Owls Ever After by Mike Mezhenin
A game about the life of an owl family, made by my wife and me. Remember the past, one New Year's Eve at a time.
PLEASE READ THE INSTRUCTIONS:
- Use mouse wheel to move between different years
- Some memories are hidden in darkness - turn on the fairy lights to unhide them
- You can turn on fairy lights with LMB - but only if you have a light power of the same color (see color indicators on the radio)
- There are some mistakes in your memory - click on the things that don't belong to see the real truth. Successfully doing so will give you more power for fairy lights
- Look for red markers on the radio - it hints you that you can do something in that year
There is no win or lose condition, but you can light up all the fairy lights!
Notes:
a. Music, sound effects and tutorial will probably be added in a special Christmas post-compo version
b. Game was updated after the deadline to fix a game-breaking bug (lights were not distributed correctly between years); also fixed an issue that caused the game running reaaaally slow sometimes
PLEASE READ THE INSTRUCTIONS:
- Use mouse wheel to move between different years
- Some memories are hidden in darkness - turn on the fairy lights to unhide them
- You can turn on fairy lights with LMB - but only if you have a light power of the same color (see color indicators on the radio)
- There are some mistakes in your memory - click on the things that don't belong to see the real truth. Successfully doing so will give you more power for fairy lights
- Look for red markers on the radio - it hints you that you can do something in that year
There is no win or lose condition, but you can light up all the fairy lights!
Notes:
a. Music, sound effects and tutorial will probably be added in a special Christmas post-compo version
b. Game was updated after the deadline to fix a game-breaking bug (lights were not distributed correctly between years); also fixed an issue that caused the game running reaaaally slow sometimes
| Web (post-jam) | http://gamejolt.com/games/puzzle/owls-ever-after/41300/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=34229 |
Ratings
| Coolness | 98% | 2 |
| Overall(Jam) | 3.69 | 149 |
| Fun(Jam) | 2.77 | 710 |
| Graphics(Jam) | 4.43 | 51 |
| Humor(Jam) | 2.98 | 304 |
| Innovation(Jam) | 3.84 | 88 |
| Mood(Jam) | 3.83 | 70 |
| Theme(Jam) | 3.85 | 240 |
1) Lack of audio feedback; animations when you find an inconsistency. This is supposed to be a big moment, but stuff just kinda fades out.
2) Steep learning curve. It would be nice to start with a very obvious inconsistency that is required to get into the main game.
3) It wasn't entirely clear to me (within the game) what the lights did, or the "fade in of the black parts of the screen". I know you explained it; I just didn't get it.
Still, 5 stars. Great job!
Delightful.
Extraordinary.
A faster way to get to areas I could light with the available colors would help confusion a bit, too, especially for similar colors. It was kind of a slow experience near the end, scooting around, looking for darkness to click on.
Overall, good execution of a very nice idea, though! The time travel interface and seeing a home over the generations was pretty great. Wonderful art and I liked how things unfolded.
In terms of gameplay, it's pretty neat, even if there isn't much to do except for lighting stuff up.
The travelling in time via the radio is a great way to get past the "one screen" limitation.
Cheers mate.
Anyway, good job! :D
Anyway, the dialogs I could read and the images I saw tells me you wanted to tell a really nice and deep story with that owl family. It may be just a question of adjusting the feedback players get when they are interacting with memories/pictures of the owl family over the years.
Hope the feedback helps! Anyway, you made something different, this game has its own style, so you deserve the good ratings :)
Thanks.
Overall a poignant tale.
- sounds! (obvious one)
- make a tutorial properly explaining how the radio works
- have more obvisous mistakes: I button-mashed many screens, which is not really fun (I spent a lot of time on the "I will be visiting you know" screen)