One screen, one shoot by DarkEngineer
In my opinion it could be good game but because i only worked half day and wanted to implement something hard it didn't give me big results. Map is procedural generated so like "broken" halls. You can move around a map by using WASD keys. On map you can see nothing special, only rooms and halls. I wanted to make monsters which can kill player and you have limited time to find boss and one shoot him. I hope so in the next LD something bigger will come. I was using custom framework called Entropy. If you don't want to vote, don't do it and don't leave hate comments
Ratings
| Coolness |
49% |
1385 |
| Overall |
1.37 |
1215 |
| Fun |
1.30 |
1198 |
| Graphics |
1.57 |
1183 |
| Humor |
1.35 |
926 |
| Innovation |
1.54 |
1195 |
| Mood |
1.38 |
1114 |
| Theme |
1.63 |
1210 |
Feedback
ps. work on colorscheme :)
Go ahead and publicly publish your code framework for the procedural generation and next LD you can pick up where you left off with this idea! I like the map - looks very much like an above view of a city/street layout.
But it is indeed unfinished and time wasting :(
A single input to do something would improve your game substantially!
Good luck with your project!