Simple Geometry by olligobber
WASD to move. Click to shoot.
The entire game is on the screen right from the beginning. As you destroy your enemy's geometric sides, more enemies emerge from the background.
There is a known bug on Windows where after dying or winning, enemies in the background do not render.
The game can be modded by altering the "levels" file under resources. The first number is the number of levels, for each level write the number of enemies, and for each enemy write the number of sides (1,3,4), color(r,g,b), initial position(x,y), patrol poitions(xa, ya, xb, yb) and speed (0-4 is best).
This is the first game I've made and distributed. Hope to do more!
The entire game is on the screen right from the beginning. As you destroy your enemy's geometric sides, more enemies emerge from the background.
There is a known bug on Windows where after dying or winning, enemies in the background do not render.
The game can be modded by altering the "levels" file under resources. The first number is the number of levels, for each level write the number of enemies, and for each enemy write the number of sides (1,3,4), color(r,g,b), initial position(x,y), patrol poitions(xa, ya, xb, yb) and speed (0-4 is best).
This is the first game I've made and distributed. Hope to do more!
Ratings
| Coolness | 48% | 1414 |
| Overall | 2.68 | 1025 |
| Audio | 2.83 | 491 |
| Fun | 2.79 | 834 |
| Graphics | 2.86 | 696 |
| Humor | 1.69 | 915 |
| Innovation | 2.89 | 735 |
| Mood | 2.67 | 777 |
| Theme | 3.57 | 604 |
See screenshot: http://znurre.com/~znurre/uploaded/sg_bug.png
Is there a trick to it? :)
I liked the game. I played a few times, I eventually died on the level with the row of squares coming at you from the right and didn't feel like going through all the levels again. (Maybe a timer would help with this, like "can I do it faster than I did before?" or some kind of metric to try and improve next time.. dunno, just brainstorming.)
I liked the music, I thought it set a wonderful mood to the game. I liked having to try and lead the targets, figuring out this timing was fun. Bouncing off the walls surprised me, I wasn't expecting it. At first I thought it was cool, then I felt like maybe I bounced too far? Dunno.
Anyway, well done! I hope you make more. Also, the "linux, source, buggy windows port" made me laugh. It has a wonderful sort of like classical joke rhythm, like beat-beat-punchline. [Haha, ah, here I am over analyzing everything (thanks ludum dare!).]
I love the level preview..great effective idea! Also there was some positional requirements (must be able to hit the line) with attacking the enemies so that's good too.