Door In Cave by revilossor
First game with Haxe Flambe, which is really cool.
Click on the player to jump, click drag to place a platform. Get to the door out of the cave.
The next version of the cave will have different stuff in it, depending on what you did in previous versions - so the same screen, but sort of evolving as you play.
Its a bit buggy, but nothing a browser reload won't fix.
Click on the player to jump, click drag to place a platform. Get to the door out of the cave.
The next version of the cave will have different stuff in it, depending on what you did in previous versions - so the same screen, but sort of evolving as you play.
Its a bit buggy, but nothing a browser reload won't fix.
1. Restarting from the very first level is rather punishing. I'd like to restart the second level since the levels take a while to play, and a lot of that can be spent waiting on the character to run back and forth.
2. Speaking of restarting from the first level, I tried clicking the X in the top right thinking it might reset that particular level. Nope, back to title screen in one click, losing my progress.
3. This really needs a jump button key. Spacebar, 'W', whatever. Or at absolute minimum, let the player click anywhere. You already prevent players from building super tiny platforms, so just letting them click anywhere would make being able to jump where you want to less frustrating.
4. Blue doesn't seem like a natural danger color to me. Slow-moving bat, maybe a moth? The key was a prize apparently. Maybe the bat is a harder-to-get prize? Nope, instant kill, back to title screen, lose progress. That seems like the sort of thing you might want to warn about. :P
5. Snapping blocks to a grid would be nice so you don't end up with glitchy sets of two blocks next to each other that don't quite align, and the character jittering on them.
Also the game could use stuff like sounds, an objective...but you know that. ;)