The Shift by SoulGame
Time travelling is a dangerous trip! To save your ass, hunt the guy who killed you and kill him.
This game is a fast paced platformer taking place on only one screen. The game rotates each time you kill your nemesis, giving a new perspective on things and physics. But sadly he's that easy to kill... There is no end to this endless mess.
Game made by 3 people from @4EdgesGames and @SoulGameStudio (facebook.com/soulgame)
Argl - Game Designer, Tea Maker
@Tavrox_ - Programmer, Git-Commit Assistant
@repstyle - Artist, Pizza Lead Cooker
This game is a fast paced platformer taking place on only one screen. The game rotates each time you kill your nemesis, giving a new perspective on things and physics. But sadly he's that easy to kill... There is no end to this endless mess.
Game made by 3 people from @4EdgesGames and @SoulGameStudio (facebook.com/soulgame)
Argl - Game Designer, Tea Maker
@Tavrox_ - Programmer, Git-Commit Assistant
@repstyle - Artist, Pizza Lead Cooker
| Web | http://tavrox.com/projects/theshift/index.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=42398 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.99 | 42 |
| Audio(Jam) | 3.66 | 123 |
| Fun(Jam) | 4.03 | 21 |
| Graphics(Jam) | 3.96 | 179 |
| Innovation(Jam) | 3.92 | 67 |
| Mood(Jam) | 3.64 | 135 |
| Theme(Jam) | 4.32 | 30 |
I had a lot of fun playing it.
Love the design as much as the controls.
Just lacks a quick restart button (did i miss it?) and a fix for a few very punishing spawns and it'll be perfect :).
Omw to the 100 kills :3.
@Ashuu : "Press Space to restart" in the game over ^^ If you use gamepad, pressing "A" should work as well. Good luck for the 100 kills, my BP is only 66...
@Lynx : thanks for the nice feedback, spawn spots are not always fair indeed, we'll improve that part as well.
p.s. I replied to your question about my game (and added gameplay video), if you'd like to give it another try :)
I "only" killed him 38 times!
But I see no need for the dash action and the enemy design really don't fit in the design of the game.
As far as expanding the game I would be interested in seeing how you would do it. I think that it is pretty self-contained as it is and I do wonder if making additions would add anything new or dilute the good thing you have going.
But once you get the hang of it, it's a really fast paced and fun game. (Got to 75 kills)
Super Fun Game.
Love your work guys, good luck for the future!
@loopinloui : that's really nice to have such a detailed review. We're proud of the good points you mentioned as it was core elements of the original concept. Regarding bad point (clumsy platforms, unfair spawn points) they're very valid and are unfortunately due to lack of time to balance! The level design was actually finished in the last hours of the jam. Anyway thanks a lot.
Thanks for the game !
Do be sure next time to remember the player's face direction when not moving left/right. That messed me up on dashes at first.