stuff here, but I kept getting frustrated that I had to switch from the keyboard over to the mouse to navigate back through the menu to restart, and then only get to play for a few seconds.

Nice graphics and the music was nice, I kept retrying because I wanted to see more. So nice job - well put together, just had that one flaw.
peterthehe
10. Dec 2014 · 17:48 UTC
Cool game but very hard
Jupiter_Hadley
10. Dec 2014 · 18:49 UTC
Nice art, though I had some issue with the words moving too fast and the game being a bit... slippery. I Included it in part 5 of my Ludum Dare 31 compilation video series, if you would like to check it out :) http://youtu.be/-qEX6yeW8uQ
Noah Ratcliff
10. Dec 2014 · 21:01 UTC
The masking effect reminds me of our entry for LD 26, Fog. Seemed to me to be a bit too difficult.
Wertle
10. Dec 2014 · 21:23 UTC
Unfortunately, I couldn't get far enough to see what kind of interesting things you were going to do with the limited vision stuff. There's a lot of issues with feedback on understanding why I was dying. One thing that may have helped would be to hold on the game screen for a bit after I died so I could see what caused it, when it goes immediately to the game over screen I was just confused most of the time. The movement had a bit of a jitter that I think got me into trouble because I would collide with things while moving away from them. Permadeath isn't bad, but I think it needs a lot of supportive feedback to make it motivating to keep going instead of just frustrating (for example, getting back into the game as fast as possible can help with this). Nice work!
mathmadlen
11. Dec 2014 · 03:40 UTC
Pretty hard /and because of that I wish you could skip the intro, I died a lot/, but a neat, cool looking concept!
EvanEGibbs
11. Dec 2014 · 04:48 UTC
I beat it! :)

I think some dynamic jump controls would have helped out a lot (like being able to let go of the spacebar to stop your jump in mid-air).
Also I had a hard time seeing the tentacles! Usually I died before I even saw them.

Great job on finishing the game!
Slothmachine
15. Dec 2014 · 15:39 UTC
It's not always easy to fit story and gameplay in jam games. Good job.
lxd1
21. Dec 2014 · 05:12 UTC
Fun
Victor RENE
22. Dec 2014 · 19:27 UTC
Sorry, the game isn't playable. It's not hard, just not playable. It's okay to not display the entire level but you have to accomodate for that in gameplay. You should make it obvious where to go next, maybe with coins or other clues like Donkey Kong, Mario, etc...
cxsquared
24. Dec 2014 · 02:44 UTC
Cool idea but the controls were really rough. The jump didn't respond well and the player moved to fast. Cool music and graphics though.
Wakka
26. Dec 2014 · 17:24 UTC
your OSX/Linux Download is pointing to the same file as the Windows download, which contains a .exe file that is not runnable on OSX / Linux
BretHudson
30. Dec 2014 · 01:26 UTC
Super challenging! Really loved the music. The controls felt a bit off, but everything seemed very solid on the physics side/collisions and all that. Great game! :)