Fireguy by joppiesaus
Ludum Dare 31 "Entire Game on One Screen" by joppiesaus
You are a guy who fights a war against evil unicode snowmans.
You do that using bombs that come from no-where.
And using powerups, that magically grow.
The plan was that the starting screen was "All you get". No spawning, no menus, no... It was also the meaning that it wouldn't be a regular bomberman spin-off. The idea wasn't good, and I should have come up with something different. But sometimes you can't.
I thought: game > no game.
So yeah, have fun with it.
### FEATURES ###
* EXCELLENT collision detection!
* EXTREMELY ANNOYING AND DUMB enemy AI!
* HORRIBLE code!
* NICE code!
* UGLY sound effects!
* CHEAP graphics!
You are a guy who fights a war against evil unicode snowmans.
You do that using bombs that come from no-where.
And using powerups, that magically grow.
The plan was that the starting screen was "All you get". No spawning, no menus, no... It was also the meaning that it wouldn't be a regular bomberman spin-off. The idea wasn't good, and I should have come up with something different. But sometimes you can't.
I thought: game > no game.
So yeah, have fun with it.
### FEATURES ###
* EXCELLENT collision detection!
* EXTREMELY ANNOYING AND DUMB enemy AI!
* HORRIBLE code!
* NICE code!
* UGLY sound effects!
* CHEAP graphics!
| Windows(MonoGame) | http://function1.nl/ld/LD31/LD31_Fireguy_mg.zip |
| Windows(XNA) | http://function1.nl/ld/LD31/LD31_Fireguy.zip |
| Linux(MonoGame) | http://function1.nl/ld/LD31/LD31_Fireguy_LINUX.zip |
| Source(C# XNA) | http://function1.nl/ld/LD31/LD31_Fireguy_src.zip |
| Timelapse | http://youtu.be/WmmTCawccLg |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=29014 |
Ratings
| Coolness | 95% | 2 |
| Overall | 2.39 | 1151 |
| Audio | 1.98 | 870 |
| Fun | 2.54 | 991 |
| Graphics | 1.92 | 1158 |
| Humor | 2.42 | 606 |
| Innovation | 1.96 | 1161 |
| Mood | 2.24 | 1036 |
| Theme | 3.45 | 753 |
But this time with "intelligent" snowman enemies. Funny idea ;)
I think this game is like the opposite of mine, though.
Is it normal that I can kill the snowmen?
(not even myself)
Yes those things take ages to kill, that's to compensate the AI's level, so you make more mistakes than they do.
You have these power-ups that spread, they have many functions, like damage, radius, and amount of bombs. They're usefull.
I might try an actual AI somewhere in the future.
Those just bug me 'cause I'm used to them from Bomberman though and you should totally go your own direction with it if you carry on with this, definitely better than nothing and still pretty satisfying to blow stuff up.
It was fun to play this=)
I have to ask, out of curiousity - How hard was it to port from XNA to monoGame? I used to do a lot of XNA, but never really tried out MonoGame.
@Mekuri I agree with you.
It's not hard to port from MonoGame to XNA, but MonoGame does a terrible job at seemless integration.
Usually what I do is when I port I just start a new monogame project, delete Game1.cs and modify the namespace, copy all the classes from the XNA project, build it.
Then I copy the content folder from the XNA build(NOT the content that needs to be compiled, the one in your Release folder).
Then you're good to go. This is the simplest way I know.
If you've a long project with regular builds it's the best to add a link to files instead everytime you make a class in the main XNA project. That makes it easier to manage the project.
Oh, and if you're trying to be smart and pick just a MonoGame project, don't, because MonoGame lacks a good content pipeline compiler thinggy which makes adding textures more time consuming.
This game was actually a lot of fun, I loved the feeling of power of getting a whole load of powerups at once, then suddenly realizing your bomb radius is like 10, and almost killing yourself.