Man on the Field by Double Zero One Zero

[raw]
made by Double Zero One Zero for LD31 (JAM)
Also known as "M.A.S.H. - The (unofficial) Game".

Man on the Field is a field surgeon (and stress) management game where you will be tasked with:
- Having a steady hand.
- Pushing randomized buttons.
- Keep a look out on peoples lives.
- Telling people to shut up.

Enjoy!

*KNOWN ISSUES*
- It might be a bit hard in the beginning for new players.
- In certain browsers/systems, the cursor that's used over the wound is pretty small. It's because your browser/system doesn't want to upscale the cursor. They game is still completely playable though.

By Double Zero One Zero:

Pontus Lundén
- Art, Music, Design

Kristian Brodal
- Programming

If you like the game and want to see more stuff, follow us on twitter at http://www.twitter.com/0010_games!

Ratings

Coolness 87% 2
Overall(Jam) 4.11 19
Audio(Jam) 4.09 23
Fun(Jam) 3.66 119
Graphics(Jam) 4.55 27
Humor(Jam) 3.18 230
Innovation(Jam) 3.87 81
Mood(Jam) 3.80 75
Theme(Jam) 3.84 249

Feedback

vlamaster
08. Dec 2014 · 14:48 UTC
This is really awesome. Somewhat reminds "Papers, Please", really nice graphics also. Good luck on if you are going to work on this project after the jam ;)
ilikescifi
08. Dec 2014 · 14:52 UTC
Wow. This is a pretty tough one. Looking fantastic. The topic is great too. The music is good - but I´m not sure if it fits to the pretty heavy topic. Still a really good thing!
Liam :D
08. Dec 2014 · 15:09 UTC
One of the best games I have played so far! Reminds me of "Papers, please" and "Cook, serve, delicious".

The feeling when the intake of soldiers slows down, and you know perfectly fine that it's because they are all dead... because of you... Wow... Anyway, absolutely awesome. Hope to see this developed further into a retail product.
TijmenTio
08. Dec 2014 · 15:23 UTC
Wow there is so much to focus on. It's hectic, but also delivers a bunch of meaningful choices to be made. Although it might be a little too much at some points. Could also be me sucking at it... :p
cardanai
08. Dec 2014 · 15:57 UTC
The best clone of Papers Please so far!
wdebowicz
08. Dec 2014 · 16:35 UTC
Top entry. Music is great, interesting idea. A lot of hard decisions to make.
Tommyno222
08. Dec 2014 · 16:49 UTC
Awesome game! Graphics is beautiful, especially the colours, and the music complement overall atmosphere excellently. Regarding the gameplay, it's very good concept but the pace is little bit too fast for me. I'd enjoy the game more if the days were longer and the patients endured little more.
Krisjet
08. Dec 2014 · 17:31 UTC
This entry looks and sounds great, reminds med of Papers Please, but I really didn't think the music matched the atmosphere very much which was a bit disappointing.
OldPeculier
08. Dec 2014 · 18:36 UTC
Yep, that's pretty much totally brilliant. Hints of Papers Please with more eye-hand coordination juiciness (which thing do I look at?—the wound or the buttons?! But it's a good confusion). Love it.
Dew
08. Dec 2014 · 18:38 UTC
Great aesthetics! Keep it up!
Von Hunt
08. Dec 2014 · 18:39 UTC
Really challenging gameplay! And like all your other projects the visuals are spot on, such a cool pixel style to all your work. Great job yet again!
frondeus
08. Dec 2014 · 18:41 UTC
One of the best games i have played in this LD ;)
Doubstract
08. Dec 2014 · 18:51 UTC
You (it's jam entry, so probably it's a team) have to keep working on this after Ludum Dare. This game is amazing, it's could be something like Papers, Please but with much more depth and things to do.
khahem
08. Dec 2014 · 20:15 UTC
Great graphics and sounds, coherent mood and I had a lot of fun. Good job !
regisRquoi
08. Dec 2014 · 21:23 UTC
Great! But hard!

Well actually I don't know, I had real problems because of being an azerty user I think. The ZXCV keys might not be the best ones.

But I managed to go to the day 5 and had fun!
Reminds a lot of Paper please, which is still good.
Music was supercool, I dunno if it's adapted to the theme of your game but it's super nice :)
graphics are nice, too.
I dunno about the shut up mechanic, doesnt seems meaningful enough to me, so I barely used it, prefer heal the soldier than losing time look at his health

Theme of the jam was respected but nothing more really I think.

Oh and, the message that says to put the cursor over the wound when the player doesnt understand is not appearing long enough, it took me time to success reading it (I'm not english so It takes me a couple of seconds to concentrate on the words)

It was fun anyway! Congratulation for doing this!
arg-games
08. Dec 2014 · 22:11 UTC
Like the graphics and colors a lot! Nice game!!
AinaSG
08. Dec 2014 · 22:11 UTC
As said, this remembers me of Papers Please.

Loved specially the art, it's amazing how good it is with the time we had.

Congratulations!
Natura-Time
08. Dec 2014 · 22:12 UTC
Very nice, i like it very much, especially the level design and music !
Sh1rogane
08. Dec 2014 · 22:14 UTC
This is a awesome game, so far my favourite jam game. Great music and graphics with a fun and hard gameplay.
tinykidtoo
08. Dec 2014 · 22:16 UTC
This was hard but, I am really bad at these kind of games. I really love the art and the music is amazing. I like that game it was fun and enjoyable.
Lavendark
08. Dec 2014 · 22:17 UTC
A good game, if a little confusing at first but that was probably mostly me...mostly. Loved the art style and the music was fun too. Well done.
dook
08. Dec 2014 · 22:18 UTC
This is really impressive! Great work on the graphics and audio. The theme and gameplay is really original. Gets super tense real fast. The complaining speech bubbles covering the UI is a great idea! :)
Gread72
08. Dec 2014 · 22:38 UTC
Didn't really like the audio... but the graphics and gameplay made the game. Good work...
AdventureIslands
08. Dec 2014 · 22:58 UTC
Really creative idea for a game, nice work! It gets really challenging and I like how the complaining covers UI. Only thing that's bit off a miss is that the music doesn't quite fit the game's atmosphere, but that's minor.
Thermite
08. Dec 2014 · 23:19 UTC
Nice graphics, and well designed. Splitting attention between commands and targeting is a fun challenge!
ponk
08. Dec 2014 · 23:22 UTC
Beautiful and fun. Impressive work ... !!
Bensonance
09. Dec 2014 · 01:37 UTC
Awesome game! Loved the mechanics of it - the camera moving around the wound was a cool challenge. I think the music didn't really match up to the dark theme of the game's art, though - think something darker would have been better!
tigerbyte
09. Dec 2014 · 01:59 UTC
Fantasic. This would win the 48 hour no contest.
MrMordem
09. Dec 2014 · 03:54 UTC
A very good game, really addictiv héhé
Anikki
09. Dec 2014 · 20:38 UTC
Time management game without cutesies is always welcome. I approve!
MintArcade
09. Dec 2014 · 20:41 UTC
Wow. That was great experience. And it fits theme perfectly. Awesome game!
kaype
09. Dec 2014 · 21:49 UTC
Amazing game! Very much like "Papers, Please".

Had lots of fun playing this.
Manderxan
09. Dec 2014 · 22:45 UTC
Really great! Got to day 11 on my first try. I really don't have anything bad to say about this game. Nice graphics, great music, easy to understand. Thumbs up!
CivvyThePandaTM
09. Dec 2014 · 23:37 UTC
Good job on this!
The graphics are amazing, the game is quite fun and it's also quite innovative. However, as some other people said, the music should have been different. Anyways, good job!
Devark
09. Dec 2014 · 23:38 UTC
Loved this - great game!
Grindstorm
09. Dec 2014 · 23:38 UTC
Well, thankfully I'm not a doctor lol great game.
bitserum
09. Dec 2014 · 23:42 UTC
The graphics are great, so is the music, but it clashes with the game's theme.
This isn't a big thing, but in parts of Central Europe "Z" and "Y" have swapped places on the keyboard, and games using zxc... controls can get very annoying
Yarek
09. Dec 2014 · 23:47 UTC
5 Stars really good game :)
AsixJin
09. Dec 2014 · 23:48 UTC
Wow! this is the best one I've played. Very face-paced! Loved the graphics and music...I wish I could make a game of this quality in 72 hours!
andreaswitzen
09. Dec 2014 · 23:52 UTC
Started the game and immediately thougth "I know this style", and then remembered playing "The Westport Independent" for LD29.

Såg ut som ni är svenskar på namnen också? Stiligt jobbat grabbar!
egos
09. Dec 2014 · 23:57 UTC
brillant realisation
Just the control arrowes will be some much simple !!
Anyway I have fun to play with !!
dallonf
10. Dec 2014 · 00:01 UTC
VERY reminiscent of Papers Please. It has the same sort of frantic quality where you're forced to make terrible decisions every second. It's very challenging, too! I think you could easily sell this on Steam if you added some more gameplay and tweaked the UI a bit (right now the most important numbers, like men on the field and men waiting for treatment, are deemphasized and hard to see)
theomg
10. Dec 2014 · 00:03 UTC
Awesome game! Great art and polish. Really interesting gameplay and humor.
AMS
10. Dec 2014 · 00:25 UTC
WOAH! Such a catchy tune!~

The game is pretty fun too! I really love that browny ambient and all the gameplay elements. Even the little details like the moving wounded arms.

One of my top entries. GL, you have chances to win IMO ;D

MentalBlockGaming
10. Dec 2014 · 00:49 UTC
Soundtrack is nice, although I'm not sure it gave off the right mood. What mood WERE you going for?

Shame about dialogue - your eyes are too busy to read it.

Telling patients to shut up is pretty damn hard. - Maybe if patients were fidgety, telling them to hold still would reduce how quickly the wound moves around.

Difficulty doesn't seem to rise at all. Found it too easy after a while.

Really like core gameplay elements - zxcv and aiming stitching.

Nice feedback on correct/incorrect moves.

Really fun!
savethejets1
10. Dec 2014 · 01:10 UTC
Really cool.
alpha_rat
10. Dec 2014 · 01:20 UTC
Great entry!
everything is neat and enjoyable
Code Medicine
10. Dec 2014 · 03:44 UTC
Brutally challenging. Visuals are excellent, as well as the audio. I'm not sure what telling the soldiers to shut up did for me, but the mechanic was loads of fun. Definitely impressive all round, nice job.
Lynx
10. Dec 2014 · 06:27 UTC
This is just purely amazing, nothing more could be added or fixed or taken away. BRAVO!!!
Team BluCookie
10. Dec 2014 · 07:53 UTC
A great game. Very impressive and a simple yet interesting input/mechanic.
However I felt that the music was very ill-fitting. Don't get me wrong it was great but I thought it didn't fit the overall tone(?) of the game.
MonoS
10. Dec 2014 · 09:32 UTC
WOW, very hard game, had some fun playing it :)
Fnkee
10. Dec 2014 · 12:36 UTC
Haha, amazing game. A very unique sense of gameplay, with great humor involved. Is the game finishable, or is it more about scoring high? I got really addicted to this, and managed till day 8. Music and sounds are also really well done. Once again, amazing job on this.
tedling
10. Dec 2014 · 15:06 UTC
superb soundtrack! Good old mechanics, well executed. I would have liked support for QWERTZ keyboards though.
FergusonTV
10. Dec 2014 · 15:23 UTC
Great game ! Good Job !
PixelCrust
10. Dec 2014 · 15:55 UTC
Awesome game overall. 5 stars :)
Elemental Zeal Games Studios
10. Dec 2014 · 19:08 UTC
Really neat game idea, and well executed. Great job. :)
Aske
10. Dec 2014 · 19:26 UTC
DIggin' it big!
anissen
10. Dec 2014 · 21:27 UTC
Really awesome game! I especially love the setting and feel of the game. The graphics and audio are excellent. I didn't find the core mechanic that appealing - maybe because there is so much going on that it is difficult to focus on positioning the mouse and pressing the correct keys.

Anyway, good game and a great presentation and execution. Well done!
sputnik
10. Dec 2014 · 21:39 UTC
One of my best game so far! awesome!
Taldius
10. Dec 2014 · 21:54 UTC
Nice looking game, it's also very polished.
I enjoyed playing it, great job! :D
Wertle
10. Dec 2014 · 23:40 UTC
I love how all these different game elements came together to make a really convincing whole. My favorite was figuring out that the reason for telling people to be quiet was to be able to see their health bar, that made me smile. It was pretty tricky to pay attention to everything at once, but you had a lot of great feedback to let me know exactly what happened when I did something wrong. I had a little trouble keeping track of the overall meta progression because I was so focused on the short term goals. Nice job!
pixelspirit
10. Dec 2014 · 23:49 UTC
This is incredible! Especially for a game jam entry...Fun, funny, fits the theme, pretty (well...if you would use that word for a game with blood, death, and war), and jammin music. Excellent job!!!
YourNerdyJoe
11. Dec 2014 · 00:40 UTC
Very well done. Love the music and art
kiririn51
11. Dec 2014 · 01:40 UTC
Real nice. Took me a bit to figure out how to treat the soldiers but it ended up very addicting once I got the hang of it. Graphics are sweet too and the music is catchy.
Nuclear Napalm
11. Dec 2014 · 08:13 UTC
Great entry! I really love the idea. Reminds me papers please :)
Tonasz
11. Dec 2014 · 11:59 UTC
Okay, there was many fun game on this ludum dare, but I dare to say, that this one has the best gameplay mechanics. This innovative mix of few simple mechanics gave me so much fun... And that polish! Mhm <3 Great pixelish art, nice soundtrack, excellent mood... Every detail of this game is perfected! I'm now sharing it to everyone. :)
SecondDimension
11. Dec 2014 · 12:06 UTC
Fantastic music and graphics. Interesting gameplay as well although it's pretty tough.
Frump
11. Dec 2014 · 13:38 UTC
Great game. Feels very complete. Good Music, Art, and fun gameplay.
Menesetsu
11. Dec 2014 · 15:23 UTC
I liked the idea and art. Don't know much games, where you have to play as doctor and decide fate of soldiers)
Valandre
11. Dec 2014 · 17:56 UTC
solid entry! great mood!
rjhelms
11. Dec 2014 · 18:21 UTC
Great entry!
Headmade
11. Dec 2014 · 19:40 UTC
Great visuals, great concept, great entry!
The music is great too, but doesn't really fit the theme of the game.
CodeNMore
11. Dec 2014 · 23:29 UTC
This looks, sounds, and feels like a very stable game! I liked it!
scriptorum
11. Dec 2014 · 23:31 UTC
Beautiful art and nice sound track. Focusing on the wound and looking at the required key in periphery seemed to work the best for me. I didn't really get the strategy for sending units back early, on day 7 I started noticing the men on field dwindling and figured I should start sending some of the half healthy homes back out. Dunno if that made any difference!
laluis1
12. Dec 2014 · 00:10 UTC
great game
pegigante
12. Dec 2014 · 00:14 UTC
Fantastic. very very good art style.
hundredhundred
12. Dec 2014 · 00:15 UTC
Awesome graphics and gameplay! Very well polished for a jam entry good job
Hempuli
12. Dec 2014 · 01:54 UTC
Really cool! I like the art, the music, and the gameplay. Clicking away the screams of pain felt kind of useless since my mouse was on the wound all the time; also the game was so hectic that I didn't really have a clue of when or why to send people away untreated.
Kuupu
12. Dec 2014 · 02:33 UTC
reminds me of Papers, Please
but it is not a bad thing though
really nice concept
sometimes the speech balloons stay in front of the soldier's life, it's really frustrating
Taunia Sabanski
12. Dec 2014 · 03:11 UTC
This is great! :) It feels VERY "complete". Like it's a finished product at this point, and we're being linked to an online marketplace somewhere instead of a weekend project for LD!

It's surprisingly more challenging the farther you go, and you really need to utilize your peripheral vision in order to dually press buttons and keep your cursor on the wound.

I'm not sure what else I could suggest in terms of adding to it and making it better, aside from perhaps a story mode or different levels or challenges or, as someone suggested, making the wounds different (visually, or via varying "types" of wounds, injuries and infections). Maybe certain power ups? Use of medications, suturing, bandaging, etc?

This is really solid, just as it is. :) It really feels polished! The art is also fantastic! Great color palette!
Sharky
12. Dec 2014 · 03:11 UTC
Awesome game. very solid
madcapacity
12. Dec 2014 · 06:57 UTC
Well done! The music feels a bit off with the theme of the game but the mechanics were wonderful.

Great job! I wish I had made it! XD
runvs
12. Dec 2014 · 07:35 UTC
Nice game, i like the music and the idea. Its great how you force the player into making decicions.
Paperscraps
12. Dec 2014 · 13:17 UTC
This is amazing. Graphics and gameplay were top notch!.
tmpxyz
12. Dec 2014 · 14:44 UTC
Interesting game!
SK16 Games
12. Dec 2014 · 17:27 UTC
Really awesome game! Will definitely be one of the winners
Trite Games
12. Dec 2014 · 23:55 UTC
Great atmosphere and good approach to the theme. It would be nice to include the Y button as Z alternative. The visuals are nice and the music is catchy :)
Stending
13. Dec 2014 · 15:25 UTC
Cool mood audio and graphics! Games a bit hard after some days, but it's damn fun! Awesome entry! =)
SinistraGames
13. Dec 2014 · 15:26 UTC
"Papers, please" meets cooking mama-esque gameplay. Please work on this game postLD, and keep me updated, haha!
Madball
13. Dec 2014 · 19:39 UTC
A solid entry. Not a lot of content, but provides fun and long gameplay. It's really pleasant to play.
OctoTeam
13. Dec 2014 · 20:27 UTC
Hey, you have a very good game idea here, I'd love to see it expanded into a larger game :)
Tifu
13. Dec 2014 · 20:31 UTC
Kind of bright happy music for what is going on =p
ChuiGum
13. Dec 2014 · 22:33 UTC
AWESOME game! Very original! Awesome graphics, and music as well. Great job guys!
spotco
14. Dec 2014 · 10:17 UTC
Very classy, loved the art, music and all the small details.
The "day ending" transition felt a little abrupt, interrupting gameplay and all.
rnlf
14. Dec 2014 · 12:06 UTC
Pretty cool game. The pixel art is really sweet. It was double hard on a german keyboard, so I had to switch my layout to english. Then it was a quite enjoyable game :-)
abdurrahmankh
14. Dec 2014 · 23:06 UTC
good game, I liked it, survived 5 days. its unclear who is dying or how many left; thats what I didnt like
SuperDisk
15. Dec 2014 · 00:00 UTC
I liked the graphics and music, though the gameplay was somewhat uninspired. Very reminiscent of tapper. I'm not sure why you have to silence the soldiers complaining, though it was funny, I'm not really sure why.

The piano music was perhaps the best part.
monika
15. Dec 2014 · 06:16 UTC
I saw the screenshots and thought "That looks like that great newspaper game from two jams ago."

Lots of fun and even better than that great newspaper game from two jams ago. I'm going to need to come back and try again with a better mouse later.
JJEvil
15. Dec 2014 · 19:42 UTC
Oh lord. I'm losing so many patients. Great game. Well polished. Pretty hard.
Evergreen Games
15. Dec 2014 · 19:51 UTC
very stressful but fun! survived until day 6. was confusing at first but i figured it out pretty quickly. love the feeling of multitasking. if only i had more eyes!
LeReveur
15. Dec 2014 · 21:19 UTC
Nice ambiant music and graphics, efficient gameplay with average difficulty, good job and well done. :)
MrShoestore
16. Dec 2014 · 00:50 UTC
Great game. was tough to play on laptop trackpad, but overall a very impressive piece of work
NickMakesGames
16. Dec 2014 · 01:20 UTC
I really don't feel like pressing random buttons while hovering over a moving wound is a really great mechanical interpretation of a field surgeon's job. That said, it is pretty tough to invent brand new mechanics over such a brief development cycle, so I'll give you a pass on this one.
The presentation was super polished, with wonderful pixel art, superb music, and a bit of dark humor that I really appreciated.
JavadocMD
16. Dec 2014 · 02:42 UTC
This is exactly the kind of gritty game I love to see. Absolutely brilliant.
Kitch
16. Dec 2014 · 05:23 UTC
This game is really awkward for someone cursed with left-handedness like myself... but 72 hours doesn't leave a lot for accessibility.. and I totally understand :)
Really nice entry. The overall look, feel and sounds worked really well. Little cart-lifey feel with a lot less "annoying", with a really great and appropriate soundtrack and very polished presentation. Good job! Thanks!
Omiya Games
17. Dec 2014 · 03:43 UTC
The minigame is a little unfair because I cannot focus on the correct button to press and position the cursor at the same time. The other portion game, where you have to silence the other soldiers works well, though.
RyanNielson
17. Dec 2014 · 14:14 UTC
Great game, fantastic art and game mechanics. Although I don't think you should have to hover over the wound while pressing the keys. Maybe just click to enter the heal mode, and click to shut up soldiers. That's a small nitpick though, great work!
InfectionTeam
17. Dec 2014 · 18:58 UTC
Terrific game, very clever!
Paisley Games
17. Dec 2014 · 20:07 UTC
That sure was something else!
dunin
19. Dec 2014 · 18:18 UTC
nice packaged game. But too hard for me...
ButtonMasherBros
23. Dec 2014 · 17:34 UTC
Psst - You have been featured in today's Ludum Dare to Believe! Check it out! - https://www.youtube.com/watch?v=f9hwBJ5KKDM
hbocao
27. Dec 2014 · 13:03 UTC
Amazingly beautiful! The music is also very good but I don't think it fits the game theme. I like how it's like a "rhythm" game, but it isn't one. I felt the controls a little bit "weird", but maybe it's me and I should give it a few more tries (and I will). Awesome job!