RIZUMUDEKATTO by EquipeJAM

[raw]
made by EquipeJAM for LD31 (JAM)
Play as a samurai and try to defeat the ninjas while following the music until you kill the final boss on this rhythm based game.

You can play with the keyboard or controller, the choice is in your hands!

There are still a few bugs, but we made it with all our love, so use yours to evaluate =P

Ratings

Coolness 100% 1
Overall(Jam) 3.05 638
Audio(Jam) 3.16 327
Fun(Jam) 2.87 644
Graphics(Jam) 3.17 545
Innovation(Jam) 2.73 708
Mood(Jam) 3.00 517
Theme(Jam) 3.42 617

Feedback

brunocoimbra
08. Dec 2014 · 23:30 UTC
Very innovative and easy to control! Really liked the game.
bushmango
09. Dec 2014 · 00:36 UTC
Thanks for rating my game, Four Seasons!

This is the first rhythm game I've seen in a LD, I liked it, although I did pretty well with just button mashing. I'm impressed you were able to add gamepad support.
Technomancer Game Studio
09. Dec 2014 · 01:16 UTC
A few bugs yet to iron out, but still, turned out very solid. Gotta love rhythm games!
Kuupu
09. Dec 2014 · 02:04 UTC
Gostei da estilo e com progressão, imagino ele frenético depois de um tempo, deve ser tri, pena que nao fui muito longe.
No gráfico eu deixaria o fundo com menos saturação e adicionaria sombra no chão (pros personagens). Fora isso tá tudo encaixando. Parabens ao grupo pelo trabalho!
error031
09. Dec 2014 · 03:17 UTC
Nice way of control, love it. Graphics are great!
Technomancer Game Studio
09. Dec 2014 · 10:49 UTC
Very fun game, very good music and graphs were well placed
alecmilne
09. Dec 2014 · 13:13 UTC
Good rhythm game. I had expected the WASD attacks to be in different directions. A couple of times it didn't respond to what I thought was a correctly timed input, but still very fun.
asobitech
09. Dec 2014 · 15:12 UTC
How to refresh the rhythm genre. Add martial arts.
Kick. Punch, it's all in the mind.
madhoe
10. Dec 2014 · 02:32 UTC
A pretty sweet rhythm-ish game! Firstly, one nitpick: I didn't know what the hell the 'S' button was, it looked like a 'g' the first time playing the game and I died quickly not knowing what to hit. Restarted and saw the 'D' button this time, and realized I was supposed to time WASD.

Not sure about other people but I personally wished the gameplay ramped up faster, it was getting boring at the start.

Also, it felt like I timed the button correctly during (what seems like) the boss, which feels unfair.
Victory Garden
10. Dec 2014 · 02:57 UTC
Neat game! The graphics really pop. The one thing I'd change is that the enemies don't go at the same pace as the drumbeat and the key commands, so I ended up buttonmashing my way to victory just because. There was also a problem with the final boss where the attacks would come so fast that I couldn't actually see what my new button to press was supposed to be, and I got hit a couple of times in quick succession because of that. Still, I won~ Hurray!

Thank you for the game!
Frump
10. Dec 2014 · 04:33 UTC
It took me a while to figure out how to play even with instructions. The flashing button prompts combined with not being able to attack off beat at all left me confused. It was pretty fun once I figured it out.
ijwu
10. Dec 2014 · 05:49 UTC
Great idea! I do wish the difficulty went up as I played. It did take me a few tries to figure out how to play. I wouldn't call this a rhythm game as not many elements follow the rhythm. It's just the flashing button icon which flashes to the drumbeat. Not much else there in the way of rhythm.
Maurogik
10. Dec 2014 · 06:30 UTC
Nice game, its a bit hard to control but statisfiying when you land a hit. GIt looks quite nice too !
nicotuason
10. Dec 2014 · 06:31 UTC
Vibrant colors and the sounds match the visuals perfectly! I wasn't sure how to attack at first but figured it out after 1 try. At first I wished the difficulty would ramp up a bit faster, then I regretted it when a giant head appeared!
d3garcia
10. Dec 2014 · 17:16 UTC
Very good idea but i felt it somewhat boring after a couple minutes.
goodbadokay
10. Dec 2014 · 17:18 UTC
Like the graphics and controls
One of my friend made a game for LD31 with similar mechanics but more like guitar-hero style
Mike Mezhenin
10. Dec 2014 · 17:24 UTC
Really hard to understand at what exact moment you need to strike, but it's fun when you figure it out. ALso, I'd make an instant restart button after game over, it's not cool to wait 10 seconds and press several buttons just to play it again.
ciaodavinci
10. Dec 2014 · 17:28 UTC
I think it needs feedback when you press the wrong button or the right button at the wrong time. I had trouble understanding what I was doing wrong at first, maybe the button prompt should highlight when pressing it will land a hit. The hits are satisfying though!
RobustInteractive
10. Dec 2014 · 17:35 UTC
Good game. just sometimes in between it felt out of rhythm, but otherwise, good game overall :) great work!
My game also has mechanic relating to music, so i can make out the off beat event triggers (according to code)
Verz
10. Dec 2014 · 17:40 UTC
Easy to play and really cool graphics. I like the game :).
Reyn
10. Dec 2014 · 17:40 UTC
You invented a new genre, the endless stander! :P I agree with some other comments that say it needs to ramp up faster. Having to go through the main screen and keyboard selection killed pace. Thanks!
BlueTheLemon
10. Dec 2014 · 17:42 UTC
Congratulation for making this game ! \o/
I don't know if you're goal was to make a rythme game. If so, i feel like it's not sinc' with the music. But The music is great, the art is cool and the overall flow works. So great job !
aidinviper
10. Dec 2014 · 17:45 UTC
i like concept .
oh_andrej
10. Dec 2014 · 17:45 UTC
Really interesting idea with a nice audio-visual style. Took me a while to figure out that the icons don't tell you WHEN to press the buttons but once I got it playing the game felt really good. Boss was a nice challenge as well. Very nice job!
Creative Sectors
10. Dec 2014 · 18:00 UTC
Up to this point, this was probably the second best entry I played. Awesome.
Stylish, kinda innovative with the gameplay, looks good, sounds good, the mood is best served with tea, green tea if you have it at your disposal.

Kardfogú of Creative Sectors, out.
blay09
10. Dec 2014 · 18:19 UTC
Nice, I liked the nice change of pace the boss brought. Well done!
friken
10. Dec 2014 · 18:47 UTC
chop chop.... fun little game, congrats
cxsquared
10. Dec 2014 · 18:52 UTC
I really liked the idea though the controls felt slightly off at times. Overall it was really fun though.
Chaoseed
10. Dec 2014 · 19:08 UTC
I like the music and the graphics! The thing that bothers me, though, is that I have to keep switching my facing back and forth, since it's random; I can't get into that rhythm game groove of mindlessly pressing the buttons. :P
DiegoMustache
10. Dec 2014 · 19:13 UTC
Nice job. Well put together. Had trouble figuring out if I should be pressing the key on the offbeat or just when the enemy is in range though. Also, there is no penalty for just mashing the key the game is prompting you for.
pjimmy
10. Dec 2014 · 19:13 UTC
nice rhythm game, I don't know if it's just me, but I noticed sometimes the controls were unresponsive.
JacksGamesSucks
10. Dec 2014 · 20:25 UTC
little buggy, but i like it!
AdventureIslands
10. Dec 2014 · 20:56 UTC
Took me moment to realize how attacking works but otherwise this was pretty well done. You should make the game continue from start of the round when you die instead back in the menus, retrying takes really long.
CoderDozer
10. Dec 2014 · 22:17 UTC
Took a while to figure out that it was a rhythm game, but that was a simply awesome, well put together. Well done.
SnowWars
10. Dec 2014 · 22:28 UTC
NEAT!
Grindstorm
11. Dec 2014 · 02:04 UTC
Music never played, so it became quite lame after a couple hits :/
dlowe
11. Dec 2014 · 04:14 UTC
Thanks for the game! You probably need to penalize dirty cheaters like me who ignore the timing and just spam the button :)
tcarter
11. Dec 2014 · 06:45 UTC
Great to see a Construct submission! Nice game, but I swear the controls just stop working around 200 points! Maybe it's just me :(
nokusu
11. Dec 2014 · 08:28 UTC
Fun little game, the graphics are quite nice,

i don't know if it's because i tried the web version, but i had a tiny issue on the title screen, the font didn't seem to work as it wasn't the same one from your screenshot, not a real problem but just so you know ^^

also +1 for controller support !
Ossi
11. Dec 2014 · 10:15 UTC
Nice graphics and music that feels in time with the attacks. I like the split of mechanics between choosing the right attack and facing the right direction. Well done!
hundredhundred
11. Dec 2014 · 10:35 UTC
nice adaptation of a rhythm game, with a bit of rework on the responsiveness along with a combo system this game would be awesome. good entry :)
Domicuc
11. Dec 2014 · 13:30 UTC
I love Samurais and Japan X_X +500 points! x) Also check my project if you have some time mate x) thanks.
Krunoslav
11. Dec 2014 · 20:31 UTC
Nice game, I love the rithm. Music was very good!
Jerom-2014
11. Dec 2014 · 21:56 UTC
Nice graphics!
skulioskarsson
11. Dec 2014 · 23:20 UTC
sweet game
Zimennik
12. Dec 2014 · 12:24 UTC
Very simple game.
ynots
12. Dec 2014 · 19:00 UTC
good to hav easy controls...
snickersnacks
12. Dec 2014 · 19:08 UTC
Didn't understand what to do until I came back and realized.. it's a rhythm game! Oh. XD Good mood setting with the sfx & music. Thanks for making both Xbox and keyboard settings!
Omiya Games
13. Dec 2014 · 00:35 UTC
Ugh, this game remind me of how much I suck at rhythm games. I would recommend adding an indicator letting the player know when to push the button (I do like that the button appears for a long time, though, so keep that). Otherwise, I had a blast. Reminded me of Bit.Trip.
Omiya Games
13. Dec 2014 · 00:36 UTC
Also: music is not playing on HTML5. Any ideas?
Poupi
13. Dec 2014 · 00:46 UTC
Nice work ^^
PoQA Games
13. Dec 2014 · 01:03 UTC
I think what kept me playing is the presentation of everything. The reward of lightning was really cool!
Spaghetti_Chinoises
13. Dec 2014 · 04:23 UTC
Really easy to take control of and very fun great game
fancypants
13. Dec 2014 · 05:45 UTC
Great game, simple yet innovative.
Saturnyn
13. Dec 2014 · 09:52 UTC
Great graphics and audio. I found the gameplay a little confusing with keyboard: seemed like I had to hit when the key wasn't flashing.
Nice work :)
t4u
13. Dec 2014 · 13:54 UTC
Liked audio. Usually people add music that make you search for mute button. This however wasnt the case.
Almax27
13. Dec 2014 · 18:06 UTC
Wasn't too keen on the controls at first but they grew on me :D good work!
Incredible Ape
13. Dec 2014 · 20:04 UTC
Nice style! Interesting take on rhythm games.
rnlf
13. Dec 2014 · 20:28 UTC
I really liked the music and sound!
danidre14
14. Dec 2014 · 00:15 UTC
Really easy and smooth feel to this game!
Thank you for your entry!
ManuSaiz
14. Dec 2014 · 01:52 UTC
It took me a while to understand it was a rythm game, I used button mashing as main technique for a while.

It would be nice if percussion was tied to the sword hit though, good job nice game.
peterthehe
14. Dec 2014 · 13:55 UTC
A bit laggy
victorljs
14. Dec 2014 · 22:37 UTC
Beautiful graphics, interesting gameplay.
Parabéns.
egos
14. Dec 2014 · 22:38 UTC
nice concept the button arent clearly visible at the beginning but it s ok
its well polished !!
GFM
15. Dec 2014 · 01:35 UTC
I found counter intuitive, but interesting, that you should time your attacks on the off beats.
6DownStudios
15. Dec 2014 · 03:19 UTC
Neat rhythm game! Graphics, music, and sound are all great too, really comes together. Didn't expect that (spoiler!) giant demon head boss! Excellent work guys!
daviosmash
15. Dec 2014 · 06:36 UTC
Scaling difficult would have been nice, but this was a great entry.
Mekuri
15. Dec 2014 · 13:00 UTC
A great idea- Maybe add some penalty for "button mashing" - Since that was a lot easier than going with the rhythm. The graphics are good, and the gameplay is pretty straightforward.
Tifu
15. Dec 2014 · 15:29 UTC
Playing with gamepad is kind of annoying as every time I die it reverts to the main screen which will only let me input by keyboard =/
The point at which you need to press the button should be clearer to the player, it felt intuitive to wait till they were very close but this got me killed. Flashing the button prompt white when it needs to be pressed maybe?
Of course seeing as you can just spam the button to win, that doesn't really matter anyway... but for a rhythm game you shouldn't be able to spam buttons so I tried not to :P

Graphics and music very good.
RHY3756547
15. Dec 2014 · 19:15 UTC
Nice game! I was trying to play it like a rhythm game, but the enemies didn't seem to have any rhythm timing to them. I kind of resorted to spamming the next button, since there was no penalty for pressing the wrong key or pressing it at the wrong time. (no visual cue either, which was confusing on first playthrough. Despite this, I had fun at the boss.
badlydrawnrod
15. Dec 2014 · 20:20 UTC
Nicely implemented, and fun too. The music and visuals work really well.
jotson
15. Dec 2014 · 22:19 UTC
Yeoooooooooooowwwwwwwwoooooooo!
arzi
15. Dec 2014 · 23:19 UTC
Nice theme, the audio worked well :)
benmcnelly
16. Dec 2014 · 07:24 UTC
+1 for gamepad support also likes the audio!
scias
16. Dec 2014 · 13:58 UTC
I thought it was cool. It kind of reminds me of five finger death punch. The main thing i would recommend is juicing it up a little.
Vladik Plays
16. Dec 2014 · 17:07 UTC
Nice game. The audio was a bit freaky :D
volkoivan
16. Dec 2014 · 20:52 UTC
Cool, but at first I didn't understand how to play it
JFern
17. Dec 2014 · 06:25 UTC
Good graphics and audio, really matched well! Super easy to pick up and play and pretty fun (though I did end up just spamming the keys after a bit haha)!
AlSweigart
17. Dec 2014 · 07:45 UTC
Nice graphics, but it got kind of repetitive.
01rafael
17. Dec 2014 · 08:52 UTC
Еhe management was not very comfortable for me (
But I'm keen on sound design !)) Cool)
maxmetallica
17. Dec 2014 · 13:25 UTC
really nice game
FistBumpGames
17. Dec 2014 · 14:42 UTC
Gotta say, great game! the controls are nice and easy, it looks good, sounds good and is fun!
One small critique: I mainly mashed my buttons (worked great XD), and didn´t really get the timing indicator to the rythm.
Kovalsky
17. Dec 2014 · 14:53 UTC
cool game
apiotrw
19. Dec 2014 · 16:33 UTC
I think the graphics look a bit unpolished and incoherent
rodobodolfo
20. Dec 2014 · 16:26 UTC
Really nice! I wish it would get faster and tougher
fierysquirrel
21. Dec 2014 · 14:16 UTC
I like the graphics and animations, the sounds as well. The gamepley is very interesting but I would probably add more difficulty sooner, faster ninja, something that makes it more challenging. Nice game.
freaknarf
21. Dec 2014 · 19:01 UTC
Cool, i just understood about the rythm :)
jukimv1986
22. Dec 2014 · 18:25 UTC
nice game, great pixel graphics, it reminded me of a slower paced version of one finger death punch. good work!
nsindrajith
23. Dec 2014 · 15:59 UTC
innovative , good controls
spas
23. Dec 2014 · 21:55 UTC
nice simple control system, nice
dylanwolf
24. Dec 2014 · 08:44 UTC
Great retro style--the background with animation was a great touch.

My only issue is that, since there's not really an indication of the timing until you successfully land an attack, it wasn't clear that the controls were doing anything at first.
Dunric
27. Dec 2014 · 11:05 UTC
Noice!
jsspiegel
27. Dec 2014 · 16:05 UTC
Controls felt a bit slow and unresponsive, but I really like the enemy sprites!
panda
28. Dec 2014 · 05:07 UTC
Nice game! I love the concept and the music. I had some trouble initially because the flashing "S" looked like a "9" so I thought it was a life indicator, and didn't understand why the character wasn't following my instructions.
Also I'm not exactly clear on when I'm supposed to press the key - clearer feedback would be useful.
DavidErosa
28. Dec 2014 · 16:20 UTC
Nice approach to the theme. Sometimes the controls seemed like not responding, but I don't know if it was me and my timing or a game issue.
Aisland
29. Dec 2014 · 05:47 UTC
Nice game, it's awesome! How did you make it, Use rhythm to create ninja? It's great, ALL is 5 STARS!
redoxkun
29. Dec 2014 · 10:53 UTC
Sometimes the controls didn't response very well. Loved the music and the sound effects. Nice game.
Xanjos
29. Dec 2014 · 19:19 UTC
Was a bit hard at first and I genuinely thought that the timing could be buggy until I found out I had to time my strikes just as the current beat finishes. Pretty fun game in the end though plus I really liked the music (especially how the tempo picks up during the boss fight).
belstras
29. Dec 2014 · 22:56 UTC
Nice game, I like the timing aspect and the whole theme and style. Good job!
Bemmu
29. Dec 2014 · 23:08 UTC
Had some trouble with the controls, sometimes felt as if it did not register my keypresses.