Path of Pixele by unitycoder_com

[raw]
made by unitycoder_com for LD31 (JAM)
==[ PATH OF PIXELE ]==

Instructions:
- Left mouse button = Attack skill
- Right mouse button = Skill #2 (not available until founded)
- Middle mouse button = Skill #3 (not available until founded)
- WASD = Movement (W = moves towards mouse cursor)

* Not 100% finished, but thats ok :)

--

Credits for sounds:
www.Freesound.org

Main ambient: "Stonechats on clifftop" by Philip Goddard

Other sounds by : Robinhood76, mikejedw, Samulis, Northern_Monkey, MadamVicious, high_festiva, Sergenious, Q.K., spookymodem, Snapper4298, thecluegeek, RSilveira_88, qubodup

Ratings

Coolness 36% 1818
Overall(Jam) 3.12 582
Fun(Jam) 2.80 693
Graphics(Jam) 2.84 695
Innovation(Jam) 2.75 693
Mood(Jam) 2.81 674
Theme(Jam) 3.56 497

Feedback

Nardom
08. Dec 2014 · 12:08 UTC
The game had a nice feel to it and I like the style. I would have liked it if the player had a different color than the enemies. At first it was hard to identify my character.
Double Zero One Zero
08. Dec 2014 · 18:00 UTC
Haha, got reminds me of the closed beta days of PoE ;D
akaPhil
09. Dec 2014 · 21:51 UTC
Pretty cool. But some more indication of where the player character is is needed. Took way to long to find out where I was.
jachepe
09. Dec 2014 · 21:51 UTC
The game is cool but is difficult to identify the player
FerraWare
09. Dec 2014 · 21:53 UTC
Loved the art style, and the main menu seemed really professional. The character is too little, and I didn't realize who I was until a while after starting to play. Some tutorial would be nice, good job!
Diventurer
09. Dec 2014 · 21:55 UTC
It's neat and all, but I felt confused, and found it very hard to win. I did not find my player at first. I thought I was the thing in the middle. I did not even figure out what to do with that thing.
madcapacity
09. Dec 2014 · 21:55 UTC
I didn't know where I was when the game started, also the controls for movement didn't make sense to me. I couldn't tell what way my player was rotated when trying to move around. Decent concept.
Ludum Dare Riga
09. Dec 2014 · 21:58 UTC
Wow, it has pretty good feeling. Though can't imagine how you will scale it but its pretty cool :) Reminds of old simple RPGS
flegmatical
09. Dec 2014 · 21:58 UTC
Fun referance to Path of Exile. I wish got granted the other skills earlier, as it became more fun with different attacks, and having to watch the mana etc. Where's the boss? ;)
elemel
09. Dec 2014 · 21:59 UTC
Nice atmosphere, I especially liked the sounds. At first I thought that the game didn't work, since it took me a while to find my character. Enemies were too easy, I could snipe them from a distance without them engaging me. I guess I was too far away for them to see me?
GeeItSomeLaldy
09. Dec 2014 · 21:59 UTC
Not a big fan of mouse driven tank controls. really just feels weird. Otherwise it was a fun game.
mrexcessive
11. Dec 2014 · 08:33 UTC
Hi there. Liked the idea, found the graphics just a bit too tiny to be able to settle into it, or maybe the aiming required was a bit too pixel-perfect. Got to the middle 'water splash'... wish that I didn't think that might be next power up... Good job!
voxel
26. Dec 2014 · 22:09 UTC
Great audio here, I realise you've collected the sounds from elsewhere but you still used them effectively. Honestly for me they made the game. Interesting, original, minimalistic. I liked it :)