Straight Fighter by felix3456
Hello, I am Felix and this is my first Ludum Dare entry. This is a fighting game that takes place on one screen (no scrolling, no levels). Yeah, the game is 2 player but please still rate it, you don't need to have 2 players to mess around with it. So, you're player can move, jump, walljump and attack. You can collect powerups that appear randomly around the screen and can turn tables for players later on. These are the items/powerups that can appear on the screen:
Each of these items last for 5 seconds, if not picked up they will disappear.
IMPORTANT: IF YOU DON'T UNDERSTAND THE CONTRLS
look at this video i made of the game and what the controls are actually capable of if you try
https://www.youtube.com/watch?v=90xHbcEzNjU
Heart (Gives you a full heart)
Skeleton (Takes away a full heart)
Teleporter (Two of these appear, going in one will send you out the other. )
All of the "powerups" last for 30 seconds when picked up.
Powerup S (Super Punch): Will make you deal a full heart of damage instead of half when punching
Powerup K (Knockback): Will make the player you hit fly back more.
Powerup G (Gun): Will give you a temporary gun. (This one is awesome).
Powerup D (Double Jump): Will give you an extra jump in the air.
Powerup A (Armour): Will give the player a force field which will block all attacks.
(These controls were changed to rabbit's)
(I just edited controls.txt not the code)
Here are the default controls:
Press TAB to reset the game, sorry that I forgot to include this earlier.
Player 1:
Left: A
Right: D
Jump: F
Attack: G
Player 2:
Left: Left
Right: Right
Jump: O
Attack: P
change controls in controls.txt
This player can jump, not so high but can wall jump like crazy.
To wall jump hold left or right to touch a wall and press jump, do this in mid air while touching a wall and you should wall jump.
TIP: After wall jumping, press the opposing direction arrow to go flying to the opposite side of the screen.
You can punch by pressing attack, if you have gun you shoot by pressing attack.
Game made with:
IDE: Code::Blocks
Language: C++
Library: SDL w/ SDL_image & SDL_mixer
Graphics: Paint.NET
Audio (SFX): Famitracker
For more info, README.txt
The binary and source were edited, only Readme.txt and controls.txt were changed
My temp site: felixisdev.weebly.com
My youtube (might have vids of game): youtube.com/felixisdev
Each of these items last for 5 seconds, if not picked up they will disappear.
IMPORTANT: IF YOU DON'T UNDERSTAND THE CONTRLS
look at this video i made of the game and what the controls are actually capable of if you try
https://www.youtube.com/watch?v=90xHbcEzNjU
Heart (Gives you a full heart)
Skeleton (Takes away a full heart)
Teleporter (Two of these appear, going in one will send you out the other. )
All of the "powerups" last for 30 seconds when picked up.
Powerup S (Super Punch): Will make you deal a full heart of damage instead of half when punching
Powerup K (Knockback): Will make the player you hit fly back more.
Powerup G (Gun): Will give you a temporary gun. (This one is awesome).
Powerup D (Double Jump): Will give you an extra jump in the air.
Powerup A (Armour): Will give the player a force field which will block all attacks.
(These controls were changed to rabbit's)
(I just edited controls.txt not the code)
Here are the default controls:
Press TAB to reset the game, sorry that I forgot to include this earlier.
Player 1:
Left: A
Right: D
Jump: F
Attack: G
Player 2:
Left: Left
Right: Right
Jump: O
Attack: P
change controls in controls.txt
This player can jump, not so high but can wall jump like crazy.
To wall jump hold left or right to touch a wall and press jump, do this in mid air while touching a wall and you should wall jump.
TIP: After wall jumping, press the opposing direction arrow to go flying to the opposite side of the screen.
You can punch by pressing attack, if you have gun you shoot by pressing attack.
Game made with:
IDE: Code::Blocks
Language: C++
Library: SDL w/ SDL_image & SDL_mixer
Graphics: Paint.NET
Audio (SFX): Famitracker
For more info, README.txt
The binary and source were edited, only Readme.txt and controls.txt were changed
My temp site: felixisdev.weebly.com
My youtube (might have vids of game): youtube.com/felixisdev
Ratings
| Coolness | 62% | 3 |
| Overall | 3.00 | 749 |
| Audio | 2.58 | 630 |
| Fun | 2.97 | 666 |
| Graphics | 3.08 | 568 |
| Humor | 2.37 | 647 |
| Innovation | 3.00 | 652 |
| Mood | 2.50 | 920 |
| Theme | 3.53 | 655 |
I see you can change the controls in a file which is cool but your regular controls are still really weird tho.
All it needs is graphics scaling, maybe some music, and networking for the multiplayer, and I'd say it's better than 95% of the competition entries!
As it was said before, maybe you could polish a bit the power-ups, but anyway, great job!
I wouldn't even complain the controls, change them damn it. The screen couldn't of been bigger, that would break the rules of "whole game on one screen" no? this game is required to have a prebuilt level and that is fixed to 256 x 256 pixels so yeah.