True Dark by ranseur
My second Ludum Dare entry.
A pretty hard top-down shooter with a mostly random name. I'll drink one to you if you make it to the ending.
The game is played best on windows, but for those who must play it in a browser:
-Unless you are working with a resolution of 1600*900 or higher you'll have to hit F11 to set the browser in fullscreen, then hit again F11 when you're done.
-Performance will be not be as good (still performs very well on my old laptop though).
Requirements:
-1280*720 monitor resolution or higher.
-A mouse, with two buttons and scroll wheel.
Controls: (there is a short version ingame)
LMB, RMB: move your character fast or slow.
Z + LMB, RMB: shoot your machine gun or the shotgun.
X: drop the bomb (white circle with a yellow circle inside).
R: restart.
Mouse Wheel:?
M,N: toggle music or sound.
T: toggle screenshake.
What do you have to do:
To progress, place a bombs nearby the strange yellow and violet squares.
Made with Game Maker: Studio.
Music, Sfx: http://www.abundant-music.com/, http://www.bfxr.net/, http://www.reaper.fm/
Have fun!
Tips: (very light spoilers)
-You have an ammo counter, do not waste too much ammo.
-Pay close attention to the red tips in the bottom left of the screen
-Mouse wheel?
-In the first room, if you don't like to get shot, stay away from the enemy blue cone.
-Right mouse button allows you to move more slowly. You'll have to use it at some point.
-Don't rush into open doors without prior knowledge of their surroundings.
Version history:
v1.00: initial release
v1.01: added support for most international keyboards (Z can also be Y or W), fixed a typo.
A pretty hard top-down shooter with a mostly random name. I'll drink one to you if you make it to the ending.
The game is played best on windows, but for those who must play it in a browser:
-Unless you are working with a resolution of 1600*900 or higher you'll have to hit F11 to set the browser in fullscreen, then hit again F11 when you're done.
-Performance will be not be as good (still performs very well on my old laptop though).
Requirements:
-1280*720 monitor resolution or higher.
-A mouse, with two buttons and scroll wheel.
Controls: (there is a short version ingame)
LMB, RMB: move your character fast or slow.
Z + LMB, RMB: shoot your machine gun or the shotgun.
X: drop the bomb (white circle with a yellow circle inside).
R: restart.
Mouse Wheel:?
M,N: toggle music or sound.
T: toggle screenshake.
What do you have to do:
To progress, place a bombs nearby the strange yellow and violet squares.
Made with Game Maker: Studio.
Music, Sfx: http://www.abundant-music.com/, http://www.bfxr.net/, http://www.reaper.fm/
Have fun!
Tips: (very light spoilers)
-You have an ammo counter, do not waste too much ammo.
-Pay close attention to the red tips in the bottom left of the screen
-Mouse wheel?
-In the first room, if you don't like to get shot, stay away from the enemy blue cone.
-Right mouse button allows you to move more slowly. You'll have to use it at some point.
-Don't rush into open doors without prior knowledge of their surroundings.
Version history:
v1.00: initial release
v1.01: added support for most international keyboards (Z can also be Y or W), fixed a typo.
| Windows | http://bit.ly/1wQ5WhB |
| Source | http://bit.ly/1s2P4TC |
| Web | http://bit.ly/1CWT1hf |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=39477 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.10 | 657 |
| Audio | 2.67 | 574 |
| Fun | 3.03 | 621 |
| Graphics | 2.03 | 1137 |
| Humor | 1.98 | 851 |
| Innovation | 3.11 | 569 |
| Mood | 2.58 | 857 |
| Theme | 3.57 | 604 |
the only problem is wide screen
The game is a lot of fun, I love to shoot enemies.
The only way I knew how later stages of the game worked (i.e. moving to other rooms) was from the screenshots. The game itself doesn't make it very clear.
The ammo counter could be more obvious, I almost didn't even notice and was often frustrated to run out of bullets at the wrong moment without a warning.
Btw: I added the source code to my game now, thanks for the reminder! :)
I think this game did suffer from a lack of art, I think having some type of meaningful enemy to avoid would've made the game much cooler. Perhaps devoting some more time to graphics would've improved things.
If you can't do much in the way of graphics, here's some tips for making circle and squares look better:
1. Never use grey, especially for your background, always have a little bit of colour.
2. Don't use fully saturated colours. Slightly toned down colours actually look nicer.
3. Try to stick to a colour palette or some colour scheme. There are a few sites that collect nice looking ones if you can't find one yourself, here's one I just found: http://www.colourlovers.com/palettes
4. Avoid small outlines. Either pick fairly large outlines, or leave outlines out entirely. I think it looks nicer.