4m2 by Lolwned
Second Ludum Dare ☃ !
4m² is a game where you play a snowman and shoot robots.
The Goal is to defend your 4m² of territory from the robot invasion with your trusty weapon. You may use traps that reveal and slow ennemies that step on it for a short time. You can also use flares too reveal every ennemies on the map. Press E to spawn waves but don't wait too long, your score multiplier will go down.
Game may or may not have bugs.
A known issue is that it my slow down occasionnaly (too many bullets, ennemies or maybe a more obscure thing).
Controls:
- Move: WASD, ZQSD or Arrows
- Shoot & aim: Left Click & Mouse Cursor
- Place trap: Right Click
- Use Flare: Space
- Spawn wave: E
Made using Haxe/HaxeFlixel with FlashDevelop, bfxr, bosca ceol, audacity and piskel.
Have Fun.
4m² is a game where you play a snowman and shoot robots.
The Goal is to defend your 4m² of territory from the robot invasion with your trusty weapon. You may use traps that reveal and slow ennemies that step on it for a short time. You can also use flares too reveal every ennemies on the map. Press E to spawn waves but don't wait too long, your score multiplier will go down.
Game may or may not have bugs.
A known issue is that it my slow down occasionnaly (too many bullets, ennemies or maybe a more obscure thing).
Controls:
- Move: WASD, ZQSD or Arrows
- Shoot & aim: Left Click & Mouse Cursor
- Place trap: Right Click
- Use Flare: Space
- Spawn wave: E
Made using Haxe/HaxeFlixel with FlashDevelop, bfxr, bosca ceol, audacity and piskel.
Have Fun.
| Web | http://lolwned.itch.io/4m2 |
| Source | https://www.dropbox.com/s/45oecfe9lighuf0/LD31.rar?dl=0 |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=39119 |
Ratings
| Coolness | 71% | 3 |
| Overall | 3.22 | 529 |
| Audio | 3.10 | 318 |
| Fun | 3.34 | 325 |
| Graphics | 2.76 | 759 |
| Humor | 2.21 | 754 |
| Innovation | 2.65 | 875 |
| Mood | 3.00 | 472 |
| Theme | 3.66 | 469 |
Fortunately, the game is good, and I get back in the mood right after the wave started ! I like the ideas to get some strategic decision to make with traps.
Well done mate !
Invisible enemies were a nice difficulty touch, but a little unfair in the late game (wave > 10).
I like your game very much. Great Soundtrack, SFX and even an intro.
The stealth mechanics adds a nice touch, though i find it hard to detect enemies, at least on my screen.