LD31 - FuFuFuel! by hectorhon

[raw]
made by hectorhon for LD31 (COMPO)
Finally! First entry ever! First time "finishing" a playable game in such a short time!

The original intention was to build a survival defense kind of game, with simple graphics but focus on strategy and macromanagement. I guess I was overambitious, though. Most of the planned features never made it into the game (complex targets, level-up weapons, etc.) It's way past bedtime and it's freaking Monday tomorrow...

Enjoy the game, post your scores in the comments! (Didn't manage to implement the high scores table, awww.) I'm sure I'll find time to build on the game post-jam. (After rating the games, of course!)

Ratings

Coolness 64% 3
Overall 3.09 673
Fun 2.97 666
Graphics 2.33 1025
Humor 2.00 840
Innovation 2.94 698
Mood 2.75 715
Theme 3.83 281

Feedback

ranseur
08. Dec 2014 路 12:37 UTC
I felt that having only three missiles at one time was too limiting, neat concept though.
馃帳 hectorhon
08. Dec 2014 路 12:50 UTC
Three missile systems, the missiles fire endlessly. I started out with five at first, but the player became invincible instead :X
MegaMasterX
08. Dec 2014 路 13:09 UTC
I could certainly see where there may have been thoughts of more features. The upgrade system is quite interesting and makes for good gameplay. I tried 3 or 4 different compositions to see which one was the most effective.
cbear_wallis
08. Dec 2014 路 13:17 UTC
I enjoyed the upgrade system but the lack of ship mobility didn't feel right to me. I wouldn't mind seeing more of this given more time though!
Random Abductions
08. Dec 2014 路 13:18 UTC
Very good attempt for a first ludum dare, keep up the good work. Menu works great and adds some progression. I would like to move though, adds a bit more interaction. Or let the player fire himself. But its a general problem of the genre. Artstyle is well done.
Drtizzle
08. Dec 2014 路 14:07 UTC
Really like this! Nice upgrade system, and the limited controls make it build tension. Maybe the difficulty curve is a bit too steep.
Jayson
08. Dec 2014 路 14:10 UTC
I like it, good job. Used 2x homing and basic got up to a score of 22.
Cake_Catastrophe
08. Dec 2014 路 15:16 UTC
Nice! Gets quite interesting once you've tried a few upgrade options. That basic gun though, I can't hit anything with it! Takes me ages just to get the first couple of coins.
Slepice1
08. Dec 2014 路 15:20 UTC
Nice, but hard "retro" style game.
馃帳 hectorhon
08. Dec 2014 路 15:38 UTC
@Cake_Catastrophe That was the intention, actually, to steer players away from manually controlling ("micromanaging") the tower. The game I had in mind, it could just progress on its own, something like Defcon by Introversion Software on realtime, leaving players free to perform daily tasks.

But I guess there's still a lot of work to get there :P
pjimmy
08. Dec 2014 路 18:01 UTC
like how you've merged resource management with a shooter, well done
alwaysinbeta
09. Dec 2014 路 12:38 UTC
Fun game. Maybe takes a while to long at the beginning to get into it.
admix
09. Dec 2014 路 13:04 UTC
I like the game! Keep up! ^___^
harley77
09. Dec 2014 路 13:38 UTC
Great first entry! I managed 10 to get 10. I would love to see this developed further
danidre14
09. Dec 2014 路 14:54 UTC
Neat concept, average game, and I liked it! A bit hard to aim, but thats okay!
victorljs
09. Dec 2014 路 15:31 UTC
Good idea. Nice Game.
MonoS
09. Dec 2014 路 16:51 UTC
As a first try is a very good game, the mechanic need some improvement though.
Louisload
10. Dec 2014 路 18:57 UTC
this is a nice entry, mixing both concepts of a shooter and of management. i like this idea :)
Franklin's Ghost
13. Dec 2014 路 15:02 UTC
Great job on a first entry. Liked the way you added the management aspect to the space shooter and the simple visuals worked well.
Crosstales
18. Dec 2014 路 21:35 UTC
Nice little game, had fun! :-)
nsindrajith
23. Dec 2014 路 15:54 UTC
good concept...