Blauber by Cody Ward

[raw]
made by Cody Ward for LD31 (COMPO)
Blauber

WASD to move.
Use your mouse to aim, left click to shoot enemies.
Each enemy killed will add to your score, but it will also add to your size. If an enemy touches you, game over!

Collect power ups along the way to improve your chances at getting a high score!

I only had one day to make this, just under 24 hours. But I am happy with how it turned out, hope you enjoy! Feed back is much appreciated.

Ratings

Coolness 62% 3
Overall 3.28 459
Audio 2.85 480
Fun 3.22 424
Graphics 3.05 583
Humor 2.21 754
Innovation 2.49 961
Mood 2.94 549
Theme 3.66 469

Feedback

ben_pxlplz
08. Dec 2014 · 02:56 UTC
This would probably be a little more fun if it were sped up a little. I did enjoy the powerups and when I had a crazy amount of bullets around me.
Snail_Man
08. Dec 2014 · 02:59 UTC
Nice game! The shooting sound did get a bit annoying after a while, and the frame rate was a bit low, but the graphics were nice, and it was pretty fun to play!
shyupuff
08. Dec 2014 · 03:04 UTC
Nice. Simple. Objective is clear. Audio gets a little weird with the multi-shot. Nice visuals. Liked the text/font. good job! :D
iMer
08. Dec 2014 · 03:23 UTC
Very nice!
Just wish the blob would move faster, feels so cumbersome - which is probably the intended behaviour
ENDESGA
08. Dec 2014 · 03:45 UTC
Little slow, but rather awesome nonetheless!
trykondev
08. Dec 2014 · 03:45 UTC
This game has a great vibe it, I really like the mood and some of the art. I agree that I think it would be better if it was sped up, and perhaps if the entities in the game were a bit bigger. Great job overall!
misto423
08. Dec 2014 · 03:49 UTC
As other said, its a little slow. I also feel there is way too much space with how small things start. I found a few bugs too. One was some bullets didn't get cleared from the screen when I retried I was able to walk into them after. The other issue is the sound effect for shooting seems to multiply if you have a multishot. It was really hard to hear the background music over the volume of the stacked sounds. Other then that its a cool concept and well done.
tppr2046
08. Dec 2014 · 04:05 UTC
Fun!! I also think it will be better if it's faster!!
Quarterflip
08. Dec 2014 · 04:48 UTC
Game needed a whole lot of speeding up. Apart from that though, good game! Love the visual effects.
koujaku
08. Dec 2014 · 16:17 UTC
I love the upgrades~ =D Enemies spawning only from the corners did make things a little on the easy side.
Crosstales
10. Dec 2014 · 17:56 UTC
It's a funny and addictive game. A bit larger (and more detailed) graphics would be nice.

But it's a very cool game!
RyanNielson
10. Dec 2014 · 17:58 UTC
Fun little game, I really like the idea of getting bigger for each enemy you kill. It's a nice natural way to increase difficulty. I think it needs to move a bit faster and the player needs to grow faster. Solid effort.
Gigawicket
14. Dec 2014 · 04:59 UTC
Very fun variation of this type of game. I especially liked the power-ups, most of all the cross-shot. Good work!
ciaodavinci
14. Dec 2014 · 05:41 UTC
Great job for 24 hours. I liked filling the screen with waves of shots but the shooting audio became a bit oppressive.
TehSkull
14. Dec 2014 · 05:43 UTC
Wasn't too bad. Needs an upgrade system, rather than powerups I think. Fun, though.
madlee
14. Dec 2014 · 05:45 UTC
Pretty fun! A little more variety would be cool, but it was very good! Nice work!
dkilford
14. Dec 2014 · 05:46 UTC
Nice and simple game! I liked the persistent effects on the ground, which definitely helped show your progress through the game. I read your blog and it's really good progress for just one day of work, it's a shame you didn't have more time to work on it.

I think a couple of tweaks would have gone a long way, speeding up both the player's movement and the enemies would improve the pacing of the game.

I would have preferred a mute SFX over a mute music button, but thanks for adding it. Adding a few different shoot sound effects to just randomize through would have gone a long way to improve the audio of the game, it sounded like you were using SFXer so a couple of different mutated variations of the basic shoot sound should have been pretty easy.

Overall I'm pretty impressed you got this done in just a day, so good work!
asobitech
16. Dec 2014 · 09:34 UTC
As people said a speed up would have been good. But good work.
maxmetallica
29. Dec 2014 · 21:06 UTC
ncie work