Arena One by dpulrich

[raw]
made by dpulrich for LD31 (COMPO)
Arena One is a 2D platformer where you fight opponents in a small arena. There is only one level, but it changes every 30 seconds. Your goal is to survive as long as you can, and see what happens to the arena next.

Arena One has only one screen - the game begins as soon as you open the file, and the window closes as soon as you lose. Almost every part of the game can be shown in one screenshot, since the camera never moves, and the UI always stays the same.

I made this game by using the following tools:

Language: Java
IDE: Eclipse and the Gradle Plugin
Game Library: LibGDX, FreeType, and Box2D
Graphics: Paint.NET
Sound: SFXR, Bosca Ceoil, and VLC

Please comment and tell me what you think :D

Ratings

Coolness 36% 1818
Overall 2.63 1055
Audio 2.59 618
Fun 2.78 845
Graphics 2.21 1073
Innovation 2.70 847
Mood 2.47 943
Theme 3.46 740

Feedback

Resonious
08. Dec 2014 · 04:24 UTC
I definitely like the idea. I'm sure you've noticed, but the AIs have no chance of surviving the "don't fall off" stage, haha.
locknic
08. Dec 2014 · 04:30 UTC
Neat entry. I love the level changing mechanics. The movement and combat was really really rough, but it was really interesting to see how the entire game would change after 40 seconds.
BtheDestroyer
08. Dec 2014 · 19:01 UTC
Could be better, but it's not bad :) Simple fighting game.
trykondev
10. Dec 2014 · 02:21 UTC
Pretty simple but I enjoyed it!
TriSquare
10. Dec 2014 · 02:23 UTC
Its a neat fighting Game. Though the orange rendered weirdly on my monitor, but that's probably my settings though
MrShoestore
10. Dec 2014 · 02:28 UTC
I got flung into oblivion!
Team Flashlight
10. Dec 2014 · 02:28 UTC
The concept is simple and clear. Sometimes the animation is a bit weird:

<-[1] <-[2] 1 is enemy and 2 is me. I still lose hp in this case.

Better with some score or ranking mechanism so that I know I did better or worse than the previous try.

Do you intend to close the game when game is over? I don't think it's a good idea...
BoxedMeatRevolution
10. Dec 2014 · 02:29 UTC
The fighting is a bit lacking, but the stage changes are really cool!
SuperDisk
13. Dec 2014 · 01:04 UTC
I played it until it looped, and it's pretty neat. The changing level is the game's main interesting thing; The enemies are just annoying. They get in the way and you can't kill them without having your health slaughtered, as they each take at least 1 billion swings to kill.

You could've made some sort of game where the level tries to shake you off somehow, but this is fine too.
rzuf
17. Dec 2014 · 14:02 UTC
Loved the level-changing mechanics. Fighting could be more complex, but it's already a good deal of fun. :D
Mr.Greenhat
17. Dec 2014 · 14:16 UTC
Nice little game. I like the earthquake effect. Would be cool if I could use some tactics/strategy while fighting. Now I just bash the fight button until the enemy is dead.
maxmetallica
29. Dec 2014 · 19:44 UTC
nice work