{"author_link":"\/author\/mbeierl\/","author_name":"tedling","author_uid":"28616","comments":[{"author_name":"Evergreen Games","author_uid":"47043","time":"Dec 8, 2014 @ 7:59am","epoch":1418025240,"text":"simple but fun. i replayed quite a few times to get that high score..."},{"author_name":"Snuux","author_uid":"18629","time":"Dec 8, 2014 @ 7:59am","epoch":1418025240,"text":"Nice minimalistic puzzle!)"},{"author_name":"doitle","author_uid":"3578","time":"Dec 8, 2014 @ 8:00am","epoch":1418025300,"text":"A simple concept that's well executed. Also adding the high scores is impressive for a LD game. Try to knock me off the top of the Hard mode people!"},{"author_name":"Maurogik","author_uid":"21508","time":"Dec 8, 2014 @ 8:26am","epoch":1418026860,"text":"Love it, great concept ! Nice snowman BTW !"},{"author_name":"tedling","author_uid":"28616","time":"Dec 8, 2014 @ 8:30am","epoch":1418027100,"text":"haha, yeah... I'm no graphics guy, so this snowman is the best you will get from me in terms of graphics ;P"},{"author_name":"Iak","author_uid":"39346","time":"Dec 8, 2014 @ 8:33am","epoch":1418027280,"text":"Simple enough it looks at first - but actually rather difficult at times. Nice memory game!"},{"author_name":"wandersenus","author_uid":"44802","time":"Dec 8, 2014 @ 9:22am","epoch":1418030220,"text":"what a good game!!!"},{"author_name":"rsergiu2003","author_uid":"44047","time":"Dec 8, 2014 @ 9:40am","epoch":1418031300,"text":"nice, I like this kind of games :)"},{"author_name":"LittleThor","author_uid":"26496","time":"Dec 8, 2014 @ 12:53pm","epoch":1418042880,"text":"Simple and fun! Nice work here! Try to improve ou graphic skills to make realy awesome games! :)"},{"author_name":"bofink","author_uid":"46299","time":"Dec 8, 2014 @ 6:47pm","epoch":1418064120,"text":"Addictive! Good Job! :)"},{"author_name":"goodbadokay","author_uid":"47147","time":"Dec 8, 2014 @ 8:27pm","epoch":1418070120,"text":"Nice time-killer) Would like to have this on my smartphone)"},{"author_name":"paps","author_uid":"27849","time":"Dec 8, 2014 @ 8:51pm","epoch":1418071560,"text":"cool puzzle game, the hard mode will have more doable (without to many retry) if the time until the path disappear was a bit longer. Other than that very good"},{"author_name":"Cheshyr","author_uid":"20497","time":"Dec 8, 2014 @ 10:19pm","epoch":1418076840,"text":"This reminds me of the Lumosity games.  Hard is pretty hard, but fun.  Nice game!"},{"author_name":"adrianulima","author_uid":"45624","time":"Dec 9, 2014 @ 10:48am","epoch":1418121780,"text":"I did 18069 on HARD xD ..very fun game\r<br\/>congrats"},{"author_name":"dunin","author_uid":"32902","time":"Dec 9, 2014 @ 11:35am","epoch":1418124600,"text":"simple and effective idea.\r<br\/>(hard is too hard for me... maybe colors the good hexagone when we wrong...)(my ego don't like click on &quot;hint&quot; button)"},{"author_name":"calavera","author_uid":"45053","time":"Dec 9, 2014 @ 12:47pm","epoch":1418128920,"text":"old but good concept, like that old nickelodeon gameshow =P\r<br\/>\r<br\/>cheshire and whoevergot the top score on hard.. i dont know how you did it, i literally couldn't click any faster!\r<br\/>\r<br\/>also sorry but minus points for snowman."},{"author_name":"cyrus","author_uid":"44181","time":"Dec 9, 2014 @ 3:13pm","epoch":1418137680,"text":"A bit hard to understand the path when it is shown... makes the game even harder than it is on hard mode :) nice one!"},{"author_name":"mahalis","author_uid":"46778","time":"Dec 9, 2014 @ 3:46pm","epoch":1418139660,"text":"Fun! Tougher than it looks. Some of the sounds were better than others&mdash;the level start sound got on my nerves after a while and the &ldquo;you won&rdquo; sound is kind of harsh, but the &ldquo;you failed&rdquo; sound and the note progression as you build up a correct chain were much better. Nicely done."},{"author_name":"mrexcessive","author_uid":"20788","time":"Dec 11, 2014 @ 9:19am","epoch":1418289240,"text":"Hi there. Nice look, always liked hexagons... Nice pastels, and a snowman!  Appropriate sounds.  Good job!"},{"author_name":"Pat Kemp","author_uid":"4349","time":"Dec 12, 2014 @ 5:35am","epoch":1418362200,"text":"Nice! Interesting take on the memory game genre. I sucked at it. ;)\r<br\/>\r<br\/>Impressive that you got high scores in. Great job!"},{"author_name":"Elemental Zeal Games Studios","author_uid":"12839","time":"Dec 12, 2014 @ 6:04pm","epoch":1418407140,"text":"Nice and simple. Liked the note progression as I made my path."},{"author_name":"TyrusPeace","author_uid":"5305","time":"Dec 24, 2014 @ 8:17pm","epoch":1419451920,"text":"The high score system helped keep me compelled to keep at it for a good while. The sound effects work really well for this, and I liked the miss visual\/sound effects combo quite a bit, too. Nicely done!"}],"images":["ld31\/28616-64eb35d88b840c36f70b1cae21811696.jpg"],"links":[{"url":"http:\/\/gamejolt.com\/games\/other\/remember-the-path\/41000\/","text":"Web (GameJolt)"},{"url":"http:\/\/martinbeierling.de\/LDRelease\/LDRelease.html","text":"Web (self hosted)"},{"url":"https:\/\/www.dropbox.com\/sh\/7m12czcjm5uklyl\/AADqjfAzcnkr-7uggVVMu3Lfa?dl=0","text":"Source"}],"metadata":{"g_key":"14982","g_author":"28616","g_event":"LD31","g_eventkey":"26","g_subevent":"COMPO","g_urlkey":"15012","g_title":"Rememba the Path","g_status":"UCHK1","g_place":"539","g_commentcount":"22","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/28616-shot0.JPG-eq-900-500.jpg"],"text":"Input: Mouse left clicks only.\r\n\r\nYou have to remember the path, which is color coded (blue to green) and connected with lines and click the hexagon fields in the right order.\r\n\r\n--\r\n\r\nMy goal was to create a hexagon based game. In the end I completed this small mental exercise game with a highscore system (thanks to Gamejolts' API), a hint system and over 100.000 levels.\r\n\r\nOne Hundred Thousand Levels?! Well, yes. This game design allowed me to just run some traversing algorithm over my hexagon grid data structure and get a variety of possible paths from a start point to an end point. I saved those as Scriptable Objects in Unity and load them in at runtime to get a random data set for grid dimensions and the path.\r\n\r\nI also experimented with procedural mesh generation in Unity and after some trouble it worked pretty well. The game generates its hexagon-meshes procedurally with options to hexagon size, columns and rows. An important source of mathematical background was http:\/\/www.redblobgames.com\/grids\/hexagons\/\r\n\r\nOverall it was a great weekend with more spare time than I thought. In the end, I put around 15 hours in this project (lots were wasted in music and graphics, that I didn't use in the end. I am horrible in those departments).\r\n\r\nOther sources I used: iTween (free on the asset store), UnityVS (free Visual Studio Plugin for Unity), GaneJoltAPI for Unity (free), Unity Scripting Docs.\r\n\r\nSoftware I used: Unity 4.6 + VS2013; Pyxel; Paint.net; SFXR; Audacity\r\n\r\n\r\nI'd love to hear your feedback.","title":"Rememba the Path"}