The Rose Processor by Simon

[raw]
made by Simon for LD31 (COMPO)
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The Rose Processor
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In The Rose Processor you have to create a rose by converting white petals into red ones. The red ones can be manipulated by using the mouse wheel or the up and down arrows.
The white petals are moving toward you, hence the change of size.
If they overlap a red petal when they are at full size then the red petal disappear but if they overlap with nothing then they become red petals.
Every time you have more red petal than empty ones you gain a level and have the possibility to switch between the previous and the new one where the same rules apply (with the 1,2,3,4 top number keys).

It gets pretty hard as you gain levels and the idea is to try and reach the final form of the rose.

The game could use in-game instructions and better everything but this is as far as I could get :)
Hope you'll have a good time, I think this game can do that once you get the hang of it.

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CONTROLS
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Mouse wheel (or up and down arrows) to change the positions of the red triangles.
1, 2, 3 and 4 to change the series of triangles you wish to control.

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Story
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My friends and I actually used 3 more constraints in addition to the official theme. For the fun of it and because sometimes the LD themes are not enough :)

We chose a few we liked and categorized them (mechanic, control, display) and blindly picked one of each. The results were: leveling, indirect control and triangles only. Not the easiest ones but it was fun nonetheless.

Ratings

Coolness 100% 1
Overall 3.68 146
Audio 3.13 299
Fun 3.20 439
Graphics 3.74 186
Innovation 4.10 52
Mood 3.49 141
Theme 3.96 182

Feedback

FerraWare
08. Dec 2014 · 07:09 UTC
Pretty cool concept! very difficult for me though :P
Pierrec
08. Dec 2014 · 07:49 UTC
Can't rate(because I didn't take part) but this is amazing. My favorite so far (Ok, I played like 10 games, but still!)
lansed
08. Dec 2014 · 07:59 UTC
Not bad. Very easy to play. Perhaps have the numbers 1 through 4 have the shapes change and have diferent shapes coming at you. Then you could market it as an autism app and make heaps ;)
TheScragglyMan
08. Dec 2014 · 14:31 UTC
I really love the concept!! Found it quite difficult to play :D
c2v4
08. Dec 2014 · 16:02 UTC
I don't believe in first screenshot :) It's too difficult to do that :) Very nice idea. Requires a lot of multitasking to play it. I think I am too underslept to play this game. Great idea
MaesK
08. Dec 2014 · 16:04 UTC
Great idea! Pretty hard though. Nice graphics and sound, it does not need more. Good work.
Marcellus
08. Dec 2014 · 20:34 UTC
Very hard ! I wonder if you took that full rose screenshot without cheating
🎤 Simon
08. Dec 2014 · 22:20 UTC
Thanks a lot everyone.
You are right, the screenshot of the full rose was not taken during gameplay, it's misleading. BUT, it seems so obvious now, it should be possible to actually reach the final form. I don't know how I haven't thought of it earlier. I'm gonna make a post compo that will remember fully aligned and activated branches and make them stick.
rabbit
08. Dec 2014 · 22:33 UTC
Cool concept, but at times I was very confused as to what was happening.
Sh1rogane
08. Dec 2014 · 22:35 UTC
Fun game. Really hard. Is manageable until the third "row" starts coming then my brain just melts :P
okkolobr
08. Dec 2014 · 22:36 UTC
Kind of hypnotic. Would be relaxing with other sounds !
Geckoo1337
08. Dec 2014 · 22:37 UTC
I really love the concept!! Found it quite difficult in order to play. It's really original. Well done ++
GSG
08. Dec 2014 · 22:37 UTC
Awesome concept! Really liked the idea and spent the best part of 30mins on it haha. One thing i wasn't too keen on was the audio, but other than that great job!
tudd
08. Dec 2014 · 22:37 UTC
Aaaahhh I can't get past level 2!! Very hard. The white triangles were very blurry on my computer.

On my first try I tried matching the red triangle to the white ones, and that wasn't very interesting. Glad I read the directions :)
cxsquared
08. Dec 2014 · 22:55 UTC
Really neat idea. The sound effects really added to the mood of the game. I really like it.
🎤 Simon
08. Dec 2014 · 22:56 UTC
@tudd I saw that too on a friend's computer I don't know why it's made with Unity and uses high res sprites it shouldn't be blurry.

@All I'll make a post compo very soon, you'll be able to actually finish the game and it should be simpler too.

Thanks again everyone.
ponk
08. Dec 2014 · 23:01 UTC
Kind of hard but it's really nice !
Really hypnotizing
Fonserbc
09. Dec 2014 · 09:44 UTC
Really hard as you start getting levels, but great concept!
Elendow
09. Dec 2014 · 10:00 UTC
Cool concept and very hard, I like it!
LittleThor
09. Dec 2014 · 10:57 UTC
Ok, I really really love your game... This is totally hypnotic and addictive. Great concept and I love this minimalist atmosphere.
Aweseome work!
charlesque
09. Dec 2014 · 11:02 UTC
Love the concept and the graphics.
dieblume86
09. Dec 2014 · 18:27 UTC
Great game.
Vinyl Pixels
09. Dec 2014 · 18:28 UTC
Great game! I could see this on touchscreen devices where you rotate the four rings with your fingers :) Has a kind of more relaxing and less hectic (although definatelly not easier) Super-Hexagon vibe.
BoaHeck_ArtGent
09. Dec 2014 · 19:09 UTC
I enjoyed it. The graphics are smooth, the sound is nicely integrated, and it presents a fun challenge, if a bit too chalengeing maybe.
wilbefast
09. Dec 2014 · 19:14 UTC
Your extra constraints are and interesting addition, and they're well-used. I couldn't manage to get my head around the game though, my foundations keep falling apart as quickly as I can build them :S
Lynx
10. Dec 2014 · 05:10 UTC
Not much to say other than calming, and well made and as a graphic designer, I enjoy the art style a lot.
🎤 Simon
10. Dec 2014 · 09:19 UTC
Thank you everyone for playing. It gives me games to play too :)
@willbefast with a bit of dedication it's possible to actually be good at it. But I admit it's too hard. Sorry about that :)
AnnaGavaldaKedavra
10. Dec 2014 · 18:10 UTC
Very cool game! Maybe slow the level completed but DON'T freeze them, the flower being whimsical is great.
Alexandre Szybiak
10. Dec 2014 · 19:10 UTC
Extremely stylish game, really too fast for me, but I appreciate the overall polish. Also I like the constraints you added !
AdventureIslands
10. Dec 2014 · 19:15 UTC
Nice game, pretty creative. Gets pretty darn hard for me but I enjoyed it.
Meedoc
10. Dec 2014 · 21:23 UTC
Excellent concept and game, even if it becomes quite hellish in the end! I gave up before getting my rose sadly :( but I'll try again later
JFern
10. Dec 2014 · 21:32 UTC
Cool concept and really fun game! Took me a second to understand the controls and it got really hard but it's great!
Threstle
11. Dec 2014 · 09:33 UTC
Very cool! I really like the minimalistic graphics. It's quite challenging!
jpmit
11. Dec 2014 · 11:04 UTC
Really interesting idea. Too difficult for me, but I suspect that is deliberate.
metalchouchen
11. Dec 2014 · 17:47 UTC
Cool concept :)and nice art! Good job!
maxyan
12. Dec 2014 · 10:46 UTC
Nice concept, good job.
camlang
12. Dec 2014 · 14:07 UTC
Cool concept. Really hard to do rose like on the first screenshot.
Kim Sjöberg
12. Dec 2014 · 14:37 UTC
Different and cool idea. Very challanging! Not always easy to know which part you were controlling.
SoulGame
12. Dec 2014 · 15:18 UTC
I like the idea. Hard to achieve. In fact i think you can't beat the game because petals appear constantly at same rate so it seems to be too hard to complete all ranges.
Neat and simple graphics let a well sophisticated feeling.
🎤 Simon
12. Dec 2014 · 16:30 UTC
Thank you for playing and for your comments!

I'm glad you can appreciate the game despite its difficulty :)
SK16 Games
14. Dec 2014 · 17:13 UTC
Wow, very creative idea, love the way the audio is a part of the game as well. A bit hard though...
RyanNielson
15. Dec 2014 · 15:47 UTC
Fantastic game, great concept that starts out super easy and gets pretty tough at a nice rate. The art is simple, but fits the aesthetic perfectly. The only suggestion I'd have is to make it so that it's more apparently a white triangle is coming up under a red one.

Well done!
Mike Mezhenin
15. Dec 2014 · 16:21 UTC
Wow, this is awesome! My head kinda hurts after playing it, but still!
UrbanLogicGames
15. Dec 2014 · 17:32 UTC
Very interesting mechanic, pretty hard though! I wonder if once a circle is complete there should be a way to lock it in, at least temporarily? Nice graphical presentation and sound design. Very impressive.
Yaroslav Kravtsov
16. Dec 2014 · 10:30 UTC
This is good idea itself to create something beautiful like flower. Not another shooting, killing, destroying..
Florent
16. Dec 2014 · 20:16 UTC
It could be useful to paste the description also on the itch.io page, but nice concept and look !
LeReveur
16. Dec 2014 · 21:41 UTC
Nice concept, but really hard game. It would be better if the whole rose was turning, than only one level, or that a completed level gives bonus, like stopping white triangles on this level for a while.
But I guess the hard is part of the game. ;)
Ithildin
16. Dec 2014 · 22:33 UTC
Brilliant idea. The game gets a bit challenging after a while as you change between levels while trying not to lose any red triangles, but that's part of the charm. Congrats!
Aglavra
16. Dec 2014 · 23:57 UTC
I got it after a while.. partially. The controls are too indirect, so it is difficult to find out what key has what function exactly. Will try to finish it later, though. I liked the style of the game.
Aglavra
16. Dec 2014 · 23:59 UTC
Mistakenly commented instead of another entry, sorry. (Comment was addressed to game Siddhachakra). Your looks very impressive too.
Xanjos
17. Dec 2014 · 01:58 UTC
Surprisingly very hard but I like the concept a lot and it definitely has that just one more try feel to it.
Omiya Games
17. Dec 2014 · 04:11 UTC
Too difficult, can't multi-task well. Can't maintain more than 2 levels.
NicePenguins
26. Dec 2014 · 18:58 UTC
Great multi-tasking game. It's a little bit too messy for me, but with more practice (and a controller) i think it can be are really fun game !
pht59x
29. Dec 2014 · 20:04 UTC
Very original idea. Good sound effects. The only problem I found was that the game made the mouse cursor disappear.