RIZUMUDEKATTO by EquipeJAM
Play as a samurai and try to defeat the ninjas while following the music until you kill the final boss on this rhythm based game.
You can play with the keyboard or controller, the choice is in your hands!
There are still a few bugs, but we made it with all our love, so use yours to evaluate =P
You can play with the keyboard or controller, the choice is in your hands!
There are still a few bugs, but we made it with all our love, so use yours to evaluate =P
| Web | https://rizumudekattogame.netlify.com |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=46706 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.05 | 638 |
| Audio(Jam) | 3.16 | 327 |
| Fun(Jam) | 2.87 | 644 |
| Graphics(Jam) | 3.17 | 545 |
| Innovation(Jam) | 2.73 | 708 |
| Mood(Jam) | 3.00 | 517 |
| Theme(Jam) | 3.42 | 617 |
This is the first rhythm game I've seen in a LD, I liked it, although I did pretty well with just button mashing. I'm impressed you were able to add gamepad support.
No gráfico eu deixaria o fundo com menos saturação e adicionaria sombra no chão (pros personagens). Fora isso tá tudo encaixando. Parabens ao grupo pelo trabalho!
Kick. Punch, it's all in the mind.
Not sure about other people but I personally wished the gameplay ramped up faster, it was getting boring at the start.
Also, it felt like I timed the button correctly during (what seems like) the boss, which feels unfair.
Thank you for the game!
One of my friend made a game for LD31 with similar mechanics but more like guitar-hero style
My game also has mechanic relating to music, so i can make out the off beat event triggers (according to code)
I don't know if you're goal was to make a rythme game. If so, i feel like it's not sinc' with the music. But The music is great, the art is cool and the overall flow works. So great job !
Stylish, kinda innovative with the gameplay, looks good, sounds good, the mood is best served with tea, green tea if you have it at your disposal.
Kardfogú of Creative Sectors, out.
i don't know if it's because i tried the web version, but i had a tiny issue on the title screen, the font didn't seem to work as it wasn't the same one from your screenshot, not a real problem but just so you know ^^
also +1 for controller support !
Nice work :)
Thank you for your entry!
It would be nice if percussion was tied to the sword hit though, good job nice game.
Parabéns.
its well polished !!
The point at which you need to press the button should be clearer to the player, it felt intuitive to wait till they were very close but this got me killed. Flashing the button prompt white when it needs to be pressed maybe?
Of course seeing as you can just spam the button to win, that doesn't really matter anyway... but for a rhythm game you shouldn't be able to spam buttons so I tried not to :P
Graphics and music very good.
But I'm keen on sound design !)) Cool)
One small critique: I mainly mashed my buttons (worked great XD), and didn´t really get the timing indicator to the rythm.
My only issue is that, since there's not really an indication of the timing until you successfully land an attack, it wasn't clear that the controls were doing anything at first.
Also I'm not exactly clear on when I'm supposed to press the key - clearer feedback would be useful.