Hazard Hills by CliffracerX

[raw]
made by CliffracerX for LD31 (JAM)
A sort of Donkey Kong themed game, where you're a bean trying to escape the deadly snowballs and reach the mystical light of victory!

This game gets really hard and kind of frustrating at times, so I'm just warning you now. There is also no save system, you need to complete the thing all in one go.

My first LD entry!

Video preview available here: http://youtu.be/DBGGL5xeeX8

Please submit this to the Button Masher Bros, using their handy-shmancy form here: goo.gl/forms/Q6HtoUpdCA

License: http://creativecommons.org/licenses/by-sa/4.0/

Ratings

Coolness 59% 3
Overall(Jam) 2.87 777
Audio(Jam) 2.71 495
Fun(Jam) 2.77 710
Graphics(Jam) 2.23 915
Humor(Jam) 1.82 804
Innovation(Jam) 2.00 964
Mood(Jam) 2.85 644
Theme(Jam) 2.80 927

Feedback

floorman
09. Dec 2014 · 01:04 UTC
Once the balls are rolling throughout the platforms the game becomes almost impossible. However, I like the idea.

It's a good start. And could be very fun. =)
Tangent128
09. Dec 2014 · 01:15 UTC
You may wish to opt-in to judging categories if you want to be rated.

But general thoughts- game was a very workable mechanic (Arcade games in general seem to fit the theme well), though I could not find a solution for the second flaming snowball level.

Some irritants:
- once or twice I had a snowball spawn in the middle of my character while I was passing its spawn point next to the goal.
- as another commenter mentioned, the difficulty increases after your first attempt at a level; it doesn't get impossible, but it would seem to make sense to either reset the snowballs on death or have the snowballs start in the equilibrium pattern.

Particle effects were nice, and the snowfall gave a nice feeling of upward motion.
yurodivuie
09. Dec 2014 · 01:28 UTC
Great atmosphere for such a simple game. I like the pan-up transitions.
Asaratha
09. Dec 2014 · 01:29 UTC
Decent game. The visuals are very poor but other than that it's nice.
frenzyasii
09. Dec 2014 · 01:30 UTC
needs a bit of work ;) but gj so far! :)
🎤 CliffracerX
09. Dec 2014 · 01:32 UTC
Thanks, everyone! I've fixed the rating now, didn't realize the checkboxes were opt-in rather than opt-out.

I barely did any proper modeling for the game, everything is just standard Unity primitives, even the bean you play as.

I'm aware of some of the weird bits like snowballs spawning on you and the difficulty increasing after failing, but I'm not sure if those are the kinds of modifications I could make post-LD.

I'm not sure how well I did on the actual theme, but I'm pretty happy with the game overall.
overallcyber
09. Dec 2014 · 01:34 UTC
Floorman is right. Once the balls get going, it becomes very hard to play. Other than a few ragequits, good job! :-)
terrytheplatypus
09. Dec 2014 · 01:41 UTC
more engaging and fun than I expected it to be
terrytheplatypus
09. Dec 2014 · 01:51 UTC
more engaging and fun than I expected it to be, I definitely wouldn't say it's "almost impossible", it was pretty easy
Tangent128
09. Dec 2014 · 01:54 UTC
Also, many thanks for a Linux version.
🎤 CliffracerX
09. Dec 2014 · 01:58 UTC
No problem, I try to support Linux over Windows when possible! I'm also going to do a mac version, but I dunno if it'll work right.

I don't have a mac to test it on xD
raincole
09. Dec 2014 · 02:23 UTC
Cool one, nice music. Not sure what the point of W/S is?
cdwaddell
09. Dec 2014 · 02:26 UTC
Nice fun little platformer. Does have all of the problems of a platformer and it drives me crazy, but I played a bunch of levels, so I had fun. I like that you get right back into the action after dying, helps relieve the frustration. I'd like to see it polished up a bit more. I'm curious why are we trying to get to the light. Being enticed to ask that question after some play is a good sign.
d3garcia
09. Dec 2014 · 02:26 UTC
Very good game, that donkey kong idea is great, this game has a very good potential but needs a lo tmore work specially the mechanics and the transitions
error031
09. Dec 2014 · 02:30 UTC
great job!
Ossi
09. Dec 2014 · 02:36 UTC
I really liked the atmosphere. It controlled fairly well, although the friction on the platforms was a bit sluggish. Audio fits the backdrop really nicely and it feels like I am going up a snowy mountain. The transition upwards when you beat a level is very dramatic too! Well done!
psychonull
09. Dec 2014 · 02:47 UTC
I played through 3 stages and it was fun. I thought I was going to finish it, but looks like there are a lot of levels. Good job!
ElBatanony
09. Dec 2014 · 08:22 UTC
Atmospheric and fun, it needed a bit more graphics than the normal capsule tbh, but it really puts you in the mood of december and snow. It also had a lot more levels than I expected it to have, which is an awesome thing the I don't get to see in the usual ludum dare games. Goodjob!
BCasaleiro
09. Dec 2014 · 10:12 UTC
I liked it very much, for a first game it went very well
🎤 CliffracerX
09. Dec 2014 · 16:43 UTC
I ran out of time on the playermodel, heh. I'm planning on making it a snowman in the post-LD version.

Thanks for all the support. :)
rjhelms
10. Dec 2014 · 03:29 UTC
Cool mechanic - Donkey Kong with physics!

With some balance tweaks and proper models this could be a really excellent platformer.
MrShoestore
11. Dec 2014 · 04:14 UTC
oh man.. all those attempts to get up the hill only to have a ball spawn right on top of you just before getting the light...
belva1234
11. Dec 2014 · 11:07 UTC
nice game i love the mood :)
GarethIW
12. Dec 2014 · 10:27 UTC
Controls were kinda floaty, but it kept me playing. Got stuck on the second burning balls level.
CMWeissMedia
13. Dec 2014 · 19:38 UTC
Collision and physics are a bit buggy, but the game was pretty fun. Donkey Kong themed game is a good way to describe it though.
rantt
13. Dec 2014 · 19:45 UTC
The music fit the mood well. Fun game, I enjoyed it. Grats on your first LD entry :)
apiotrw
13. Dec 2014 · 19:59 UTC
Would be much better if you had changed the assets to some custom made. Even when you are not versatile with 3d modeling software you could achieve a lot by royalty free models.
🎤 CliffracerX
13. Dec 2014 · 21:02 UTC
I'm aware I could have done better on the models, but I simply ran out of time. I'm actually pretty decent with Blender, but I was more focused on functioning gameplay and nice ambiance, not fancy 3d models.

Thanks for all the support, I was expecting to do way worse for my first LD.
badlydrawnrod
14. Dec 2014 · 10:27 UTC
Very diverting. This game is simple but very playable. I particularly like that you implemented a core mechanic and created a number of levels from it. I certainly got the "oh, I'll play just one more level..." feeling from it which is definitely a good thing.
Integershift
15. Dec 2014 · 23:49 UTC
Game glitched out many times where I could not move but when I could the game seemed like it needed a bit more also you could have used a player model rather than the unity player model. Other than that the game had some game play so it was fun.
🎤 CliffracerX
16. Dec 2014 · 00:19 UTC
I ran out of time for the player model, I know it needed more than a bean. :P
JJEvil
17. Dec 2014 · 17:33 UTC
Holy crap, I hope you have a special trophy ready for anyone that beats this. It's Nintendo hard.
🎤 CliffracerX
17. Dec 2014 · 19:44 UTC
If you get a picture of winning the game and send me a link in the comments, I'll give you a special trophy.

Brb, making trophy image XP