Pixel Run by atombrot
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Important: There has been an issue with the firefox version. I'm hoping it is fixed now (at least it runs on my machine in FF). Please use chrome or the desktop version if you encounter any problems (and comment here so I'm aware ;) ).
Game Rules
-----
Try to get to the goal tile marked with the flag. You have to eat all the pass all food tiles before you can finish the level. Locked tiles cannot be passed until all keys have been passed.
Controls
--------
ASWD/Arrow Keys: Move Direction
Enter: Fullscreen
R: Restart
M: Pause/Play music
I: Toggle Icons (I initially made the game without the icons, but added them last minute. I find the visual style much more appealing without them, but in some levels it's useful to have them ;) )
You can make your own levels in the desktop version. A readme is supplied. Only a paint program (that supports transparency) is needed ;)
Other Stuff
-----------
All content (except for level 9, thanks for cthulhu) has has been created during the compo.
I used libgdx and tilegrid (a self made library with some utilities. Probably not much worth looking at ;) If you're interested you find the tilegrid source on my github ).
The rest (game logic, screen fx, music etc.) has also been done during the time of the compo. For the sfx i used bfxr, the music was done with ableton live. Was a lot of fun. I need sleep...
Important: There has been an issue with the firefox version. I'm hoping it is fixed now (at least it runs on my machine in FF). Please use chrome or the desktop version if you encounter any problems (and comment here so I'm aware ;) ).
Game Rules
-----
Try to get to the goal tile marked with the flag. You have to eat all the pass all food tiles before you can finish the level. Locked tiles cannot be passed until all keys have been passed.
Controls
--------
ASWD/Arrow Keys: Move Direction
Enter: Fullscreen
R: Restart
M: Pause/Play music
I: Toggle Icons (I initially made the game without the icons, but added them last minute. I find the visual style much more appealing without them, but in some levels it's useful to have them ;) )
You can make your own levels in the desktop version. A readme is supplied. Only a paint program (that supports transparency) is needed ;)
Other Stuff
-----------
All content (except for level 9, thanks for cthulhu) has has been created during the compo.
I used libgdx and tilegrid (a self made library with some utilities. Probably not much worth looking at ;) If you're interested you find the tilegrid source on my github ).
The rest (game logic, screen fx, music etc.) has also been done during the time of the compo. For the sfx i used bfxr, the music was done with ableton live. Was a lot of fun. I need sleep...
| Web | http://files.mentex.ch/atombrot/ld31/ |
| Desktop (Jar for Windows/Linux/Mac) | http://files.mentex.ch/atombrot/ld/pixel-runner-1.0.zip |
| Source (Github) | https://github.com/tomvangreen/ld31 |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=7738 |
Ratings
| Coolness | 53% | 3 |
| Overall(Jam) | 3.34 | 386 |
| Audio(Jam) | 3.40 | 210 |
| Fun(Jam) | 3.46 | 201 |
| Graphics(Jam) | 3.34 | 469 |
| Humor(Jam) | 2.25 | 672 |
| Innovation(Jam) | 2.86 | 618 |
| Mood(Jam) | 3.34 | 292 |
| Theme(Jam) | 3.20 | 784 |
I can't seem to get past this part.
Otherwise, the game is pretty fun and I like the way you went about the theme! Great music too.
The movement is a bit jittery, but works.
Nice game!
But I LOVE all the categories!
Obs. I got stucked at the key level, the goal simply doesn't work.
As for the issue. I followed a hunch and tested the entry in firefox and I had the same issue. Hope I can fix it, but at least I can reproduce it now. I hope I can upload a fix in the next few hours...