Supermarket Bagman by Pixelfan Games
SUPERMARKET BAGMAN is the new Pixelfan platform game! Help our superheroe BAGMAN to scape and win the epic battle versus the malicious BADBAG! Enjoy the Game!
CONTROLS:
Movement: A-D / <- ->
Jump: Space
Restart Level: R
MADE BY:
PIXELFAN
Islas Canarias (Spain)
Web: www.pixelfan.org
Press Kit: www.pixelfan.org/presskit/
CREDITS:
PROGRAMMER:
Jacobo Caraballo
GRAPHICS:
Juanfra Gonzales(JF)
Fran Aguilar (Chesco)
MUSIC/SFX:
Oscar Roman (Ainim)
COMMUNITY MANAGER:
Gonzalo Matallana (Chalo)
FOLLOW US:
FACEBOOK: www.facebook.com/PixelfanGames
TWITTER: www.twitter.com/Pixelfangames
CONTROLS:
Movement: A-D / <- ->
Jump: Space
Restart Level: R
MADE BY:
PIXELFAN
Islas Canarias (Spain)
Web: www.pixelfan.org
Press Kit: www.pixelfan.org/presskit/
CREDITS:
PROGRAMMER:
Jacobo Caraballo
GRAPHICS:
Juanfra Gonzales(JF)
Fran Aguilar (Chesco)
MUSIC/SFX:
Oscar Roman (Ainim)
COMMUNITY MANAGER:
Gonzalo Matallana (Chalo)
FOLLOW US:
FACEBOOK: www.facebook.com/PixelfanGames
TWITTER: www.twitter.com/Pixelfangames
| Web | http://www.pixelfan.org/games/ld31 |
| Walkthrough | https://www.youtube.com/watch?v=YONGVK1lVyc |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=20908 |
Ratings
| Coolness | 69% | 3 |
| Overall(Jam) | 3.15 | 554 |
| Audio(Jam) | 3.23 | 290 |
| Fun(Jam) | 2.90 | 615 |
| Graphics(Jam) | 3.50 | 391 |
| Humor(Jam) | 3.67 | 86 |
| Innovation(Jam) | 2.25 | 913 |
| Mood(Jam) | 2.78 | 687 |
| Theme(Jam) | 2.03 | 1009 |
The bag jump requires a bit more polishing & it lags a bit on Retina MacBook with Safari.
Overall a great entry!
Buena velocidad de reaparici贸n para hacer un juego de plataformas de este estilo, aunque alguna pista visual de la muerte no hubiera venido mal.
(Gracias por ponerlo en espa帽ol, nunca pens茅 ver algo as铆 por aqu铆)
The background is cool but it doesn't seem to fit the rest of the art, that bothered me a bit. I'd add a "run" key (super meat boy style), I think it improves the flow of the game a lot in this kind of games.
Great job!
I think you can scale up the thing a bit, you have a lot of play area with nothing in it and really small sprites ;)
However, I ragequited after a few levels (the one with giant robot sliding in from the left) because I couldn't put 3 consequtive bagjumps together (the controls for this were really hard/odd to me).
I liked that Badbag is present in each level :)
The effort that has gone into this is plain to see. Cut scenes and art and things are pretty good.
BUT.
Maybe I'm jaded, but what I see is a Super Meatboy clone? The story is pretty much Meatboy, the gameplay is Meatboy, and it feels like Meatboy...
And then you've made the cardinal sin of employing the WORST WAY to deal with wall jumping, in my humble opinion. Requiring the player to push towards the wall, then quickly away from the wall after you press jump so that you don't fall back towards the wall... It's just torturous and unnecessary. You can test player skill in a variety of other ways, I feel that making the controls hard is the wrong way to do it. There are many other ways of employing wall jump.
AND THEN you threw a timed stage in just as you learned how to do the wall jump. RAGEQUIT :P (also, it doesn't make sense that you die if you hit the bag of a vacuum cleaner :P)
Kudos for good effort where it's due. but the rest of it needs some design love.
Other than that, a great game with a great story! :)
Nice graphics and sound too!
ALSO SO FRUSTRATING 102 DEATHS OMG
The main problem I had was that the bagjump was too fiddly. Fix that and it's a pretty solid game!