The Rose Processor by Simon
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The Rose Processor
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In The Rose Processor you have to create a rose by converting white petals into red ones. The red ones can be manipulated by using the mouse wheel or the up and down arrows.
The white petals are moving toward you, hence the change of size.
If they overlap a red petal when they are at full size then the red petal disappear but if they overlap with nothing then they become red petals.
Every time you have more red petal than empty ones you gain a level and have the possibility to switch between the previous and the new one where the same rules apply (with the 1,2,3,4 top number keys).
It gets pretty hard as you gain levels and the idea is to try and reach the final form of the rose.
The game could use in-game instructions and better everything but this is as far as I could get :)
Hope you'll have a good time, I think this game can do that once you get the hang of it.
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CONTROLS
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Mouse wheel (or up and down arrows) to change the positions of the red triangles.
1, 2, 3 and 4 to change the series of triangles you wish to control.
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Story
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My friends and I actually used 3 more constraints in addition to the official theme. For the fun of it and because sometimes the LD themes are not enough :)
We chose a few we liked and categorized them (mechanic, control, display) and blindly picked one of each. The results were: leveling, indirect control and triangles only. Not the easiest ones but it was fun nonetheless.
The Rose Processor
--------
In The Rose Processor you have to create a rose by converting white petals into red ones. The red ones can be manipulated by using the mouse wheel or the up and down arrows.
The white petals are moving toward you, hence the change of size.
If they overlap a red petal when they are at full size then the red petal disappear but if they overlap with nothing then they become red petals.
Every time you have more red petal than empty ones you gain a level and have the possibility to switch between the previous and the new one where the same rules apply (with the 1,2,3,4 top number keys).
It gets pretty hard as you gain levels and the idea is to try and reach the final form of the rose.
The game could use in-game instructions and better everything but this is as far as I could get :)
Hope you'll have a good time, I think this game can do that once you get the hang of it.
--------
CONTROLS
--------
Mouse wheel (or up and down arrows) to change the positions of the red triangles.
1, 2, 3 and 4 to change the series of triangles you wish to control.
--------
Story
--------
My friends and I actually used 3 more constraints in addition to the official theme. For the fun of it and because sometimes the LD themes are not enough :)
We chose a few we liked and categorized them (mechanic, control, display) and blindly picked one of each. The results were: leveling, indirect control and triangles only. Not the easiest ones but it was fun nonetheless.
| Web | http://simonchauvin.itch.io/the-rose-processor |
| Source | https://github.com/simonchauvin/the-rose-processor |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=9596 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.68 | 146 |
| Audio | 3.13 | 299 |
| Fun | 3.20 | 439 |
| Graphics | 3.74 | 186 |
| Innovation | 4.10 | 52 |
| Mood | 3.49 | 141 |
| Theme | 3.96 | 182 |
You are right, the screenshot of the full rose was not taken during gameplay, it's misleading. BUT, it seems so obvious now, it should be possible to actually reach the final form. I don't know how I haven't thought of it earlier. I'm gonna make a post compo that will remember fully aligned and activated branches and make them stick.
On my first try I tried matching the red triangle to the white ones, and that wasn't very interesting. Glad I read the directions :)
@All I'll make a post compo very soon, you'll be able to actually finish the game and it should be simpler too.
Thanks again everyone.
Really hypnotizing
Aweseome work!
@willbefast with a bit of dedication it's possible to actually be good at it. But I admit it's too hard. Sorry about that :)
Neat and simple graphics let a well sophisticated feeling.
I'm glad you can appreciate the game despite its difficulty :)
Well done!
But I guess the hard is part of the game. ;)