☃ Jingle Calls ☃ by C63 Industries
This game was programmed in C# and only uses WinForms. It should be able to run on Linux and OSX using Mono (http://mono-project.com).
We took the theme of "Entire Game on One Screen" and decided to make a game about screening calls! (It's also on one screen.)
In ☃ Jingle Calls ☃ , you play ☃ , secretary to Mr. Claws at the North Pole. Mr. Claws doesn't want to be disturbed, except by callers that he wants to talk to, so screen them carefully! If you make Santa mad, you might get a pinkslip.
Jingle Calls was created by: Jesse W. Schirmer, Charlotte M. Ellett, Stephanie Clark, Ashley West
If you're going to PAX South, swing by booth #1551 and say hello!
The team was hosted by MindGear Labs (http://mindgearlabs.com).
We took the theme of "Entire Game on One Screen" and decided to make a game about screening calls! (It's also on one screen.)
In ☃ Jingle Calls ☃ , you play ☃ , secretary to Mr. Claws at the North Pole. Mr. Claws doesn't want to be disturbed, except by callers that he wants to talk to, so screen them carefully! If you make Santa mad, you might get a pinkslip.
Jingle Calls was created by: Jesse W. Schirmer, Charlotte M. Ellett, Stephanie Clark, Ashley West
If you're going to PAX South, swing by booth #1551 and say hello!
The team was hosted by MindGear Labs (http://mindgearlabs.com).
| Windows | http://gamejams.c63.industries/ludumdare/31/jingle-calls.exe |
| Linux & OSX (use Mono) | http://gamejams.c63.industries/ludumdare/31/jingle-calls.exe |
| Source | https://github.com/c63industries/LudumDare31 |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=47156 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 2.66 | 914 |
| Fun(Jam) | 2.26 | 958 |
| Graphics(Jam) | 2.02 | 939 |
| Humor(Jam) | 3.09 | 261 |
| Innovation(Jam) | 3.28 | 342 |
| Mood(Jam) | 2.46 | 863 |
| Theme(Jam) | 3.23 | 761 |
I wasn't completely clear on how the hang up/transfer worked. There were times that I felt like the conversation wanted me to transfer or hang up, but they just called right back later (without the previous context).
The hanging up and holding was a bit confusing to me, as people would call me back asking about the same thing. I'm not sure what the number pad is for. I think I only ever got a response from Santa for transferring the duck.
The duck call was really great :D
The game did bug out for me after some time. It seemed santas mom kept calling all the time and I had all the previous answering options but no geeting aviable. Draging the windows around was a bit unasthetically, because it didnt move smoothly.
All in all awesome work!
Nice back story. Made taking calls more interesting.
As others have said, having previous chat options lingering even when you've moved past that point of the conversation can lead to nonsensical conversations. That said, there seemed to be a lot of text there, so I'll admit that tying up all the speech could get pretty tricky.
The game was kind of laggy for me. It took much longer than usual to draw a simple window. I found the way you could only have one conversation up at a time not necessarily bad, but the fact that the window got placed OVER the phonepad every time I answered a call made it annoying to click and drag each time.
One comment is it keeps the dialogue options all the time, so I could say a response to something that happened way earlier in the conversation.