Mah-Le-Cuh-PEW by LostTrainDude
MAH-LE-CUH-PEW (by LostTrainDude)
=======================
Isometric 2 Players Vs. Local Multiplayer
[ORIGINAL LD VERSION]
-----------------------------
2 GAMEPADS REQUIRED
(Keyboard keys somewhat work only for one player, at this stage)
[Controls]
Left Analog Stick to move
Right Analog Stick to aim
LB\RB to shoot
__________________________________
[POSTDARE V1.2]
--------------------
+Fixed AI bug. Now more challenging!
+Fixed Toggle Music button bug
+Tweaked PEW volume
[POSTDARE V1.1]
--------------------
+SINGLE PLAYER MODE
Now you can play against an AI!
+KEYBOARD AND MOUSE CONTROLS
Now you don't need a Gamepad anymore!
[Controls]
WASD keys to move
MOUSE to aim
LEFT MOUSE BUTTON to shoot
__________________________________
[Software used]
- Unity
- Blender
- LabChirp
- LSDj (Music Tracker for Gameboy)
=======================
Isometric 2 Players Vs. Local Multiplayer
[ORIGINAL LD VERSION]
-----------------------------
2 GAMEPADS REQUIRED
(Keyboard keys somewhat work only for one player, at this stage)
[Controls]
Left Analog Stick to move
Right Analog Stick to aim
LB\RB to shoot
__________________________________
[POSTDARE V1.2]
--------------------
+Fixed AI bug. Now more challenging!
+Fixed Toggle Music button bug
+Tweaked PEW volume
[POSTDARE V1.1]
--------------------
+SINGLE PLAYER MODE
Now you can play against an AI!
+KEYBOARD AND MOUSE CONTROLS
Now you don't need a Gamepad anymore!
[Controls]
WASD keys to move
MOUSE to aim
LEFT MOUSE BUTTON to shoot
__________________________________
[Software used]
- Unity
- Blender
- LabChirp
- LSDj (Music Tracker for Gameboy)
Ratings
| Coolness | 81% | 2 |
| Overall | 2.45 | 1130 |
| Audio | 2.88 | 458 |
| Fun | 2.40 | 1064 |
| Graphics | 2.57 | 892 |
| Humor | 1.82 | 892 |
| Innovation | 2.36 | 1027 |
| Mood | 2.29 | 1024 |
| Theme | 3.07 | 1035 |
It's a shame because the graphics and movement are quite clean. I'd put some borders periodically along the path though so that the player isn't falling off all the time.
@Lisac:
I was aware that I was restricting the audience so much, but I've actually learned a lot.
My first intent was to make it single player, with WASD keys for movement and mouse aim, but since Unity Free doesn't allow (or at least doesn't make it easy) to create a pathfinding AI, I had to find a different solution.
I've also thought about online multiplayer but I dropped the idea almost immediately. Probably I wouldn't have make it in time.
Glad you liked it, anyway, if I ever work on a post-dare version, I'll come up with something to spice up (and frustrate less) the gameplay!
Yes its difficult to rate if I can't shoot. I did use unit free's nav meshes in my farm invaders game. Its super easy, two clicks, a drag and one line of code. Also check out unity's multiplayer which is almost as easy. Not that your game needed either. I found people did not like a networked multiplayer entry for ludum dare, I believe local multiplayer is the way to go because it doesn't explicitly require another player to see how it would work. Multiplayer also gives the player an instant goal: 'Beat the other guys', where I struggled quite a lot in coming up with a goal.
I have to say: I was COMPLETELY unaware that the latest version of Unity changed the rules about NavMeshes... Thanks a million, really, I had no clue!
I'm working on a single-player version as we speak!
I really dig the music!
Nice job :)
Nice work.
i can only move o_o
the game looks interesting tho :)
@Alendro:
If you tried the original entry, probably it's because it has no single player and mouse\keyboard support :\
If you want, you can try the PostDare version (but remember that you have to judge the original one only!) which has both! :D
@MurderSantaTeam:
The mouse should work in the Post Dare version (so an update that came after the official submission) :)
Neat.Well done. Maybe too slow ++
Anyway, the graphic and audio are neat. Keep up with it!
Currently the multiplayer is only "local", which means that you should beforehand plug two controllers and then start the game.
This happens both in the Original LD entry and in the Post-Dare version, with the difference that now the Post-Dare version includes a Single Player mode against an AI, as well
Thanks a lot for your feedback, folks! It means a lot! :D