Goblin Crown Fever by Nekith

[raw]
made by Nekith for LD31 (JAM)
Struggle during the "Goblin Crown Fever", get the Crown and become King Goblin!

Pick up ammos, shoot switches, destroy enemies, grab all keys: get the Crown before the red ghosts!

But will you be wise enough to outdo your own greed?

Note: if you use the desktop versions, you have to launch the game in widescreen mode to see the entire field.

Ratings

Coolness 61% 3
Overall(Jam) 3.27 439
Audio(Jam) 3.41 203
Fun(Jam) 3.16 423
Graphics(Jam) 3.76 255
Humor(Jam) 2.96 311
Innovation(Jam) 3.50 237
Mood(Jam) 3.06 479
Theme(Jam) 3.41 631

Feedback

the-arrival
09. Dec 2014 · 02:12 UTC
thats an awesome game! i love the music theme
cyrixd
09. Dec 2014 · 02:17 UTC
Had a nice silly vibe, thought the music and art direction were paired really well.
hundredhundred
09. Dec 2014 · 02:55 UTC
Neato!, Sweet music and art style, although at first I was a little confused on what to do, but then I realized that the main title was a tutorial ahaha : D. I enjoyed the game, great Job on the game
Ted Brown
09. Dec 2014 · 14:38 UTC
Cute game, beautiful graphics. However, I couldn't get a full screen (meaning: the entire field) view on my Mac, and the web version didn't work because it wanted a different web player. What I did see, I liked. :)
Sos
09. Dec 2014 · 15:28 UTC
Oh man! It's like artillery dodgeball!
Kep
10. Dec 2014 · 16:44 UTC
Nice art and concept.

Possible bug: It looked like I had plenty of bombs (top left), but I couldn't fire or pick up bombs.
hoqjed
10. Dec 2014 · 22:43 UTC
Graphics are pretty nice and the game is fairly engaging. Having only one life helps with this. Great job!
Maxw3ll
10. Dec 2014 · 22:44 UTC
I liked it. Were the goblins on the right side copies of what I did on the last level? Still fairly fun though.
Taldius
10. Dec 2014 · 22:56 UTC
Wow! It's a really good game, the concept is fun and interesting, one of my favorite so far. :D
🎤 Nekith
11. Dec 2014 · 01:33 UTC
Thank you all :)

@Ted Brown, Kep: we'll look at your problems, see if we can do something for it quick. Thanks for reporting it!

@Maxw3ll: Yes, they are :)
Zilast
11. Dec 2014 · 09:35 UTC
@ Kep : Was it white bombs ? If yes, it's not a bug, but the HUD. :)
Kuupu
11. Dec 2014 · 22:38 UTC
with more juiceness this game would be awesome

with multiplayer too :)
Elemental Zeal Games Studios
13. Dec 2014 · 23:12 UTC
This was cool, nice art too. Well done!
DrGeraud
14. Dec 2014 · 18:26 UTC
Fine game you got there !
jpcote
14. Dec 2014 · 18:47 UTC
Wow awesome entry ! I would play for hours ! Nice twist on controls, having to handle both arrows and mouse. AI was kind of sloppy, but fun to defeat ! Great game !
gre
14. Dec 2014 · 18:48 UTC
Robust and original game mecanism.
Great graphics.
Instant Noodles
14. Dec 2014 · 18:53 UTC
Intersting concept, It's like multiplayer but alone ! ^^
Sadly I'm to good to beat myself.... :s

Ps : At start on windows I had some problems with Unity precets, we have to chose wide screen resolution to be fully functional. Either it's missing the edges and we can't play.... You should maybe tell this in your description.
Grindstorm
14. Dec 2014 · 18:57 UTC
Nice music and visuals, but the key openers oftenly spawn in the border and they are nearly impossible to hit, making the game frustrating
acro
14. Dec 2014 · 19:05 UTC
Fun game once I figured out what to do : ) For some reason the sides of the screen are cut off even on full screen mode. Would be nice to some pickups / items. Multiplayer would be quite fun and frantic. Good job.
joekinley
14. Dec 2014 · 19:17 UTC
I used the linux version and apparently had a bug, that the screen was cut out on the left and right. In the beginning I couldn't see the goblin and didn't know what was happening at all.

Then I figured out there is a goblin offscreen, and i figured I had to collect the keys. But apparently one key was offscreen aswell? So I couldn't really figure out what was really happening.

But, overall it was a quite nice game. Good graphics, nice audio, good job.
🎤 Nekith
16. Dec 2014 · 14:32 UTC
@Instant Noodles: it's indeed needed, we add a note in the description, thank you for this suggestion!

@all: thank you all too for the feedback!
vinull
17. Dec 2014 · 00:57 UTC
Nice job! I had to download the windows version, for some reason the web player would never finish loading. I also had trouble figuring out what to do until I saw the note about widescreen (in Unity there is a setting in preferences to limit size choices to resolutions or aspect ratios you may want to set).

Graphics and music/sound were very impressive. Gameplay got repetitive after a few levels but I imagine you could spice things up enough if you worked on this more. Great game!
maxmetallica
29. Dec 2014 · 21:52 UTC
nice work
Piscythe
29. Dec 2014 · 21:56 UTC
Cool idea and really nice graphics. I found the attack system a bit disorienting - I wanted full projectiles and not the suddenly-appearing bombs.