Defend the line by Anti

[raw]
made by Anti for LD31 (COMPO)
NOTE: 64-bit only, forgot to change compiler. Will compile 32-bit when I have time. Also this uses OpenGL 3.3 so older video cards are not supported.

To install, just un-zip the file.

Defend the line! Evil crystal like monsters is trying to take out your peacefull mining base. What do you do? You will beat fire with fire. And if that doesn't go well, you will always have a nuke ready for the weaker enemies.

Controls:
Move - Arrow keys
Shoot - Space bar
Shield ability - A - Creates a shield that crystals and enemy missiles bounce on
Nuke ability - S - Destroyes all crystals
N - Mute/Unmute sound
M - Mute/Unmute music

This is my third ludum dare entry. My first ludum dare with C++ and my engine. It went pretty well I feel like. What I don't like is the lack of UI. I had little time and no experience with UI in C++. The game is also pretty simple with not so much content. I'm pretty happy about the graphics this time around, and the fact that I finished on time and stuck to my original plan. I suck at writing so I think this will do it. Any feedback is appreciated. :D

Ratings

Coolness 49% 1385
Overall 3.17 587
Audio 3.15 287
Fun 2.79 834
Graphics 3.07 574
Humor 2.24 737
Innovation 2.50 952
Mood 2.65 798
Theme 3.59 571

Feedback

Wilson
08. Dec 2014 · 10:54 UTC
I get a warning when I try to download saying the zip is malicious, FYI.
Valtaroth
08. Dec 2014 · 11:04 UTC
Unfortunately I cannot start the windows version on Windows 7 (64bit). Whenever I start the executable it immediately says it is not working anymore and crashes. :/
LexGear
08. Dec 2014 · 13:45 UTC
Lonely Mac :(
hexagore
08. Dec 2014 · 13:50 UTC
Sorry, on a mac! Can't rate. Screenshots look nice though.
sfdnetwork
08. Dec 2014 · 13:50 UTC
It worked for me (Running on Windows 7 64Bit). It's a fun game. I was like "wtf" when I saw the graphics, but it grew on me. The music though was not for me. Good job. A worthy effort.
DesignerNap
08. Dec 2014 · 13:58 UTC
On PC and the game wont start. Program non responsive
Absor
08. Dec 2014 · 14:11 UTC
This game is hard and loud. Kinda nice graphics. Nice job!
Tinimations
08. Dec 2014 · 14:26 UTC
Good Job. Though it felt a bit cluttered. Moving felt slow and unrewarding. I would prefer more enemies on screen in return for you being able to move and shoot faster. Sounds also straining on the ears.

Good job.
Jim Haslett
10. Dec 2014 · 15:29 UTC
Controls were challenging. you needed three hands to play, one for mouse, one for arrows, one for A-S-Space.
floorman
10. Dec 2014 · 17:07 UTC
Graphics were really nice and this game was quite fun!
lurumdurum
12. Dec 2014 · 16:43 UTC
It worked for me.

The gameplay was pretty straight forward. The first try I died, because there was so much coming for me. The second time I got a feel for it, and managed to defend for a really long time. Does the game get harder at all?

Anyway, apart from that I must say the graphics are rather.. unique. I'm not sure if I love or hate it, haha!
jojocanard
12. Dec 2014 · 16:50 UTC
The lack of feedback made this very hard to understand for me :
- the toughness of the ennemies (how hurt they are)
- when I can use a nuke or not (and the sadness to see that it doesn't really destroy the ennemies)
- how the shield works (I finally understood that I was supposed to use the mouse but this is very very hard to use !)
- the hitpoints of the mine are not obvious either, given that you have to fight quickly the ennemies and can't look around

Sorry to criticize like this. The game is still fun and good looking.!
little-burrito
12. Dec 2014 · 16:52 UTC
Nice one! It took me a while to understand how to use the shield, and it's still a bit unclear to me when I can use new shields and when I can't. Same goes for the nuke. Impressive work writing it all in your own engine! The explosions are really cool, and the camera shake is awesome :)
Wilson
12. Dec 2014 · 16:55 UTC
Tough to control, might have been better if shield just appeared in front of your guy. I liked the art.
Franklin's Ghost
14. Dec 2014 · 03:23 UTC
Shield was a bit too hard to understand at first but overall nice entry and congratulations on finishing your third entry. Think the player movement and shooting could be slightly faster to help with defending the line and would be nice to be able to see your score as you're playing. My top score was 124.
maxmetallica
29. Dec 2014 · 19:38 UTC
nice work