{"author_link":"\/author\/krighxz\/","author_name":"krighxz","author_uid":"44715","comments":[{"author_name":"wandersenus","author_uid":"44802","time":"Dec 8, 2014 @ 9:35am","epoch":1418031000,"text":"kind of weird to me hahaha"},{"author_name":"volkoivan","author_uid":"44824","time":"Dec 8, 2014 @ 9:47am","epoch":1418031720,"text":"Very strange game oO\r<br\/>But fine, that was interesting."},{"author_name":"Matthew Rayfield","author_uid":"44787","time":"Dec 8, 2014 @ 10:15am","epoch":1418033400,"text":"Strangely hypnotic. Sort of fun. A bit repetitive.\r<br\/>\r<br\/>With some sort of power up system, or just more variety, it could be pretty sweet.\r<br\/>\r<br\/>I like the idea of the procedural audio as well, hope you get to finish that idea."},{"author_name":"lisac","author_uid":"43891","time":"Dec 8, 2014 @ 10:17am","epoch":1418033520,"text":"Very interesting :) The textures are cool. I'd like to see the update."},{"author_name":"ratking","author_uid":"3663","time":"Dec 8, 2014 @ 10:18am","epoch":1418033580,"text":"Wow, trippy!"},{"author_name":"Mixer","author_uid":"16241","time":"Dec 8, 2014 @ 10:18am","epoch":1418033580,"text":"Wow! That was... strange but addicting! It took me a moment to realise the aim (I died the first few times for what seemed like no apparent reason :P ) but once I realised that trippy shader bar was the enemy I got addicted.. :P It is kind of like flappy bird in the respect that it is silly but fun :P Good job haha"},{"author_name":"Bogden","author_uid":"31759","time":"Dec 8, 2014 @ 10:35am","epoch":1418034600,"text":"Trippy graphics dude!"},{"author_name":"Krisjet","author_uid":"5486","time":"Dec 8, 2014 @ 11:35am","epoch":1418038200,"text":"Very psychedelic!\r<br\/>I think more enemies at the same time or hazards that can't be shot at would give the player more incentive to move around. Right now it looked like it was better to just stand still and turn around while shooting the enemies."},{"author_name":"asobitech","author_uid":"11959","time":"Dec 9, 2014 @ 8:59am","epoch":1418115240,"text":"Love how surreal this is."},{"author_name":"alecmilne","author_uid":"44610","time":"Dec 9, 2014 @ 12:13pm","epoch":1418126880,"text":"Trippy.\r<br\/>\r<br\/>Plays well, and had a good difficulty curve."},{"author_name":"ynots","author_uid":"45674","time":"Dec 12, 2014 @ 2:19pm","epoch":1418393640,"text":"COLORS ARE LITTLE BITTER TO EYES.."},{"author_name":"stasss","author_uid":"31999","time":"Dec 13, 2014 @ 12:07pm","epoch":1418472120,"text":"Super effects! It's like worm inside shrooms"},{"author_name":"hundredhundred","author_uid":"42294","time":"Dec 13, 2014 @ 12:07pm","epoch":1418472120,"text":"that was fun, simple and addictive although it was lacking a bit of instructions. I would like to this see this game further developed with more content. Also please remove the seizure causing end screen. Great entry!"},{"author_name":"Louisload","author_uid":"46897","time":"Dec 13, 2014 @ 12:08pm","epoch":1418472180,"text":"trippy... 8_8\r<br\/>i wish you had finished your plans, i can see this being awesome with the audio part you intended :D good job!"},{"author_name":"kirbytails7","author_uid":"4767","time":"Dec 15, 2014 @ 12:06am","epoch":1418601660,"text":"Movement seems tricky. I mostly sat in the center and rotated to face the, uh...wood..."},{"author_name":"pkenney","author_uid":"30865","time":"Dec 15, 2014 @ 12:50am","epoch":1418604300,"text":"Cool stuff - mindbending graphics and fast gameplay for a unique experience."},{"author_name":"Bonobo Games &amp; Mechanic Moon","author_uid":"41550","time":"Dec 16, 2014 @ 8:59am","epoch":1418720040,"text":"It made me feel a worm. It was not an unpleasant experience. I hope to see beens."},{"author_name":"01rafael","author_uid":"11984","time":"Dec 18, 2014 @ 11:32am","epoch":1418902020,"text":"This is awesome! Nice and fresh game with perfect graphics!"}],"images":["ld31\/44715-4a593e1447aa8cc1dd3c783811e15a8c.jpg","ld31\/44715-f4790fd95d8b8b1a335d0c7ffb417251.jpg","ld31\/44715-a589d14844f80e1c6a70f1d3cdb032bd.jpg","ld31\/44715-0e34aad854091710abcd19b2a7b2b439.jpg"],"links":[{"url":"http:\/\/krighxz.info\/LD31-safe\/","text":"Web (Unity)"},{"url":"http:\/\/krighxz.info\/LD31\/WoRMWOOD_WIN.zip","text":"Windows"},{"url":"http:\/\/krighxz.info\/LD31\/WoRMWOOD_OSX.zip","text":"OS\/X"},{"url":"http:\/\/krighxz.info\/LD31\/WoRMWOOD_LINUX.zip","text":"Linux"},{"url":"http:\/\/krighxz.info\/LD31\/wormwood_source_LD31.zip","text":"Source"}],"metadata":{"g_key":"15015","g_author":"44715","g_event":"LD31","g_eventkey":"26","g_subevent":"COMPO","g_urlkey":"15045","g_title":"WoRMWOOD","g_status":"UCHK1","g_place":"696","g_commentcount":"18","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/44715-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/44715-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/44715-shot2.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/44715-shot3-1418605314.gif-eq-900-500.jpg"],"text":"Follow the woodworm's psychedelic journey through WoRMWOOD !\r\n\r\nWASD - move\r\nLEFT SHIFT - turbo\r\nSPACE - fire\r\n\r\n[[[ GAMEPLAY GIF: http:\/\/krighxz.info\/LD31\/clip1.gif ]]]\r\n[[[ ... or check animated thumbnail above (top-right)  ]]]\r\n\r\nCan you make it beyond the 40 mark?\r\n\r\n\r\n=====\r\nEDIT:\r\nFor browsers that support it, here is the WebAudio version (audio generated procedurally in browser):\r\nhttp:\/\/krighxz.info\/LD31\/\r\n=====\r\n\r\n\r\n-------------\r\n\r\n\r\n[in case anyone is interested]\r\nThe majority of the game is programmed as a procedural 2D texture inside of Unity. This wasn't an intentional choice but just happened due to sleep deprivation and time constraints. My aim was to make this game very audio-heavy as the processes that animate the texture are very similar to DSP techniques. Unfortunately I ran out of time for this, however the audio is still generated procedurally through WebAudio API (only audible in supported browsers). I may update a post-compo version in the next few days\/weeks.\r\n\r\nMade at \"IRL\" Ludum Dare @ Google Campus, London.\r\n\r\n\r\n-------------\r\n\r\n\r\nHave fun!","title":"WoRMWOOD"}