Your goal in every level is to reach the finish line to continue with the next level. Every level has its unique tiles that are added step by step. So don't worry, it'll get harder later on. If you are stuck you can skip a level by pressing '.' and ',' to try again later. You can close the game any time you want with the ESC key, but watch out, there will be no progress saved. And that's all you need to know for now. Press SPACE to get started, and maneuver your tiny little cube to the dark spot in the bottom right corner. Good luck and have fun!
Cool idea, and it looks and sounds great. I found it a bit hard to control though, especially when I had to do things quickly - I had to skip past a couple of levels.
Fun gameplay, once you have get used to all this floatyness and the bouncing off walls (which make the game unique though).
And just as a tip: If there are no levels, just show nothing and leave out these WIP icons ;)
7th level was too hard.
Player should have bigger "friction" because sliding and bouncing took to long which I found annoying.
However I like that game.
Decent game, though the controls of the player character are a bit too slippery for my tastes. I like the gradual revealing of the game mechanics, though.
I love the look of this! It screams ZZT or old DOS shareware. I think you did a good job of using the theme.
I did ragequit in level 3. A combination of the gradual acceleration, low friction, and bouncy walls made moving around under any time constraint too frustrating even though in the previous two levels I was longing to get the maze done faster. This with different movement physics would be very nice.
Very well done. I like the colors you used for the levels and the display of them on the right side! I did find some of the arrow boost things to be a bit hard to navigate due to the slippery nature of the movement. Very cool, well done!
Great idea for marking progress (the colors). Some of these levels were really creative! The movement physics were kind of frustrating; I kept getting stuck on corners. Overall great job!
The floating aspect is fun at the begining and become anoying especially at the third level (the level I ragequit). The music is really irritating after 2 min (mute option ?). Nice graphics and great new look at mazes. The others levels seems great but I don't really like maze so.
I wanted to like this game so much. However, the slippery controls and character which bounces off the walls were annoying. If the player movement had been grid based like the rest of the game, I definitely would have played this through.
Fiendishly difficult. I couldn't figure out the speed tile one so that's how far I got. I also skipped the level where you have to get through the passage before the door closes because I swear it's not possible in the laws of physics to get down there and through in time!
I really like the screen layout and the gradual colour transition. The slippery / bouncy physics made it really frustrating for me, but it might work better that way if the character was smaller so it's not so hard to go round corners.
Quite a few cool mechanics in here and quite a unique art style. The controls are indeed quite tough and I skipped 4 of the levels as it was getting a little frustrating dying over and over or not making it in time due to the character bouncing off some wall, so I'm glad that skipping feature was even in there. :P
Still a pretty cool game and some fairly decent level design.
I managed to complete all your WIP levels :P
Are you really going to make that many levels? Then I recommend you to make current levels first in their columns. That'll make an alright difficulty curve and not too much items.
I didn't like controls. Why does the player bounce? Do you have some advanced physics engine? Turn the bouncing off. I didn't like acceleration as well, but, I guess, it's crucial for you game.
Also, I didn't like pop-up windows. Usually, basics to play the game is "WASD to move", so when I saw a lot of text, I wanted to skip it. Indeed, it doesn't tell anything important. If you want some messages, I'd like the font to be bigger and the text to be shorter. Otherwise I start questioning myself if I should close it without reading.
Except for these, I liked pretty much everything. Appealing colors, variety, great level design... Well, the game is difficult, but it isn't necessarily a bad thing. Though, as I said above, I don't want the rest of the levels be as difficult as last ones.
And just as a tip: If there are no levels, just show nothing and leave out these WIP icons ;)
Player should have bigger "friction" because sliding and bouncing took to long which I found annoying.
However I like that game.
Anyway game have good graphics and sounds.
I did ragequit in level 3. A combination of the gradual acceleration, low friction, and bouncy walls made moving around under any time constraint too frustrating even though in the previous two levels I was longing to get the maze done faster. This with different movement physics would be very nice.
On a side note: While I do think the added elasticity to the blocks was cool, it wasn't entirely necessary for a maze game. :p
Love the WIP loop :D
Music is a little anoying at the end of the game.
Still a pretty cool game and some fairly decent level design.
Are you really going to make that many levels? Then I recommend you to make current levels first in their columns. That'll make an alright difficulty curve and not too much items.
I didn't like controls. Why does the player bounce? Do you have some advanced physics engine? Turn the bouncing off. I didn't like acceleration as well, but, I guess, it's crucial for you game.
Also, I didn't like pop-up windows. Usually, basics to play the game is "WASD to move", so when I saw a lot of text, I wanted to skip it. Indeed, it doesn't tell anything important. If you want some messages, I'd like the font to be bigger and the text to be shorter. Otherwise I start questioning myself if I should close it without reading.
Except for these, I liked pretty much everything. Appealing colors, variety, great level design... Well, the game is difficult, but it isn't necessarily a bad thing. Though, as I said above, I don't want the rest of the levels be as difficult as last ones.