Assault Team Giga Omikron: Total Mercenary by andreaswitzen

[raw]
made by andreaswitzen for LD31 (JAM)
Assault Team Giga Omikron are ambushed in a derelict warehouse and have to fight for their lives.


Made in 72 hours.

Original music by JHAS - soundcloud.com/jhas

Font: Minecraftia by Andrew Tyler.


*** Higher cover (blue) makes units harder to hit. ***

From left to right:
Support - Low hit rate. High damage to cover.
Assault - Medium hit rate and damage. High Health.
Marksman - High hit rate and damage. Low damage to cover. Low health.

Controls:
Arrow keys to select
Space to execute
Esc to cancel


*** Post-Deadline changes ***

# Removed a bug where using "Act as Spotter"-skill would pemanently lower the hitrate and damage of the marksman, resulting in attacks healing enemies and then constantly missed shots.

# Added a line break in the "Delayed Attack"-string so that it fits in the screen.

Ratings

Coolness 96% 2
Overall(Jam) 3.36 367
Audio(Jam) 3.26 278
Fun(Jam) 3.07 478
Graphics(Jam) 3.36 458
Humor(Jam) 1.90 790
Innovation(Jam) 3.12 449
Mood(Jam) 2.98 547
Theme(Jam) 3.86 229

Feedback

BlackBulletIV
09. Dec 2014 · 05:15 UTC
Graphics are nice. Gameplay was frustrating because *every* shot would miss, except for those of the sniper.
Shivur
09. Dec 2014 · 05:31 UTC
Good strategy game!
rabbit
09. Dec 2014 · 05:31 UTC
Cool idea but I would like to have a bit more indication as to what is happening to my characters.
DefectiveMelon
09. Dec 2014 · 05:34 UTC
Pretty Reminiscent of XCOM (especially with the miss chances). I got pretty into it once I got used to all the different abilities, congrats on a short fun little game.
Virtually Competent
09. Dec 2014 · 20:07 UTC
Wasn't able to load the game, got a Dropbox error. Just a heads up!
madcapacity
09. Dec 2014 · 23:04 UTC
I really enjoyed this mechanic - lots of potential for a strategy game. I had a hard time understand at first how the attacking worked and I didn't really get what the blue bar/cover did versus the red health bar.

Good job!
MjSpeCter
09. Dec 2014 · 23:12 UTC
Gameplay and graphics are awesome. Literally the sniper only hits people so, just need to work on that but overall I like it.
vanaficionado
09. Dec 2014 · 23:17 UTC
I understood how to play perfectly, and I understood the strategy. I had a great time playing, I would probably buy this if it had more content :)
dook
09. Dec 2014 · 23:21 UTC
Interesting idea for a little tactics game. Could be fun with some expanded features or more levels :)
twelveplusplus
10. Dec 2014 · 01:05 UTC
so harD!!
Ted Brown
10. Dec 2014 · 01:06 UTC
Great setup, concept, and interface. The music really got me in the mood. All of those options for the heroes got me thinking, but with no access to the numbers, it felt too random (and overpowering) to win. Maybe next time go with simple pips for health.
MrShoestore
10. Dec 2014 · 01:08 UTC
great idea doing a tactics game
ilokimo
10. Dec 2014 · 01:09 UTC
Fun and hard, would play, maybe could be little more original but it is very solid. Good art, hypnotic music and some sfxr sound like we all love!
PoQA Games
10. Dec 2014 · 01:11 UTC
I like the music in this game, matches the art style nicely. It was hard to tell when the turns were up and when I was supposed to do things...but pretty fun!
Waschtl
10. Dec 2014 · 01:11 UTC
Nice game. Nice graphics. Cool audio. The missed attacks are too random for my taste but otherwise you got your mechanics down pretty good. :)
kipelovets
10. Dec 2014 · 20:40 UTC
Nice graphics, although laking some animation. Interesting tactics mechanics
Technomancer Game Studio
10. Dec 2014 · 20:41 UTC
could be better if it had more feedback
Mechamew
10. Dec 2014 · 23:02 UTC
I like where you're going with this. Animated sprites would really bring it to life!
Tonasz
11. Dec 2014 · 00:36 UTC
As a fan o X-Com I really appreciate the game :) Moody and pixelish take on subject. Mechanics are maybe a bit too hidden in game, but after few plays I think I find out a bit It's nice you added different classes and skills, but it's a pity that enemies are so plain - just simple diversification would add additional layer to strategy - for example order of eliminating :)
OrangeeZ
11. Dec 2014 · 07:16 UTC
Very solid entry, but I wish there was more content. I like how tactical it is, but maybe it needs more balance: conver change guarantees cover bar replenish, and sniper-spotter team is a sure way to win.
aidinviper
12. Dec 2014 · 06:11 UTC
omg nice. i like that
Team Myopia
12. Dec 2014 · 06:39 UTC
Cool retro music and sound effects. Needed to maybe ramp up better to difficulty... but cool idea overall with the different squad members.
otaviogood
12. Dec 2014 · 07:22 UTC
I managed to win on the first try, but it was close. Great name for the game. :)
ricklesauceur
12. Dec 2014 · 08:31 UTC
Nice music, nice sprites (even if you could have done a shoot animation).
MrBadIvan
12. Dec 2014 · 18:34 UTC
I love tactics, and visual are very old-school looking!
aaronjbaptiste
14. Dec 2014 · 09:56 UTC
Good fun, finished it on my first play through.
01rafael
14. Dec 2014 · 20:48 UTC
Well. Interesting concept. But my units is missed the targets all time ;)
Nikteddy92
14. Dec 2014 · 21:00 UTC
Well thought idea!
I like it. Sound and graphics are not bad. The gamplay a little too slow and still.
BTW Nice game! Well done!
jay43k
15. Dec 2014 · 03:31 UTC
Very fun! Loved the scene.
MechanicMoon
15. Dec 2014 · 17:44 UTC
Really awesome! Many things to consider. Coverage, attack, wait for shoot.. nice concept!
maxmetallica
17. Dec 2014 · 14:37 UTC
nice ork
Lokiman
23. Dec 2014 · 10:54 UTC
At first it seemed a little bit difficult but after some time I figured out the strategy :) Also I love the music! :D
nkling
29. Dec 2014 · 20:14 UTC
Wow really great idea! I would love to see this implemented into a larger game! This is really inspiring. Music fit really well, the artwork (the finished parts) were great. I wished there was more artwork but for the limited time the art you got in was perfectly enough to give a great sense of mood and intensity.I would love to see some animations in the game! I hope you continue to work on this.