Do Not Melt by Zarkith
You are the last snowman,
Your home is collapsing,
Your world is collapsing,
Your world is melting,
YOU are melting...
Do NOT Melt.
Made by Team TURBOCLUB
Euske - Code
Fond3ll - Music & Sounds
Zarkith - Art
This is our second attempt at LD as a team. Sadly, due to real life obligations we didn't have enough time to finish coding all of the mechanics, so the gameplay is a bit bare bones, but it's still playable! Post-Compo version coming soon-ish.
Your home is collapsing,
Your world is collapsing,
Your world is melting,
YOU are melting...
Do NOT Melt.
Made by Team TURBOCLUB
Euske - Code
Fond3ll - Music & Sounds
Zarkith - Art
This is our second attempt at LD as a team. Sadly, due to real life obligations we didn't have enough time to finish coding all of the mechanics, so the gameplay is a bit bare bones, but it's still playable! Post-Compo version coming soon-ish.
Ratings
| Coolness | 94% | 2 |
| Overall(Jam) | 3.12 | 582 |
| Audio(Jam) | 3.52 | 161 |
| Fun(Jam) | 2.77 | 710 |
| Graphics(Jam) | 3.76 | 255 |
| Innovation(Jam) | 2.85 | 622 |
| Mood(Jam) | 3.33 | 295 |
| Theme(Jam) | 3.69 | 366 |
It would have been nice to be able to jump onto the higher levels, to be more safe.
Sometimes the snowman slided away from the ice and I lost, maybe add some visual clue to show if the player is near the edge?
Plus, this was actually more fun to play than some of the games that HAVE been finished.
One thing I noticed is that squares tend to melt very quickly, and it's pretty to get caught in a melting square that you had no idea was about to melt. Making the floor melt a little slower would let players be a little more strategic and avoid situations where the player feels cheated.
Great job!!
The music is very well done. The Pixelart is great. After 20 seconds there didn't seem to be anything happening anymore. I waited until 160 seconds in. Eventually some single parts would break off, but nothing to put my snowman in danger. Also the contour of the snow/ice stared to look yellow because of the green background. ^^
+1 also for pausing the game when losing focus.
The shadow is a brilliant touch to ensure you know where you are while jumping.
but I could imagine more interesting things in this game like some items to catch and some ennemies coming.
I would like to see this game continued, I think it is a robust start of a good game.
And yeah, I'm curious about the source :)