Door In Cave by revilossor

[raw]
made by revilossor for LD31 (COMPO)
First game with Haxe Flambe, which is really cool.

Click on the player to jump, click drag to place a platform. Get to the door out of the cave.

The next version of the cave will have different stuff in it, depending on what you did in previous versions - so the same screen, but sort of evolving as you play.

Its a bit buggy, but nothing a browser reload won't fix.

Feedback

swedishbacon
08. Dec 2014 · 19:40 UTC
The best ludum dare puzzle game i played so far!
AsixJin
10. Dec 2014 · 06:30 UTC
I found it difficult to just get off the floor and when I finally did I got a bug...I think a button to make her jump would make the game a bit easier (unless that was intended)
paperweight
10. Dec 2014 · 22:37 UTC
Great idea with simple controls and mechanics. This is why jams are awesome!
6DownStudios
12. Dec 2014 · 03:00 UTC
Really innovative idea, quite outside-the-box! Keep on breaking the mold!
GAFBlizzard
12. Dec 2014 · 09:25 UTC
Clever concept, but I have some suggestions for execution if you take this further (bugs that require browser reloads aside):

1. Restarting from the very first level is rather punishing. I'd like to restart the second level since the levels take a while to play, and a lot of that can be spent waiting on the character to run back and forth.

2. Speaking of restarting from the first level, I tried clicking the X in the top right thinking it might reset that particular level. Nope, back to title screen in one click, losing my progress.

3. This really needs a jump button key. Spacebar, 'W', whatever. Or at absolute minimum, let the player click anywhere. You already prevent players from building super tiny platforms, so just letting them click anywhere would make being able to jump where you want to less frustrating.

4. Blue doesn't seem like a natural danger color to me. Slow-moving bat, maybe a moth? The key was a prize apparently. Maybe the bat is a harder-to-get prize? Nope, instant kill, back to title screen, lose progress. That seems like the sort of thing you might want to warn about. :P

5. Snapping blocks to a grid would be nice so you don't end up with glitchy sets of two blocks next to each other that don't quite align, and the character jittering on them.
Sublustris
14. Dec 2014 · 20:06 UTC
cool :) nintendoHard and 8bitHell :)
LMT
26. Dec 2014 · 19:04 UTC
Interesting game with a cool concept.
Lynx
27. Dec 2014 · 02:53 UTC
Very clever concept and game mechanics, I felt like the character move a little to quickly, would be nice to have a control to speed up or slow down their running speed for better control. Keep up the good work, I can see this concept growing big!
Chaoseed
27. Dec 2014 · 06:11 UTC
There's an interesting idea here, but it's difficult to play. First of all, it's hard to figure out how to make platforms; I expected to be able to make them thinner, and I had no idea why they weren't appearing. Anyway, if it were me, I would make the jump button some other key, or perhaps make it so that clicking anywhere would make the player jump (though that might make it tricky to figure out when the game should jump as opposed to drawing platforms). The point is, because the player is always moving, you have to make them jump several times in quick succession...so you have to click, then follow with the mouse and click again, and again...it's quite difficult.

Also the game could use stuff like sounds, an objective...but you know that. ;)