Graffiti Escape by LeReveur
Sometimes, an obnoxious injustice can create life where it's totally unexpected.
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/!\ WARNING /!\
I absolutely don't have any clue why, but it seems that a weird spatio-temporal portal eat the character in some cases that I am not able to redo. I tried something to fix it, but if you experience this bug again, all I can say to help is : try to reload the game. :(
If someone have an idea, I would read it with interest.
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Hello dear players,
This was my first attempt (ever !) of making a point'n click/escape room, and I was so absorbed to make something like what I had in mind, that I forgot to set some little in-game help. I thought the character's comments would be enough, but it's seems some of you don't understand how to play, so I did a little explanation for the very simple action system I used in this game : when you are staying somewhere, if you clic around your position, or on an item you take (that appears on the left of the screen), you'll see a mini-menu appearing (to the left of the character, or to the right of the items), with two actions available, depending on two icons. See the additional "screenshot" I added here to understand how to use it.
Oh, I almost forgot : I'm french, and my english is not very good, so I apologize for the numerous mistakes/misspellings/wrong meaning sentences, here and in the game. ^_^;;
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If you are stucked in the game, you'll find some additional explanations in my first comment, down there. ;)
-----
/!\ WARNING /!\
I absolutely don't have any clue why, but it seems that a weird spatio-temporal portal eat the character in some cases that I am not able to redo. I tried something to fix it, but if you experience this bug again, all I can say to help is : try to reload the game. :(
If someone have an idea, I would read it with interest.
-----
Hello dear players,
This was my first attempt (ever !) of making a point'n click/escape room, and I was so absorbed to make something like what I had in mind, that I forgot to set some little in-game help. I thought the character's comments would be enough, but it's seems some of you don't understand how to play, so I did a little explanation for the very simple action system I used in this game : when you are staying somewhere, if you clic around your position, or on an item you take (that appears on the left of the screen), you'll see a mini-menu appearing (to the left of the character, or to the right of the items), with two actions available, depending on two icons. See the additional "screenshot" I added here to understand how to use it.
Oh, I almost forgot : I'm french, and my english is not very good, so I apologize for the numerous mistakes/misspellings/wrong meaning sentences, here and in the game. ^_^;;
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If you are stucked in the game, you'll find some additional explanations in my first comment, down there. ;)
| Web (flash) | http://www.xenedon.com/Gm/LD31/LD31_GraffitiEscape.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=7170 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 2.57 | 942 |
| Audio(Jam) | 2.04 | 651 |
| Fun(Jam) | 2.32 | 939 |
| Graphics(Jam) | 2.81 | 702 |
| Humor(Jam) | 2.60 | 500 |
| Innovation(Jam) | 2.73 | 708 |
| Mood(Jam) | 2.65 | 772 |
| Theme(Jam) | 3.96 | 158 |
-Nuiguy
About understanding the action system, I added some explanations in description, like stephenhaney suggested, with a little explaining image.
About sound, it was a very light attempt (because done on last minute) to add something in background, rather than a long empty silent all the game long. So, it's absolutely meaningless for the scenario, and not relevant on actions you do (or not).
About the game itself : it's a very short scenario, there are not a lot of steps to finish it (about ten if you don't count the character's moves), the potential difficulty is that "stop-spots" (the places you can look around, search or take something) are not obvious, you have to clic around and see where the character stops (it goes automatically right on the closest spot from your clic). And if an item you found unlocks new spots, you'll won't see it, but when you clic around the character can access it like the other ones. In the same way, if an item grants you access to something that you was not able to take before, it will not be "said", you'll have to go there and retry search/pick/use action.
If with that explanations you still cannot finish the game, keep in mind these points :
- "stop-spots" can release more than one item
- some items have to be used only at a defined "stop-spot" to be effective
- some non accessible "stop-spots" can be unlock only if you have two defined items
Hope those explanations helps... ^^
Fun game though, and 5/5 mood!
lol
Well, I changed some "layer" values to see if it's the problem source, but with or without that "fix", I can't have this bug again...
Oh, and I changed the link, it was named "LD30". ^^
@Brian Mayberry : if you go to the ship without the crab, a big seagull prevent you to take what's on board. ;) But the way I have later chosen to turn the scenario, makes to find the crab sooner than how to go to the ship, so I guess that only few players will have a seagull problem... XD
Good job.
Et merci pour ton commentaire quant à mon propre jeu. Bonne continuation copain :)
Graphics is special.