Narwhal with a Gun by LonelyTimeLord
You're a Narwhal.
You have a gun.
What more do you want?
Go shoot things :)
AD - Movement Left/Right
Space - Jump/WallJump
Mouse - Aim and Shoot
You have a gun.
What more do you want?
Go shoot things :)
AD - Movement Left/Right
Space - Jump/WallJump
Mouse - Aim and Shoot
Ratings
| Coolness | 64% | 3 |
| Overall | 3.03 | 733 |
| Audio | 3.18 | 271 |
| Fun | 3.18 | 458 |
| Graphics | 3.34 | 397 |
| Humor | 3.56 | 81 |
| Innovation | 2.43 | 994 |
| Mood | 2.94 | 549 |
| Theme | 3.19 | 982 |
Good graphics, and I love the magic bacon. :)
2. Add narwhals
3. Add bacon
4. ?????
5. Profit
Really cool concept, keep it up :P
Random question - do you happen to use the 2D Platform Controller by jnamobile?
The gun is really soft and unresponsive. Theres no punch to it.
Bullets are too small and hard to see.
Bacon spawns in places that are entirely out of reach.
Nice song and good animations on the jellyfish.
Good job!
And any game with bacon in it is going to get my vote.
- Controls. Felt good and responsive. Adding the ability to wall jump was a nice touch
- Music. Nice music. Good job
- Graphics. You picked style and stuck with it, so the game looks unified. Some of the sprite animations were extremely adorable
- The weapon. I liked how the shots were ever so slightly affected by gravity
Disliked:
- The shooting sound effect. It was far too loud
- The static difficulty of each level. It meant that if a level was easy enough it became boring quickly
- The game play. In every level I was able to find a place where I could stand still and easily shoot any dangerous enemies. (1rst level is easy enough to stand anywhere, 2nd in the bottom left corner, 3rd on the uppermost single-block cloud). Because the levels never seemed to get harder, this made me feel as though I'd beaten the game (no sense in trying to get a high score, because I know I could get an arbitrarily high score by playing in a robotic fashion)
Overall: Great start, but I think it would be much better if the levels got became more difficult with time!
The graphics and sound is also great.
Very well done and happy x-mas!
Perhaps a mechanic that meant you lost if you missed more than N bad guys. A score on it's own is not motivational enough.
When time counts up, the game should be difficult to survive, but that isn't the case here. I feel like for this game, the timer should have counted down, and it was more of, how many can get, with in the time constraint.
Otherwise, you just play until you get tire of it.
It would have been great to change the level after a set time/goal was reached.
The controls also feel a bit airy. I like a lot of the little touches, like being invulnerable after spawning, and wall jumping, having a menu with instructions etc.
I think with a few tweaks the game would give one more reason to continue playing.