{"author_link":"\/author\/waveformmodulations\/","author_name":"waveformmodulations","author_uid":"35354","comments":[{"author_name":"Sharky","author_uid":"44294","time":"Dec 9, 2014 @ 3:16am","epoch":1418094660,"text":"Can't play\r<br\/>\r<br\/>Problem signature:\r<br\/>  Problem Event Name:\tBEX\r<br\/>  Application Name:\tSQUISH AND BOUNCE.exe\r<br\/>  Application Version:\t2.7.2.0\r<br\/>  Application Timestamp:\t5446558e\r<br\/>  Fault Module Name:\tStackHash_0a9e\r<br\/>  Fault Module Version:\t0.0.0.0\r<br\/>  Fault Module Timestamp:\t00000000\r<br\/>  Exception Offset:\t00000000\r<br\/>  Exception Code:\tc0000005\r<br\/>  Exception Data:\t00000008\r<br\/>  OS Version:\t6.1.7601.2.1.0.256.48\r<br\/>  Locale ID:\t1033\r<br\/>  Additional Information 1:\t0a9e\r<br\/>  Additional Information 2:\t0a9e372d3b4ad19135b953a78882e789\r<br\/>  Additional Information 3:\t0a9e\r<br\/>  Additional Information 4:\t0a9e372d3b4ad19135b953a78882e789\r<br\/>\r<br\/>Read our privacy statement online:\r<br\/>  http:\/\/go.microsoft.com\/fwlink\/?linkid=104288&amp;clcid=0x0409\r<br\/>\r<br\/>If the online privacy statement is not available, please read our privacy statement offline:\r<br\/>  C:\\Windows\\system32\\en-US\\erofflps.txt"},{"author_name":"pixelspirit","author_uid":"39537","time":"Dec 9, 2014 @ 3:22am","epoch":1418095020,"text":"44 was the highest I got (so far). really nice game, and the entire look of it's very cool. The variable spacing between the blocks and such really kept me on my toes \/ kept me from falling into some kind of safe rhythm. Good job!"},{"author_name":"SpartanIceCream","author_uid":"44083","time":"Dec 9, 2014 @ 8:18pm","epoch":1418155980,"text":"The graphic style is pretty unique."},{"author_name":"aidinviper","author_uid":"47091","time":"Dec 10, 2014 @ 3:25pm","epoch":1418224800,"text":"ncie job."},{"author_name":"rayman1900","author_uid":"45513","time":"Dec 16, 2014 @ 3:18pm","epoch":1418742780,"text":"My highscore is 106 ! Great game !"},{"author_name":"maxmetallica","author_uid":"47374","time":"Dec 16, 2014 @ 3:35pm","epoch":1418743800,"text":"nice game my score is 122 lalalal"},{"author_name":"dieblume86","author_uid":"44675","time":"Dec 16, 2014 @ 3:54pm","epoch":1418744940,"text":"Nice one."},{"author_name":"Neonlare","author_uid":"1913","time":"Dec 16, 2014 @ 4:56pm","epoch":1418748660,"text":"Interesting game, felt like it needed a little bit more in terms of mechanics but it was fun for a good while, good work :)."},{"author_name":"PigeonsFromOuterSpace","author_uid":"47090","time":"Dec 16, 2014 @ 5:17pm","epoch":1418749920,"text":"Nice graphics stylization and are those bass guitar sounds when you move left or right ? :D"},{"author_name":"Vladik Plays","author_uid":"43115","time":"Dec 16, 2014 @ 5:29pm","epoch":1418750640,"text":"I can't move around at all. :("},{"author_name":"Zayron","author_uid":"41941","time":"Dec 16, 2014 @ 7:29pm","epoch":1418757840,"text":"I like how each movement has its own sound."},{"author_name":"ProteinPannkaka","author_uid":"44805","time":"Dec 16, 2014 @ 7:48pm","epoch":1418758980,"text":"Gameplay is fun. My main critique is with the graphics, the backgound object are too colorful and detailed compared to the things that are actually part of the gameplay. The game is simple enough that it isn't distracting, but it's confusing for the first seconds in the game (The cyan cylinders in particular scream interactive).\r<br\/>\r<br\/>Also cool to see someone using the Blender game engine!"},{"author_name":"waveformmodulations","author_uid":"35354","time":"Dec 17, 2014 @ 5:15am","epoch":1418793000,"text":"For those of you who can't play the game, here's a video of gameplay. Hope to get it to other platforms ASAP.\r<br\/>\r<br\/>https:\/\/www.youtube.com\/watch?v=i9oEsMkjHJ8"},{"author_name":"CMWeissMedia","author_uid":"22910","time":"Dec 19, 2014 @ 6:01pm","epoch":1419011760,"text":"Fun game, though there's no difficulty curve. Once you figure it out, you can just keep playing forever. It would be nice if the pace speeds up the longer the game runs."},{"author_name":"Rothens","author_uid":"25028","time":"Dec 19, 2014 @ 8:52pm","epoch":1419022020,"text":"Nice one! :) Good job guys!"},{"author_name":"johnbrynte","author_uid":"47137","time":"Dec 19, 2014 @ 9:38pm","epoch":1419024780,"text":"First I thought that the game was too hard, then suddenly I got 150+. Adding sync with the music would have helped me in the beginning and I also think that you could have made it successively harder by adding obstacles in a pattern that could then be mapped to the music. I liked how the coming obstacles appeared in the field of view, nice implementation of a classic game!"},{"author_name":"Kuality Games","author_uid":"46151","time":"Dec 29, 2014 @ 9:04pm","epoch":1419886740,"text":"Interesting concept, audio got a bit annoying if you click too fast. Also feel like the delay on the character popping back into its original form could be a bit longer. Good job!"}],"images":["ld31\/35354-12038ee6a8ff3a28f61c4f04de17f0fc.jpg","ld31\/35354-b8b6d6974b1864b7b96007e063c35aee.jpg","ld31\/35354-5ea912322bc841b2715d7acf6bbc79e6.jpg","ld31\/35354-da8ec8d99bf8f7189da12e493c3b84ea.jpg","ld31\/35354-75b71b03c7b6ae716e4c74e0405614f6.jpg"],"links":[{"url":"https:\/\/www.dropbox.com\/s\/lk63tsd9r9n03ec\/SQUISH%20AND%20BOUNCE.zip?dl=0","text":"Windows"}],"metadata":{"g_key":"15084","g_author":"35354","g_event":"LD31","g_eventkey":"26","g_subevent":"JAM","g_urlkey":"15114","g_title":"SQUISH AND BOUNCE","g_status":"UCHK1","g_place":"582","g_commentcount":"17","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/35354-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/35354-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/35354-shot2.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/35354-shot3.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/35354-shot4.png-eq-900-500.jpg"],"text":"SQUISH AND BOUNCE\r\n\r\nDEEP IN YOUR HARDDRIVE, BITS OF INFORMATION COURSE THOUGH THE SYSTEM. FILES ARE CREATED AND DISINTEGRATED IN THE BLINK OF AN EYE. SURGES OF ELECTRICITY DART ACROSS A VAST SERIES OF ELECTRONIC MECHANISMS. A CERTAIN ELECTRICAL PARTICLE KNOWN AS \u201cTE\u201d IS ON A MISSION. HELP TE SQUISH AND BOUNCE AND DODGE HIS WAY THROUGH A MAZE OF OBSTACLES GENERATED ALGORITHMICALLY, MAKING EVERY REPLAY A UNIQUE EXPERIENCE.\r\n\r\nMANEUVER UNDER, OVER AND AROUND THE OBSTACLES.\r\nCAREFUL, TOUCHING ANY OBJECT TOO CLOSE RESULTS IN A TERMINAL SPINOUT. HOW LONG CAN YOU SURVIVE????\r\n\r\n--------------------------\r\n\r\nTHEME: Entire Game on One Screen\r\n\r\nGAMEPLAY: W, A, S, D or Arrow Keys w\/ SPACE BAR for JUMP & R for RENEW\r\n\r\nNOTES: The obstacles in this game are randomly generated so each time you play it's a unique course. How long can you can survive? We managed to get a high score of 411! Try to beat us! Post what high score you get!\r\n\r\nCONTENT: All Original Concept, Story, Models, Code, Environment, Music & Sound FX developed from scratch in under 72 hours for LUDUM DARE 31 JAM.\r\n\r\nCREDITS: Concept & Story by Esiris Kayab Lyons & Harley Kola Kuklinski\r\nComputer Graphics & Game Code by Harley Kola Kuklinski aka QUAZAAR\r\nMusic & Sound FX by QUETZATL\r\n\r\nMUSIC DOWNLOAD: QUETZATL \u2013 SQUISH AND BOUNCE (Ludum Dare 31 EP)\r\nhttp:\/\/quetzatl.bandcamp.com\r\n\r\nSYSTEM REQUIREMENTS: 32-Bit Computer; joy2key compatible\r\n\r\nTO RUN GAME: Once downloaded, extract folder and then open folder, then double-click on \"SQUISH AND BOUNCE\" application. PLAY!\r\n\r\n\r\n\r\n--------------------------\r\n\r\nFor those of you who don't have windows, here's a vid of gameplay.\r\n\r\nhttps:\/\/www.youtube.com\/watch?v=i9oEsMkjHJ8\r\n","title":"SQUISH AND BOUNCE"}