Sea King Hunter by gameattack
_Description
There are 4 walls. No wait! There are 4 ceiling or 4 floors? Well, It doesn’t matter because the Sea King Hunter can walk on all of them and jump freely from one to another. The goal is simple: Hunt down the mystical beast called the « Sea King » that live on the bottom of the ocean.
_Staff
Yoshihiro Okayama (Programming - Unity 3d / Sublime Text)
Wataru Yamazaki (CG art - 3dsMax / Photoshop )
Takuma Takahashi (Sound - Logic Pro)
Simeon Reymond (Interface - Illustrator / Photoshop)
_Note
Its our first Ludum Dare entry. We are thrilled to present « Sea King Hunter ».
Our website: http://gameattack.simia-mimus.com
_Bug Report
Thanks you for reporting bugs. Now the character is no long invincible when not moving.
I hope you don't mind us changing that.
There are 4 walls. No wait! There are 4 ceiling or 4 floors? Well, It doesn’t matter because the Sea King Hunter can walk on all of them and jump freely from one to another. The goal is simple: Hunt down the mystical beast called the « Sea King » that live on the bottom of the ocean.
_Staff
Yoshihiro Okayama (Programming - Unity 3d / Sublime Text)
Wataru Yamazaki (CG art - 3dsMax / Photoshop )
Takuma Takahashi (Sound - Logic Pro)
Simeon Reymond (Interface - Illustrator / Photoshop)
_Note
Its our first Ludum Dare entry. We are thrilled to present « Sea King Hunter ».
Our website: http://gameattack.simia-mimus.com
_Bug Report
Thanks you for reporting bugs. Now the character is no long invincible when not moving.
I hope you don't mind us changing that.
| Web | http://simia-mimus.com/seakinghunter/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=44049 |
Ratings
| Coolness | 73% | 3 |
| Overall(Jam) | 4.02 | 36 |
| Audio(Jam) | 3.83 | 71 |
| Fun(Jam) | 3.98 | 28 |
| Graphics(Jam) | 4.69 | 7 |
| Humor(Jam) | 3.32 | 175 |
| Innovation(Jam) | 3.44 | 270 |
| Mood(Jam) | 3.68 | 124 |
| Theme(Jam) | 4.12 | 84 |
The only thing that I think was lacking is that there is no feedback when shooting the boss so we are not sure if we are hurting it or not.
good style.
I also liked that you could change your direction mid-air. That wasn't something I expected and felt like a very valuable addition to the game.
After a couple of tries I got past the first phase of the sea king, but didn't survive much longer past that.
It seems simple, but you guys did a good job creating a nice polished experience that is more difficult than it seems to be at first.
Fun 5/5: Pretty fun!!!
Theme 3/5: The whole game is played in a single screen.
Graphics 5/5: Great graphics!!!
Audio 4/5: Great music!!!
Humor 5/5: Funny characters!!!
Mood 5/5: I felt well when playing!!!
Overall 4/5: Great game, too hard thought.
- The big snake that comes from the walls. There's no way of knowing if you're damaging it or not. It would be nice if the snake flashed when you're damaging it.
- Sometimes, when I'm trying to avoid bullets, I "touch" the sidewalls and the player changes orientation and the controls get all messed up cause I wasn't expecting it. Perhaps make the hitbox with the walls smaller, i dunno.
Great job anyways, I really like the animations and the cell shading art style! Awesome!