Snowma'am by udo
Take on the role of the formidable Snowma'am and defend the Light of Winter!
Well, you're a magical snow witch who can crush her enemies by animating snow monsters, you know the drill ;) It's a strategy/tower defense-style game. Turns last 3 seconds and advance automatically.
Select a snow creature by clicking on it, then move it or attack things by clicking on the destination. Movement is restricted to one field at a time.
Keyboard shortcuts (optional):
P - pause game
A/D - select previous/next unit
S - select Snowma'am
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As always, I appreciate comments more than votes :) And if you encounter a bug (which is very likely), please describe it in the comments below.
Compatibility: didn't test on IE or Opera, so beware. Due to compositing slowness, I disabled the falling snow effect on Firefox (you'll have to use Chrome to see it). Minimum window size is about 1200x900 pixels.
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This game was made solo by me for LD31, from scratch. I used Logic Pro X for the score, Audacity for sound editing, Pixelmator for graphics editing, the Terminal and Coda for code editing. Cinema4D for the 3D work. Libraries are jQuery and Howler.js - otherwise it's a vanilla JS/CSS/HTML app.
I'll post the timelapse tomorrow probably.
-------------------
Post-LD Changelog:
- updated web URL to use CDN (should load faster now)
- fixed an error that caused the heal spell not to work
- fixed a bug that caused the spell buttons not to update
- decreased the round timer by half
Well, you're a magical snow witch who can crush her enemies by animating snow monsters, you know the drill ;) It's a strategy/tower defense-style game. Turns last 3 seconds and advance automatically.
Select a snow creature by clicking on it, then move it or attack things by clicking on the destination. Movement is restricted to one field at a time.
Keyboard shortcuts (optional):
P - pause game
A/D - select previous/next unit
S - select Snowma'am
-------------------
As always, I appreciate comments more than votes :) And if you encounter a bug (which is very likely), please describe it in the comments below.
Compatibility: didn't test on IE or Opera, so beware. Due to compositing slowness, I disabled the falling snow effect on Firefox (you'll have to use Chrome to see it). Minimum window size is about 1200x900 pixels.
-------------------
This game was made solo by me for LD31, from scratch. I used Logic Pro X for the score, Audacity for sound editing, Pixelmator for graphics editing, the Terminal and Coda for code editing. Cinema4D for the 3D work. Libraries are jQuery and Howler.js - otherwise it's a vanilla JS/CSS/HTML app.
I'll post the timelapse tomorrow probably.
-------------------
Post-LD Changelog:
- updated web URL to use CDN (should load faster now)
- fixed an error that caused the heal spell not to work
- fixed a bug that caused the spell buttons not to update
- decreased the round timer by half
Ratings
| Coolness | 59% | 3 |
| Overall(Jam) | 3.00 | 679 |
| Audio(Jam) | 2.88 | 431 |
| Fun(Jam) | 2.68 | 780 |
| Graphics(Jam) | 3.57 | 359 |
| Humor(Jam) | 2.21 | 693 |
| Innovation(Jam) | 2.76 | 683 |
| Mood(Jam) | 3.04 | 494 |
| Theme(Jam) | 3.57 | 490 |
Thanks for the comment on my entry too, I've replied in case you want to try again at some point :P
I think the issue stems from trying to mix turn based strategy with real time strategy.
* The snowman renderings look nice.
* It's weird you have to move units manually but not attack manually.
* This seems to be made entirely with HTML, not even Canvas, so it should run everywhere - great work!
I'm sure with a clear head and some extra time it could have been closer to your vision :)
Cheers !
All in all, it was pretty fun. Really enjoyed the music as well.