Crowns by Geti

[raw]
made by Geti for LD31 (JAM)
Heads up this is a board game for 2 players - I'll hopefully get to coding an AI for it at some point, but for best results play it with a friend or enemy.

The readme has a description of the cards, which you may find useful (particularly for the buffs)

$ cat readme.txt
========================================================
CROWNS
========================================================
Crowns was created in a weekend by Max "Geti" Cahill
for Ludum Dare #31, in December 2014

email: 1bardesign@gmail.com
twitter: @1bardesign
notable: kag2d.com

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To play, run PlayCrowns.bat
========================================================

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Rules:

Each player has a deck of cards
Each player has an open hand of 4 cards

Players each place 1 card onto the board,
and then the game advances one step.

When a player's deck runs out, their
discard pile (except any discarded crowns)
are shuffled and used as a new deck.

The game continues until one or both players
are out of crowns.

========================================================
Pieces

Crown - protect these!

Pawn - advances one step each turn
- dies upon taking any piece

Wall - doesn't move, provides simple
protection from pawns

Tower - attacks 2 squares ahead
- doesn't move

Farm - lets you draw an extra card
each turn

Flag - lets you use an extra card
each turn

Sword - lets you use all your cards
in one turn

Shield - prevents enemies from moving
or attacking this turn

Siege Engine - attacks 3 squares ahead
- only attacks if not blocked
- moves forward if cant attack
- dies if it hits an obstacle

Bomb - kills whatever it's placed
on top of
- can be used to clear walls
and flags tactically

========================================================

Ratings

Coolness 45% 1550
Overall(Jam) 2.82 813
Audio(Jam) 2.64 524
Fun(Jam) 2.74 730
Graphics(Jam) 2.33 888
Innovation(Jam) 3.26 358
Mood(Jam) 2.52 838
Theme(Jam) 3.37 669

Feedback

sharp911
09. Dec 2014 路 02:32 UTC
Not my type of game.
rzuf
09. Dec 2014 路 07:41 UTC
So, this is why KAG updates take so long. :D
It's fun, once you wrap your head around the rules. Some AI would be great, as it's really hard to find another human being willing to play board game on a PC. :D
psychomonster
09. Dec 2014 路 08:43 UTC
Its a good prototype for a real board game. It needs some more gfx and a better presentation, but I like games to play with friends. Nice !
dieblume86
09. Dec 2014 路 09:15 UTC
Nice game but need better graphic style.
馃帳 Geti
09. Dec 2014 路 09:25 UTC
@rzuf - haha, I don't work on KAG on the weekends anyway :) Hopefully an update is just around the corner, but as you will have read there have been build server issues.

@sharp911 - sorry to hear that, thanks for commenting

@psychomonster @dieblume86 - I wanted to get some particle spam in there but ended up focusing on the sound and gameplay, smooth transitions of cards, etc rather than making it as pretty as I'd usually fuss about :)
deyteris_team
09. Dec 2014 路 10:52 UTC
Like for not using pre-made game engines
Crushenator
09. Dec 2014 路 11:07 UTC
Cool. good foundation for something fun. An animated battle chess type thing would be cool.
2Bit
09. Dec 2014 路 11:30 UTC
As rzuf said, it was hard for me to get into it cause it is hard to find someone else then get them up to speed. AI would be good, I like the ideas.
skonkan
09. Dec 2014 路 11:44 UTC
Good concept.
If there was any audio I did麓nt hear it.
馃帳 Geti
09. Dec 2014 路 11:55 UTC
@deyteris_team - nothing like coding some containers on day 1 ;) first ld in pure C for me.

@crushenator - yeah it'd be fun to add some more types of cards, was thinking something that could attack sideways

@2bit - understandable, that was a concern for me but I didn't want to half-ass the opponent.

@skonkan - interesting, its using SDL's audio so should work ok with just about anything you throw at it :/
aidinviper
10. Dec 2014 路 08:10 UTC
nice job .
rmc
12. Dec 2014 路 21:01 UTC
Nice foundation for a board game!

it lacks some graphic work though
Franklin's Ghost
14. Dec 2014 路 08:02 UTC
Fun card game and think the simple design with the blue and red works. Liked that you got the smooth card transitions happening and hopefully you'll get sometime to add the AI in later.